“WELL WORTH A LOOK IF YOU'RE AFTER SOME GOOD OLD FASHIONED GRATUITOUS VIOLENCE”
9/10 – EUROGAMER
“PRETTY DARN SATISFYING EXPERIENCE”
8.8 – IGN
“GREAT EXAMPLE OF ITS GENRE”
82% – PC GAMER
《黑暗之刃》是一款硬核奇幻动作冒险类游戏,加入了独特新颖的战斗机制和角色扮演元素,堪称“魂”类游戏的开山之作。从四名角色中任意选择,完成血腥的剧情任务,一路过关斩将,拯救世界于混沌之中。四名可选角色你可以选择伊...
Includes original Legacy version of the game with partial
Windows 10 compatibility. You can access the Legacy Build through Additional Executables section in GOG GALAXY or find it in the game folder.
Awful, janky and delayed controls and despite setting camera sensitivity to highest, it's still slow. Could have given this 1 star but the soundtrack and the atmosphere is really good, so 2 stars.
Judging from the 4.5/5 rating and the numerous glowing reviews for this game I have to assume it's from pure nostalgia from people that only had this game in the early 2000s and not single other one. The controls are just way too stiff and weird to get into, it's like a hack n' slash that's trying to be a fighting game and it sorta fails at both.
What do you see in other people's voices?
Answer: "This game is very distinctive, with a strong sense of immersion, mysterious atmosphere and interesting story, dark Souls like that, and some harmless shortcomings."
I admit I'm not a hardcore gamer, but the impact of colored filters is too severe. And the game may need a revamp with "enhanced" or "reworked" action.
It's supposed to be "charming and worth playing", not a five-star score.
Do yourself a favor and ignore the gushing five-star reviews. I don't know where they're coming from, but it's definitely not a place of honesty. Blade of Darkness was not "overlooked" or "underrated" as some would have you believe - it put its developers out of business for a reason.
The game was and is a flailing disaster of technical deficiencies and fundamental design failures. It's a buggy, crash-prone mess. Its controls are stupidly stilted. Every action you take is awkward, laggy, and unreliable to the point of being utterly infuriating. Your attacks have miserable reach, and your defensive measures are woefully inadequate. The input reading is everything BUT precise, to the point where you won't be able to reliably execute any specific strike whenever you're really counting on it.
Half the time, the game won't register your directional input, which will lead to you executing the default attack when what you intended to do a side-to-side strike. This means you'll be left standing there like a sitting duck while your opponent bludgeons you to death, because your attack wasn't even in the right zip code.
Oh, man, these controls. You can't sidestep at all unless you're locked on to an enemy. The lock-on feature is wooden, busted, and broken. It likes to enable itself from time to time in case you were too comfortable ignoring it. The camera wobbles as your character runs - and no, I don't mean view sway. I mean, the camera is unstable and drifting for no good reason. You have to double-tap then hold in order to run. Because of this input detection layer, the game often misses your movement input PERIOD, and you'll find yourself stuck until you let go and try again.
Your character has stamina limitations. Your enemies do not. Their weapons are like lightsabers, cleaving through your shields with ease, while their own shields stagger you over and over again.
I could go on and on and on if not for the character limit. It's a shame. There are good ideas here.