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Black Future '88

已在库内

3.6/5

( 13 Reviews )

3.6

13 Reviews

中文(简体), English & 3 更多
19.9919.99
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Black Future '88
介绍
《Black Future ’88 (黑色未来88)》 是一款拥有强烈赛博朋克电音风格的Roguelike动作射击类游戏。 在赛博朋克世界观下的另一个平行宇宙中 ,全世界在核灾难中风雨飘摇,而这场核灾难的始作俑者就是“高塔”的建筑师邓肯。他在1988年的夏季投下了第一枚核弹,到12月时,灾难引发连绵不绝的雨水,导致日月遮蔽,暗淡无光。纵使躲过了最初的核弹袭击,剩余的幸存者们也难逃接踵而来的泛滥洪灾。之后的时代,不再有月份、星期,一切生命存活的时间均以分钟来计。此后,人类美好年华永远的停留在了1988年,此后尽是无尽黑暗。消灭邓肯,打破人类只有黑色未来的宿命! 邓肯盘踞...
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用户评论

3.6/5

( 13 Reviews )

3.6

13 Reviews

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产品详细信息
2019, SUPERSCARYSNAKES, ...
系统要求
Windows 7 or later, Intel Core 2 Duo E6320 (2*1866) or equivalent, 2 GB RAM, GeForce 7600 GS (512 MB...
DLC
Black Future '88 Original Digital Soundtrack
Time to beat
5 hMain
7 h Main + Sides
10 h Completionist
6.5 h All Styles
介绍
《Black Future ’88 (黑色未来88)》 是一款拥有强烈赛博朋克电音风格的Roguelike动作射击类游戏。

在赛博朋克世界观下的另一个平行宇宙中 ,全世界在核灾难中风雨飘摇,而这场核灾难的始作俑者就是“高塔”的建筑师邓肯。他在1988年的夏季投下了第一枚核弹,到12月时,灾难引发连绵不绝的雨水,导致日月遮蔽,暗淡无光。纵使躲过了最初的核弹袭击,剩余的幸存者们也难逃接踵而来的泛滥洪灾。之后的时代,不再有月份、星期,一切生命存活的时间均以分钟来计。此后,人类美好年华永远的停留在了1988年,此后尽是无尽黑暗。消灭邓肯,打破人类只有黑色未来的宿命!



邓肯盘踞在一座能够自我进化的“高塔”之上,而你只有18分钟的时间来征服高塔,拯救世界。18分钟后,如果你无法战胜邓肯,你的心脏将因难以承受的重荷而爆炸。在这宝贵的18分钟内你需要不断向上攀登,到达高塔顶端,而在你前进道路上等待你的是源源不断的死亡陷阱、嗜杀成性的人工智能以及恶贯满盈的邪恶头领。所以,接过最后几名异类幸存者的衣钵吧,拿起武器射击、劈斩、冲刺吧!



一路浴血奋战冲上高塔顶端,杀死邓肯,终结这场永无止息的核雨。明知山有虎,偏向虎山行!

游戏特色

  • 死亡攀登:攀登不断进化的进程堡垒,穿过火焰、镭射和劈斩的层层死亡叠障,存活下来。
  • 独一无二的电子朋克风格:游戏在独特的复古电子朋克敌托邦场景中展开,共有 5 个独立区域,每个区域的挑战各不相同,前去战斗并存活下来吧。
  • 挑选角色:从 5 个可玩角色中挑选一名。每名角色各有自己的特技和弱点。
  • 试炼友谊:与伙伴组队,检验你的智慧和反应力,一起在随机生成的地图上体验世绝无二的游戏场景。
  • 消灭首领:每个游戏区域都有无数各异的头目把守,向它们发起挑战,并存活下来。
  • 烟雾机和镭射束:游戏中有 50 件效果各异的武器可供选择。挑选枪支和镭射剑,装备角色。
  • 进化中求生存:当周围的一切,乃至你自己的心脏都在意图置你于死地时,唯一的生存之法就是用战略眼光从 30 种效果各异的增益和诅咒中挑选并组合,利用其增益或者诅咒效果。
  • 每日挑战:每天都会生成一个属性不同的挑战,来检验你的战斗力,并在全球排行榜上显示你与其他玩家的战斗技能排名。你不止为生存而战,更为傲视群雄的地位而战!
  • 听觉福利:致命原创模拟合成音轨,让死亡的声音也变得颇具魅力。

所有成就
包含内容
壁纸
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
5 hMain
7 h Main + Sides
10 h Completionist
6.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-11-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
990 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
français
音频
文本
русский
音频
文本
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最有用的评论

Posted on: November 24, 2019

MischiefMaker

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游戏: 819 评论: 66

Can there ever be TOO MUCH Synthwave?

Dark Future '88 is a visually spectacular roguelite sidescrolling platformer. Never has an epilepsy warning been more warranted in a game; you will be drenched in bloomy, colorful, neon soaked, moving lightshaft, hot pink and teal smoke, cyberpunk madness. Couple this with a synthwave soundtrack that slaps and the guy from Darkest Dungeon taunting you through a distortion filter that makes his voice sound like Sinistar from the arcades. You move with WASD and aim with the mouse cursor. You start out with a double jump and an invincibility dash with a substantial recharge time. Jump physics is very floaty. You can only carry two weapons at a time. Over the course of the game you can accumulate many additional dashes and speed boosts through perks and stims. Animations are fairly choppy but enemies in the game are pretty good about giving warnings before they pull off an attack. Ranged enemies tend to fire in slow but tightly-packed bullet patterns for you to dash through or neutralize with melee attacks. Enemies individually aren't that dangerous, most of the challenge comes from having to kill them quickly while racing the game's 18 min. time limit. You also need to make sure to pick up all the powerups enemies drop quickly, or the tower itself will steal them to level itself up, granting itself perks that make your run more dangerous. The main complaint I have for the game is the lack of ability to rebind keyboard and mouse buttons. The default layout is doable but I'd much prefer Shift for dash and RMB for weapon switch. If they patch that in, add another star to the review. Also the game does itself no favors with the sheer amount of post-death unlocks, not only locking away new weapons and perks, but also important game systems like stims. For all I know, by next week the game could be completely different due to still-hidden mechanics. If you're delighted by the game's aesthetic there's definitely fun to be had.


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Posted on: December 22, 2019

neoterrar

验证所有者

游戏: 290 评论: 12

In your face Synthwave

+From the music to the visuals it is a complete nostalgic future trip. +Great for short sessions. +Lots of perk+weapon combos to be discovered. -The visuals can be a bit much, luckily you can tone them down. -The game is meant to be played over and over. The boss introductions need to be skippable or reduced the more playtime logged.


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Posted on: May 31, 2021

e.Saad

验证所有者

游戏: 129 评论: 2

Lacks basics, poor optimization

The game is overall pretty cool: aesthetically, it's close to a masterpiece. Graphics and sound are both amazing, and the narrator's voice is as cool as ever, June's voice will never cease to amaze me. Yet, gameplay-wise, there are a lot of little errors that make the game frustrating and frankly unamusing: - PERFORMANCES: It's the main problem I got with this game: what the hell is going on with the optimization ? I read somewhere it was due to the engine the devs used, but here it's frankly ridiculous. Forget the required specs, get a pro-gamer CPU cause this game is about to melt your pc. Can't feaking play for 10 seconds without having a massive drop in FPS, which, as you can imagine, is a disaster when you're playing a nervous shooter like this game. I just can't enjoy a game that laggy. It's a strange universe in which I can play Payday 2 without a lag, butI need to step up my hardware to play a pixel-art 2d platformer. If the optimization is that wrecked, why not give the player more options to tweak the graphics ? Like less SFX, or getting rid of those foreground animations. - That's basically criminal: Guys, you know putting art in the foreground that hides your character is a crime, why did you do that ? - What's that dash anyway ? The Dash feature, which is the game's main way of going around, is clusterfucked, dodging bullets when it feels like it and leaving you to die when it doesn't. - Poor variety: This game suffers the comparison with its elders: Enter The Gungeon, The Binding of Isaac... The amount of weapons and passives are incredible in these games, not in this one. It gets boring after the 25th run where you see the same 5 skills cycling over and over. - Let me breathe: The amount of time required to pick ups consumables is ridiculous, especially in latter levels. You'd have to melee your ennemies to get them, but don't count on that: the game's basically a bullet hell past the 3rd level.


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Posted on: October 23, 2020

jammonstrald

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游戏: 152 评论: 41

Cool alt-history cyberpunk action

The game does a lot of things so so right: the style; the soundtrack; the brutally efficient world-building; the fast-paced kinetic gameplay; the satisfying hook of the life-timer; all awesome. You have 18 minutes to live. Can you survive and get to the top of the evil megacorporation fast enough? The more time you spend exploring to acquire better weapons and abilities, the closer you get to impending death. But if you don't take the time to get a better loadout, the baddies will be incredibly tough to beat. It's perfect. The one problem in the game, is that despite having a large selection of weapons and special abilities to combine for an insane amount of potential character builds, many of those weapons and abilities are just not worth bothering with. I began the game wondering what sort of cool combinations and strategies were possible, and by the time I played enough to unlock everything I found that there are relatively few fun or effective builds. It's not a huge flaw, but it makes having such a wide assortment of equipment a bit of a mirage. Ultimately your goal is to do as much damage in as little time as possible; anything else is cosmetic. That said, the game is a blast. One of the better things about it is that even though there is roguelike randomness at the core of its experience, the game rewards your skill and quick thinking such that regardless of what is handed to you, progressing and winning is decided by your actions and not the rng. That's what keeps me coming back to climb the tower each time: even though I've only beaten the game once, I know every time I have a chance.


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Posted on: November 11, 2022

joelandsonja

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游戏: 524 评论: 129

Flashy Game

I wasn't sure what to expect from this game, but I picked it up on a sale and was pleasantly surprised. It plays a lot like other games like Rogue Legacy, Enter The Gungeon or Neon Abyss, but offers its own unique brand of charm. I have to admit that I'm not entirely sure how I feel about the controls or the visual choices made by the developers. One aspect in particular that you have to get used to are the flashing lights. They have a seizure warning at the beginning of the game that should not be taken lightly.


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