欢迎来到黑森林的黑暗中心。你的村庄本应获得丰收,但却引起了森林中无情黑暗力量的注意。当危险降临,作为村长,你的任务就是帮助农民抵御怪物,度过黑暗的夜晚。因为森林中最不该惊扰的邪恶力量已经苏醒,并注意到了你。 Black Forest 是与众不同的建设游戏。其他游戏的重点是扩张和发展,而 Black Forest 的重点则是保卫你拥有的东西。战略性地分配村民、采集资源、加强防御。最重要的是,在国王的骑士到来之前,小心维持这些之间的平衡。 每一个决定都不可更改,每一次损失都无法弥补。当夜幕降临,成群的无情森林居民将考验你的治理和求生能力。请记住:在国王的骑士到来之前,你和你的村民只能靠自己。 ...
In the tutorial, the two buildings that automatically collect resources, don't.
So you have to send ALL the peasants into the forest to get resources to build. And don't get anything built, no food harvested either, of course.
Assigned peasants don't stay assigned, when they should.
The animations look mediocre.
The help system / game manual is only partially complete.
There is no manual save function. ( Unity Checkpoint / Autosave only )
The developers think saving the game is cheating.
Requested a refund.
This game has a great premise but only a small part is executed well.
So the building is interesting. I takes days to finish anything above the basic tier and it occupies your peasants so they don't do anything else. You also can't cancel any task. This would be an interesting mechanic, but because the way enemies are done in this game it's just frustrating.
The main issue is that there is no way to combat enemies aside from building walls and hiring guards (which usually wander off in the wrong direction anyway). So you need to build defenses, and there is no way to build them quickly and robustly enough. Wooden walls don't really work well against anything larger than a rat and stone walls take forever to build, so by the time they're ready the enemies attack from a different angle and miss them completely.
And the funny thing is, most enemies just go straight forward, ram you wall, and damage any building in front of them.
You might be able to prepare yourself, as several building place markers indicating where the animals will attack you from, but the markers are north, east, south, west leaving you guessing from which angle the attack will come and if there is a point to building a wall in a specific direction. And then come the werewolf and they pretty much punch through everything.
Also the economics are - no matter what you do things will just get more and more expensive in the market and in the tavern so don't use it too much.
This game had a lot of potential, but at some point it was just rushed out and never finished. Same, it's a cool premise, with half-decent management aspect, but terrible enemy mechanic.
I did have some fun playing, though the quests are very limited, because there aren't many possible actions. In fact, it's a bit like a mini-game with a very limited range of buildings and actions.
That part should definitely be improved. I mean, for example once you build a smithy, the only option you have is to assign or remove workers. That's practically it, for all the buildings. They produce some kind of resource or speed up processes, once finished constructing.
Downside is, the game has many bugs. Monsters just phase through walls. The people aren't counted properly, sometimes they don't even arrive, even though there is a message (empty tents and no interaction possible for the newly listed residents). The graphics sometimes just disappear (like the forest).
Overall it seems like the game was either launched too early, or is just executed poorly. Though the overall idea is definitely not bad.
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