Oh, how I wish I liked this game!
Unfortunately, the game has a very short set of easy levels, and then it goes full rugpull into the rhythm game hybrid that it was hiding behind the curtain the whole time.
And you have to start (metaphorically) juggling chainsaws in the form of multiple obstacles requiring multiple solutions in very short order.
Commander Video has no visual presence or personality.
The progression system makes little sense, going from Hyper to Mega, to Ultra, to Extra.
The visuals are a bit of a hyperactive glurge compared to the player's flatness which can make it hard to judge the depth and distance of an obstacle. Frankly, these games all have a style which hearkens to before 1983, in a bad way.
So why would you have bought it when it was new? The shredding styles of Anamanaguchi, mostly. Which frankly can be a bit much at times and only extends for far into the tracks.
Unfortunately for the musical styles of Anamanaguchi, the rest of the game series kinda stinks, even Trip Runner 2. Oh well, it goes back to the classic days after all, where you got a free music album with a deeply mediocre game. Thanks, Follin Bros!