Bad design, failed experiment
Terrible experience -- the worst experience I've had yet with a video game. Almost completely counter-intuitive controls, and you'll spending the vast majority of your time watching a movie, and fighting with the game over controlling the character. And I'm used to playing story-driven games.
This video game claims to support free choice and movement, but in reality it runs on rails, with little meaningful interaction. Things that may make sense for you to want to do in a scene, the game will prevent you from doing so, and dictate its own forced storyline and logic.
Not once did I find my hand being forced by the game to do something I didn't want to do in order to continue playing. And then it forced character relationships onto me that I showed no interest in, and actively discouraged -- even breaking the illusion that I had any choice in the events unfolding.
Nothing can be worth putting yourself through this torture -- not the excellent actors, nor the impressive visual experience and decent soundtrack, nor the plot-hole-filled, mediocre story.
All-in-all, this video game is a failed experiment.
The funny thing is, that if you take one element from this game, like the horse-riding segment, and expand that into a full game, you'll have a much better game than what this game is trying to do. But the aim of this game is not for it to be enjoyable, is it?
It's a complete design fail from me. Only recommended if you're curious to see a high-budget, failed video game experiment in storytelling.
It's a very good example in what NOT to do with video game design.
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