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For centuries, the planet Hillys has been bombarded by a relentless alien race. Sceptical of her government's inability to repel the invaders, a rebellious action reporter named Jade sets out to capture the truth. Armed with her camera, dai-jo staff and...
For centuries, the planet Hillys has been bombarded by a relentless alien race. Sceptical of her government's inability to repel the invaders, a rebellious action reporter named Jade sets out to capture the truth. Armed with her camera, dai-jo staff and fierce determination, she discovers shocking evidence leading to a horrific government conspiracy and is forced to battle an evil she cannot possibly fathom.
Join the Rebellion as action reporter Jade, join an underground resistance group and expose your government's secrets using stealth, force and wits. Stop at nothing until your people know the truth. Expose the Conspiracy. Enter a futuristic world full of deception, where nothing is as it seems and exposing the truth is the only hope of restoring freedom.
I think I heard of this game back when it came out but I didn't put effort into acquiring it. Playing it now, it has a unique style that is quite dated graphically but the gameplay mechanics still hold up. The story is nice and only has a moderate amount of grinding and exploring. There were a few times that I went searching for assistance, but the game flowed well otherwise.
The game is great, it is an old experimental Ubisoft Adventure game. The game stars Jade, the protagonist who was pushed by circumstances in a fight against invaders. She embarks on her adventure with the help of her adoptive uncle Pey'j on board of their hovercraft. The world itself is charming, brimming with character and small charming details. Both the gameplay and story are quite simple, but they are carried by their presentation: cinematography, music, and set pieces. For the gameplay itself, it is varied but if I have a complaint we could have had more. The game itself is short (relatively speaking) and it could be felt as we get closer to the end of the game. On the technical side, the game may need some tweaking to get it to work correctly.
All in all, this game is a gem that is worth a try.
Beyond good & evil is a third person platform-adventure from the early 2000' that always intrigued me with its story and gameplay, and after finally finished it I can say : ''oh boy, it's good!''.
Although its genre was typical for its time , the game stands out without effort and sits on the same level with the most iconic console games while giving the player something a little bit different.
In fact, the whole gameplay is actually a mix of combat and stealth action, little bit of driving here and there and the ability to photograph alien flora and fauna that manages to keep the player experimenting different things while delivering a seldom kind of story (at least for tis time) with some nice thoughts behind it like preserving the environment.
However, this port is not without flaw : if played with a higher framerate will break cutscenes and you need to install external software if you plan to play it with a controller.
Beyond the good and evil ( YAY, managed to insert this joke) side of this game : it is still a masterpiece, both for its time and beyond ( ...Yuck) that must be tried at least once in your life.
It was a good game; Im glad I played it at least once (and Im always happy to see stuff like this on GOG). But I would definitely recommend getting it on a console (this is coming from a PC loyalist).
Camera control is terrible with a mouse. I had to stop playing after a few hours because I was literally sick to my stomach as the camera was repeatedly ripped from my control to stare at the floor, the ceiling or to be fixed in the most unhelpful position possible. Since most of the game is sneaking, most of the time the camera will be staring at the main characters bum or a wall (yes, Im a little spoiled from Human Revolution...).
I cant tell you how many times I accidentally pushed the wrong button; trying to run or dodge, only to end up snapping a picture of the thing trying to eat me. Yeah, you can reassign controls, but some consolidation of buttons (like dodging and running) wouldve been helpful.
Lastly, the graphics are terribly optimized. Even on the lowest settings, in the City I got a maximum of 30fps and an average of maybe 15-20. This is coming from a build with a GeForce 660 GTX; by no means the best card, but can run many new AAA titles on max settings. Seeing it defeated by an old game like this really deflated my balloon.
Conclusion: Good game, get it on the GC.
Its a good game no doubt, and it is very easy to look at it with tinted eyes when compared to bloated worlds Ubisoft has been giving us lately in AC titles. This game has an open world yet compact, has many good things going, quite sufficiently mentioned in the other reviews. It also has a charming and wholesome vibe which is a fresh break from paranoid excitement and violence. However I will like to address some of the points which I found not that great.
- The Story: Really? Is it that good? I don't think so. Enough to keep you hooked, but hardly anything novel or ingenuous here. Plus the ending is sort of left hanging probably because they thought they will make a sequel. Instead they are making a prequel for the last 19 years. For a game that takes lot of inspiration from JRPGs particularly like Ys for example, the story is not that good. Not much effort to build up the lore and communicate it whereas there seemed to be plenty opportunity for that. Like who are the DomZ? Where they came from? What other planets are there? What is the history of Hillys? None of these questions are addressed.
- Controls and Camera: Gets quite wonky in many segments leading to quite a bit of frustration, and also there is no separate inversion option for the space-ship, so I had to manually change it every time I went in and out of the space ship. In fact, because I had forgotten to change the inverted controls during the excitement of the final mission, I kept dying at the final boss for quite a few times before I realized what was going on! The hovercraft handling also is not excellent.
Overall, its a decent idea, decently executed but could have been much better even compared to itself. From my research it seems the makers were over ambitious in their goals, coming from the Rayman games, and then had to settle for lot of cut ideas, content, and features. The story also was changed in response to real world developments. All of this reflects on the game in very obvious manner.