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Beyond a Steel Sky

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4.2/5

( 104 Reviews )

4.2

104 Reviews

中文(简体), English & 13 更多
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Beyond a Steel Sky
介绍
大热经典游戏《Beneath a Steel Sky》即将推出续作《Beyond a Steel Sky》,这款续作由《断剑》系列的创作者Charles Cecil精心打造,更有《守望者》背后的传奇漫画家Dave Gibbons担任艺术指导,着实令人期待。 你的名字叫罗伯特·福斯特(Robert Foster)。有个孩子在一次野蛮袭击中遭到绑架。你发誓一定要带他回家。但脚下的路已经带着你从沙漠荒地居民社区来到了联合城,在这个饱经战火蹂躏和政治崩溃之苦的世界,联合城是最后仅存的几个超大城市之一。 城外筑有坚不可摧的防御工事,城内则是人民安居乐业的桃花源,由良善无害的人工智能进行监视...
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用户评论

4.2/5

( 104 Reviews )

4.2

104 Reviews

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产品详细信息
2020, Revolution Software, ...
系统要求
Windows 10 64-bit, Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz), 4 GB RAM, Nvidia GeFor...
DLC
Beyond a Steel Sky Soundtrack
Time to beat
10 hMain
11.5 h Main + Sides
13 h Completionist
11 h All Styles
介绍
大热经典游戏《Beneath a Steel Sky》即将推出续作《Beyond a Steel Sky》,这款续作由《断剑》系列的创作者Charles Cecil精心打造,更有《守望者》背后的传奇漫画家Dave Gibbons担任艺术指导,着实令人期待。

你的名字叫罗伯特·福斯特(Robert Foster)。有个孩子在一次野蛮袭击中遭到绑架。你发誓一定要带他回家。但脚下的路已经带着你从沙漠荒地居民社区来到了联合城,在这个饱经战火蹂躏和政治崩溃之苦的世界,联合城是最后仅存的几个超大城市之一。

城外筑有坚不可摧的防御工事,城内则是人民安居乐业的桃花源,由良善无害的人工智能进行监视和控制。但这一切远非看上去那么美好...

《Beyond a Steel Sky》是一款激动人心且诙谐幽默的数字朋克惊悚游戏,设定在能够响应玩家操作(并因玩家操作而颠覆)的动态游戏世界中,以各种扣人心弦的谜题推动快节奏的剧情叙事。

特点

游戏世界
动态世界中的精彩冒险,其中的角色经过有意的设计,受到各种动机的驱使,而玩家亦可颠覆这些动机。结合独特的黑客工具,玩家选择中会出现多种谜题解决方案。


游戏剧情
在这款激动人心且诙谐幽默的数字朋克惊悚游戏中,揭穿黑暗的阴谋,击败可怕的敌人,并探讨三大当代主题:社会控制、人工智能和全面监视。


游戏谜题
益智谜题与新奇有趣的戏剧性叙事相互交织,带来引人入胜的精彩游戏体验。


游戏外观
精美细腻的漫画书风格的世界,由传奇漫画艺术家Dave Gibbons构思设计。
所有成就
包含内容
漫画
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10 hMain
11.5 h Main + Sides
13 h Completionist
11 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Linux (Ubuntu 18.04)
发行时间:
{{'2020-07-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
15.4 GB
链接:

游戏特性

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中文(简体)
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Deutsch
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español
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français
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italiano
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nederlands
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polski
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Português do Brasil
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文本
Türkçe
音频
文本
русский
音频
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العربية
音频
文本
中文(繁體)
音频
文本
日本語
音频
文本
한국어
音频
文本
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用户评论

Posted on: February 15, 2024

Locorock

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游戏: 141 评论: 1

Nice Hint System, Middling Storytelling

+ it is somewhat funny at times + nice graphics + thank you for the hint system - the final segment/chapter is disappointing - the puzzles felt a bit uninspired and overly reliant on the hacking mechanic - for the love of god why am i still moving at a snail's pace in 2024 NOTE: i played beneath a steel sky a week ago for the first time, so nostalgia holds no sway over me


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Posted on: August 4, 2021

shylock.596

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游戏: 756 评论: 103

Great Story, Mediocre Puzzles

I often times don’t enjoy point and click games because they fall into certain stereotypes that I dislike. In some ways BASS does do better but in others it falls into the same traps. The ways it fails are that, just like in point and click games, many of the puzzles revolve around trying to combine items regardless of whether they appear to go together. I prefer if they make logical sense. The game at least tries to justify it with their hacking game. Basically you can search for devices in the immediate area and swap parts of one with another in order to get a device to do what you want it to. It is at least unique in the genre although they got it to be annoying by making many hacks time based. Often times I understood what the game wanted from me but I felt annoyed at having to keep waiting on NPC navigation to line up in order to do what I knew needed to be done. Other times I didn’t know what the game wanted at first. For instance why would I have thought to use a toaster to interface with a satellite dish ? One thing I will give the game credit for is their hint system. It has possibly the best hint system I have ever seen. It doesn’t outright tell you at first but gives enough detail for you to figure things out. It also has a cool down so you have to try to work things out before asking for more hints. The only downside is some of the puzzles not following logic which makes it needed more often then I would like. I must sound like I disliked the game but overall I didn’t. Some puzzles I will give it praise for are the Linc Space puzzles which I enjoyed. The story was also great. I thought I had guessed where it would go, then thought I must be wrong and was confirmed right all along. There are a good set of characters and good progression although the beginning has a pretty slow pace. The voice acting was superb all around. The graphics were a nice art style with a good use of colour although the hair detail could have been better.


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Posted on: January 16, 2022

xeelwarbeast

游戏: 80 评论: 1

A worthy successor to the first game

A worthy successor to the first game (Beneath a Steel Sky). Do not listen to the drowning in nostalgia veterans that deem garbage everything that has been released after 1999. I was born in 1981, so I did play tons of the pre-PC, as well as PC MS DOS games, including the first game of the installment. And, in my opinion, Beyond a Steel Sky is one of the best adaptations in its genre (point and click quest) that were released in the past decade. Yes, it has its shortcomings, but so did the first one. It's too bad that there are almost no games such as this one nowadays, and with so many negative reviews I doubt there would be more. Pros: A well made modern approach for an old-style point and click quest genre. Great visual designs. Good although very short story. Hilarious and goofy dialogs. Quite decent graphics. Cons: Lacks polishing (numerous visual and animation bugs). The city looks completely deserted and definitely could use more movement in the background. Too few hidden/for-laughs outcomes related to device hacking (IMHO, lost potential there). The story is too short (though this game still takes more time to finish than the first one, so it's kinda subjective). Overall: Should you buy it? If you love a detective-like stories with goofy dialogs and weird jokes, then the answer yes. If you liked the first Beneath a Steel Sky game, then definitely yes, as it's the direct continuation to the original story that delivers a very similar experience. However do not expect miracles. I would recommend treating this game as a good interactive evening time movie.


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Posted on: August 30, 2024

Ramevox

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游戏: 650 评论: 68

Disheartening

I love the original Beneath a Steel Sky, and I was pretty excited to play a new game in this setting. How would they cleverly pitch a new story with old characters and the same city? And that's what kills this game really: they didn't. The story pretense is absolutely nonsensical and lacking any agenda from Foster. I will avoid the spoilers, but the story just happens and the main character just enjoys the ride of subsequent set pieces the developers prepared for him. The reimagined city is hard to accept, given the massive shift it suffered from the hands of Joey. Old characters' are exploited for cheap nostalgia factor, and treated as extremely important figures for some reason, while in the original game they were all just accidental obstacles and/or helping hands of Foster. The Museum of Joey is abhorrent. New characters are way too comical and don't really fit with the others. The story climax is rushed and inconsequential, really. There's no weight to anything. Important issues are brought up by the game - once, and they are repeated in the most basic fashion at the end. An attempt to give some commentary, or presenting both sides of the argument, falls short and dishonest. Yes, it does comment on social media and intertwining it with real life, but nobody needed the Beyond a Steel Sky game to reiterate the same old things again to undefined audience and from undefined standpoint. The game even ironically remarks that it's plain worse than the original and there's no real point of it existing - yep, it does say that - but it doesn't change the fact that's the case, actually. The switch to 3D is suprisingly successful. The city transition (especially the upper levels) is nice, and it's enjoyable to walk around familiar environments. The gameplay is severely lacking. You're on a ride, and barely need to solve some simple puzzles. There's a neat hacking mechanic, but it's criminally underused and relies too much on stumbling on things by chance.


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Posted on: January 11, 2025

Lowfyr

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游戏: 456 评论: 2

Avoid if finicky mechanics annoy you

In theory a good game with interesting setting and story, but a lot of the puzzles rely on the "hacking" mechanic in which you swap "stuff" around until it reaches a certain spot. While "reprogramming" things to do what you need is kind of fun, daisy-chaining those nodes until you get A to B over 3 or 4 interactions gets old fast. This is also not helped by it being finicky to find the sweet-spot between interaction notes.


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