Between Horizons Demo is available
here
《地平线之间》的故事发生在人类第一艘前往外星球的殖民飞船「和风号」上。你将扮演一位叫做史黛拉的小姐,她于24年前出生在这条飞船上,近期接过了父亲曾担任的安全主管职位。在游戏中,你将深入调查一场隐藏在各种事件背后的阴谋:它可能颠覆和风号的社会秩序,并最终毁灭它的使命。
《地平线之间》是一款现代风格的2.5D像素冒险游戏,它以分支叙事的形式创造了一个半开放的游戏世界。DigiTales团队从他们的第一款游戏《Lacuna》中吸取了许多经验教训,为侦探解谜游戏设计了诸多解决方案...
The start was nice and all but I never really connected with the story. The motives were screaming in your face the whole time and the message wasn't put across really well. I am mentioning specifically these aspects as those were the ones I loved in the studios previous title (Lacuna). All in all it wasn't so bad, it just didn't captivate me.
I did really enjoy playing this game. Sometimes moving the storyline could get a little frustrating, but overall it was a nice side scrolling experience. The graphics are really nice to watch and the story is also a fun one to watch unfold. My only frustration (which probably isn't fair because it warns you at the beginning) is that you don't save throughout the game. It automatically does it for you. But your choices matter in the endings, and I believe, with some character interactions. So no going back if you accidentally click a dialogue option you didn't want. The game was long enough that playing it through over and over to see different endings just wasn't in the books for me - so it made me feel really stuck and grumbly at times. Other than that - this was a great game to play!
I didn't know what to expect when I started Between Horizons, but I'm pleasantly surpirsed. The story is solid, the voice acting is well done. The game looks great and plays well too. There were a few bugs, like Stella or William not being where they should have been during a cutsceen. Also some very minor graphical glitches here and there. Barely worth mentioning. The game was about 7-8 hours long, though I wish it was longer because I enjoyed it so much. I look forward to more games made by this developer.
Between Worlds is an interesting sci-fi game about surviving in space and having to deal with all the problems that come with that.
The story has an interesting concept and the protagonist has a good back story. However, the pacing of the game leaves much to be desired. The first time I played this game I spent an hour playing it and put it down for a good few months.
It just didn't immediately draw me in like most point and click games I've played. It wasn't until I decided I would finish the game that the story eventually became compelling. I understand that the game wants you to learn the mechanics and the main game loop, but it is much too drawn out in my opinion.
With a pleasing look and a thoughtful, well-written story, it's worth it for fans of these devs or anyone who likes playing detective. They did a good job portraying a potential generation ship social environment.
There actually are a few sufficiently different endings that qualify as "big" to me, but most choices don't make much impact. Later runs can be very quick as you can solve cases as soon as they're assigned with your magic knowledge (though this limits your in-game info). It's not that long, but you could squeeze a good 10 - 15 hours out of it if you like to go back to try new things.
I encountered some bugs that force a quit/reload, always with Stella auto-running until reaching a wall, passing the scripted stopping point of a scene. The game locks up, but at least didn't result in much repetition after reload due to frequent autosaves. Another "bug" is that achievements didn't work at all for me. Maybe GOG's fault, no idea.
The overall tone is serious and solemn with no humor. My main gripe is related to that. I didn't feel humor was necessary, but they left open humorous options without taking advantage of them. On one run I blamed my dog for everything and set up an absurd situation where it was bugged for a sting operation against itself. Nobody commented on this, they just went along and then said nothing came of it. I feel like if you allow this type of setup, you should really respond to that somehow.
My real issue is all the clutter in your talk/solution options, as if your mind had no way of categorizing concepts or associating objects with contexts. It came off as a cheap illusion of choice since most options are obviously wrong, and generically so (no custom content). It just makes finding what you're looking for more tedious and gives off a lazy vibe, even though I don't feel like this is a lazy game. Just don't bother doing silly things expecting a joke (or anything at all), because it's not that type of game.