不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks... while the corrupt, covetous and rich lie underground, shielded from all pollution. Alone, save for a robot circuit board, Fo...
Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks... while the corrupt, covetous and rich lie underground, shielded from all pollution. Alone, save for a robot circuit board, Foster must fight for survival... and discover the sinister truth behind his abduction...
Paranoid population. Psychotic criminals. Power hungry corporation. Big Brother government. Haves and have nots.
In the not so impossible future. In the melting pot of Union City. All man's social problems are coming to a boil. Under the claustrophobic lid of a steel sky.
From the pit of the industrial level to the belly of commercial sector, to the spheres where the rich and powerful play. It's Man against Man. Man against Machine. Man against Time. In an urban hell only you can liberate... Maybe.
Featuring Revolution's Software innovative Virtual Theatre system, Beneath a Steel Sky is a gripping science fiction point and click adventure game in the cyberpunk genre.
Over 100 locations designed and art directed by award-winning comic book author Dave Gibbons (Watchmen fame). His comic book, inspired by the game itself, is included to complete the content.
A claustrophobic, paranoid and psychotic atmosphere
Over 100 locations designed by an English comic book artist and writer Dave Gibbons
Many interesting characters that move about freely and live out their own lives, thanks to the Virtual Theatre system
I just couldn't get into this game. The graphics were too dated, and I just could not get interested in the story. I'm sure it wasn't bad for its time, but even so I recall playing games at this time period that I thought were much better.
While the witty dialog somewhat saves this game, overall the game is giant headache. Not because I wasn't able to solve the puzzles but a mixture of 8bit music that is repetitive and also because some events that should happen in the game do not happen causing the player to be stuck without continuing on any further.
I tried to like this game but it was hard. As other reviews point out, it tries to mix and match many themes and styles and ends up being good at none. My main complaint is the logical progression of the puzzles and the motivation to play.
Let's start with motivation, for a large part of the game the main desire is to just 'go down' to the lower level, without any clear reason or much interest. There is little reason to care about the main character or his fate as there is little identification with his plight. The sidekick 'joey' is a lot more interesting and colorful.
The main issue however is that there is no logical progression of puzzles. This is not to say that they are difficult. In fact most of the puzzles in the games, with one or two exceptions, are quite easy to solve after a bit of exploring. However the sore thumb is that things happen for no reason at all. Some area might be all geared for you to get an item and you kind of guess that the main purpose here is to get that item, even though there is no logical reason to do it. Often times once you get it the next puzzles offers a contrived reason why that item is needed. Also, the game state changes for no apparent reason. Some characters or areas might stay locked into a certain state and won't advance, even though you know you are expected to talk to this character about a certain topic next or the solution is in this or that area. However the character or area will remain locked until you complete a completely unrelated puzzle simply because the designers designed the puzzles in a particular sequence. This gets very annoying as is renders a very artificial and mechanical feeling to the game. The 'real' humans in the game don't differ from the mechanical androids that the game seems to dislike so much. There is even a whole 'court' sequence that you are required to passively participate in ( passively in the sense that your actions have no effect on the outcome ) and that has nothing at all to do with the story or progression. It feels like an obligatory and forced comic relief of sorts.
The music is annoying and often intolerable, the voice acting is sometimes very good, but often quite bad and artificial and boring. Again Joey stands out as a character, so does Anita. However others, including the main character, are unmemorable.
Sadly, the game is not bug free. I had the displeasure of encountering a 'show stopper' bug during my game session and needless to say it significantly ruins the game experience. However in a game this old, bugs are maybe more easy to forgive. Nonetheless, It might be worth GOG's time to patch this title in some what, since it is offered free and thus is a showcase of what GOG is offering to paying customers, and thus should be a polished experience.
The areas are varied, and the challenge of the puzzles and the pride of accomplishment is there. There's even the obligatory 'I'd never solve that one puzzle without a hint book or random trying' that is characteristic of classic adventure games. The Art is nice and the ideas of a future dystopia are interesting, however in spite of all that the game experience drags with very little energy or motivation.
What this games lacks most critically is good design. In particular it is badly in need of a user experience designer that can infuse it with purpose and polish the experiences and memories that people take away from the game and the emotions that gameplay evokes.
All in all, it's a game that aims to be a classic, but fails short on the most critical aspects.
On a side note: kudos to the designers and property owners for releasing the rights to this game into the public domain. This gives old games a second life and emphasizes that a game designers final aim is the pleasure, appreciation and memories that a game evokes in it's players.
Despite the less than favorable review I wish Revolution a great success with the iPhone port of this game and even hope to see Beneath a Steel Sky 2 in the works someday. Bass still offers a lot of interesting concepts and directions that could benefit from further exploration.