The game is a mixture of »Papers, Please« (where you play a border officer in run-down communist Arstotzka and have to decide on which papers of border-crossers to accept and which not) and its (somewhat) predecessor »Beholder« (in which you play a janitor blockwart spying on inhabitants of an apartment complex for the benefit of a merciless autocratic regime), of several rather text-based unethical-spy games such as, say, »Orwell« or »Need to Know« surveillance, and it mixes in a good deal of bureaucracy humour (which surprisingly does not diminish the great dark overall visual atmosphere). Plus, it is apparently almost an adventure game, albeit with not too many different locations. The main part takes place in a Ministry towering over the city, with a huge Leader statue in front (btw: Glory to His Saviourship!)
Its major pros are:
(1) The graphics. Rarely has a studio done such a nice job in creating the gloomy, though somewhat comical atmosphere of a reckless state machinery constantly in war. It will remind you of the usual depictions of North Korea or the Soviet Union in darkest colours with an element of Nazi Germany woven in. The atmosphere is really impressive.
(2) The plots and texts. One of its greatest elements is that you will need to make sense out of the things your colleagues or citizens say and of gathered information (via spying, mostly), and to set the ball rolling for your march up the ranks, by good means or by bad. So information is sometimes only included in the subtext, but it is fairly well-designed.
This leads to the major cons:
(1) The speech sound. There are no real languages spoken in the game, but some phrases are played at random with every dialogue part. This is annoyingly disruptive for the sound samples are meagre in number, one and the same sentence in direct succession may easily sound exactly alike.
(2) The controls. It gets highly repetitive and time-consuming to navigate through the game with time.
Apart from that: Great!