A title that describes the game quite well. The vistas are gorgeous to look at, as are all the talking heads. The voice acting is satisfactory by a small team, while the music was composed by Mick Gordon. The gameplay? Well... this is where it almost falls flat. It's an isometric point & click adventure game with 6 different environments. It's your standard collect items that end up in an inventory, in which you wander around the beautiful environments, find stuff hidden in different locations, and combine items in order to progress. Then there are the puzzle elements. Most of them make sense, but there's one 'puzzle' at the end that barely makes sense, even after reading a walk-through. It's almost if the developers expected the player to be a nuclear expert. I'm not one of those, so I looked up the solution. No shame here. Now, for the part where it almost falls flat. The quests you get are given to you once. That's it. You talk with an NPC, and you can't talk with them again. There is a 'solution' given to you, in which you can listen to those conversations again, but it would just have been easier to allow me to converse with a character if I got lost. Most of the time, I'd listen, but not really understand what was needed from me, so I'd just go from area to area looking for something that changed. And that's the part of this game where it falls apart. You need to pay attention to everything the first time. After exploring the areas over and over again, you will have an idea as to where the main hubs are with NPCs, but even with the pretty visuals, it starts to get old. But, if you are one that can follow along without any problems and remember things provided, you'll probably manage to follow the story a bit better than I could. With that said, it's a pretty good futuristic apocalypse time travel story. It feels like an old PC game.
I give this a Golf Score of: Par