《Bear and Breakfast》是一款轻松的管理冒险游戏,在游戏中你要扮演一只善良的小熊,努力在森林中经营旅馆。汉克和他的朋友们找到了一个废弃的棚屋。这几个少年发挥自己的聪明才智,把棚屋变改造成了一个为游客提供住宿和早餐的旅馆。随着旅馆业务的扩大,森林里的秘密也越来越多了,汉克很快发现了一个惊天大阴谋。
修建一个有数十间客房、浴室、起居室和娱乐设施的旅馆,并进行个性化的装修。
从家具到室内设施,你可以完全个性化地打造每个房间。
吸引客人入住你的旅馆。让你的客人感到满意,由此维持好口碑,获得收益并吸引更多客人!
完成任务和故事线,为你的旅馆收集新物品和津贴。
在《Bear and Breakfast》这个故事情节丰富的世界里,你会遇到许多有趣的家伙和古怪的人,就像你自己一样。
Video review:
https://youtu.be/krqMYz0QxJE
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* Easy money, plenty of resources, no time limits
* Multiple resorts, each with a new challenge
* New furniture, recipes and clothes to unlock
* Great devs, frequent updates
* Adorable art style
* Witty dialogues
* Catchy music
* Repetitive fetch quests
* Tedious inventory management
* Important features locked behind rewards
To open, the 1.1.1 update is now out. A good few earlier reviews you may have seen had very legitimate complaints about some balancing issues and bugs in the launch version. Nothing gamebreaking, but in the way enough to note.
Now that the update is here the game flows much smoother.
Bear and Breakfast is a quest-driven hotel management game with a cozy cartoon aesthetic. The game is actually fairly linear in it's execution as the questlines push you forward to each new area of the map and unlock new features. Each new area offers different aesthetics, designs, and difficulties. That isn't to say there's a lack of open expression though. You can decorate however you want. If you want to be utilitarian about it and just use the highest value items in unrealistic locations to min-max then go ahead. If you'd rather decorate around aesthetics and keep things sensible then you absolutely can. The game prioritizes decoration and room upgrades, so make sure you're someone who takes pleasure in decoration as its own objective (though you get plenty of direct benefits).
The character writing is very endearing and makes you look forward to each time you return to someone later in the story.
The art is very pretty and the music is also pretty solid.
This review has spoilers!
The good
-A very endearing and cute art style, it's easy to tell the artists working on this game really enjoyed it
-A colorful array of side characters to interact with, though often only briefly
-An excellent soundtrack
-A generally cozy vibe with some stellar locations to build your B&Bs in
The Bad
- The story is vague and somewhat nonsensical, ending on a flat note that leaves you scratching your head, who knew that freeing a literal god from imprisonment could be so anticlimactic
-For what's supposed to be a cozy game Barbara's betrayal comes out of left field and totally ruins the positive vibe of the game, all that work so she could go on a cruise at our expense? Really?
-I can't help but feel as though there are some dropped plot points, such as Barbara's captain friend, Hank's father, and whatever's going on with all those animal monuments you find
-To be polite, the dialogue is self indulgent and cheesy to an obnoxious degree, filled to the brim with jokes that I can only assume sounded funnier in the writer's head, to be impolite, it's cringe
The Ugly
-Not long after reaching Highlake the game starts tacking on additional gameplay systems that add a bunch of tedium that wasn't there before, first it's cooking which means you now need to scavenge for ingredients in addition to upgrading your cooking appliances, then there's the heating system which means making and upgrading heaters and constantly making sure they're topped up with fuel, until finally you get to Pinewood and now you need food, heaters, and literally every other type of room that the game had previously, it goes from being fun to build and deck out your B&B to feeling more like work
-Just use the staff!, you might say. By the endgame and with minimal staff they were taking up about half my income every night. That's simply too much and I'm sure if I automated everything I would be in the negatives.
- The last several quests are padding, simple as that.
I didn't actually make it through the whole game. I got about to the point where you unlock the heater. I was hoping for a game where you focus on running a single B&B, maybe able to expand that building in different ways, have incentives to outfit cute and different styles of furnishings, that sort of thing. This game is about frantically running between multiple buildings in different areas (hello, loading screens), contorting rooms to see if you can technically get one totally non-functional corner of the room in the range of the bathroom, and stuffing every room with as many of the highest-level furniture pieces you have to get the ratings up. It doesn't feel satisfying or at all like you're really running your own B&B. Plus it looks like there's some unnecessary and kinda random larger storyline that the game really just would have been better without, IMO. So ... I didn't hate it, but I didn't much like it either. I wouldn't call it particularly cozy due to how you end up scrambling from one distant area to another doing tedious tasks repetitively instead of doing your own thing how you want to at your own pace.
I'm pretty close to finishing the game at this point, and I think I've finished the story. I expected the hotel management, and it is absolutely perfect! You can tell that the makers put their heart and soul into this game.
If I could give it 4.9 out of 5 I would, just because the story is really great but ended kind of abruptly. It felt like there was a little buildup, and then it just ended. Maybe I haven't gotten to the true end yet, I'm not sure.
If you're addicted to Stardew Valley like me, I think you'll get addicted to this game.