Please note:
3rd party Paradox account is needed to challenge other players in 1v1 multiplayer matches and to redeem unlock codes for Kickstarter Backer or Pre-Order DLC. Bonus decorations and emblems require online connection in order to be appliable.
This is an amazing game for any fan of turn based combat, mecha, and battletech. Only real downsides are that you will rarely find an use for lighter mechs as your lances get heavier. Additionally, there are small bugs and issues that come up in game play that take away from the experience.
my 20+ year wait still continues, completed the first few missions, then my fans started howling closed the game down before my new PC has a fit, i try it out again if some future patches resolve the heavy GPU usage
the game it self has great potential the Devs clearly labored over it
in one of the mission I damaged all 4 mechs and it tooks 3 months to repair them all. it means you have no income for those 3 months and paid MechWarrior salary for basically doing nothing XD. I hope they tuned it to give cheaper basic salary and raised it up by the number of mission done over the month.
overall this game is great, graphic is beautiful, even missed shot looks awesome; my missile missed the target and explode on the hill behind beautifully.
must buy for turn based fan.
note: played for 6 hours and no crash/bug so far.
For players new to the Battletech universe:
Welcome, grab your team of pilots (MechWarriors), giant bipedal walking weapon boats (Battlemechs), selected weapon loadouts (Lasers, missiles, canons, etc.), and drop into a battlefield where you gun down and crush enemy tanks and mechs in turn-based glory. There's a story and strategic/management layer, too, but the main draw is the lumbering behemoths you can fight, salvage, and kit out in endless procedural fun.
For Battletech veterans:
I see this as a spiritual successor to Mech Commander, just turn based rather than real time. If you prefer something closer to the old Tabletop or Pen & paper experiences there's a comprehensive mod called RogueTech that is as well supported as the vanilla game itself. I quite enjoy both vanilla and modded. The only BattleTech universe fans I would not recommend this game to are the MechWarrior 4/Mech Assault/MechWarrior Online players who can't stand the MechBay and just want to jump into the action.
Missions can take thought before action, BattleMechs move and fire weapons at appropriate rates for up to 100 ton machines, and the AI makes (semi-intelligent) decisions at a careful (but sometimes slow) rate.
The developer is steadily releasing patches with not only bug fixes and optimizations, but also occasional new features. A DLC is planned for the near future with another next year and I will be purchasing both the moment they are released.
I don't know why I waited so long to buy this game.
I've always been interested in the Battletech universe. Growing up, I played Mechwarrior 2 on the family PC and read the novels by Michael A Stackpole, Blaine Lee Pardoe, etc.
It was right up my alley.
When I heard that Harebrained Schemes were making a game based on the original tabletop experience I was intrigued. I'd already played Shadowrun Returns and Shadowrun: Dragonfall and thought they were brilliant reimaginings of a classic IP.
But for some reason I didn't jump onboard with Battletech until after the release of the Urban Warfare DLC.
Having played it for 50+ hours now and just finished the Story Campaign, I can safely say that it is a game worth the price (at least for me, and maybe gamers like me).
Having an interest in the setting probably helps, although it's a solid turn-based tactics game besides.
I've read some other reviews where the story and writing are criticised but I personally loved the experiece of the Campaign and found the characters and the overall plot to be outstanding. I won't ruin anything, but I felt deeply rewarded by the end of the Campaign.
Thank you Jordan Weisman, Mitch Gitelman and the entire team at Harebrained Schemes. You've made a brilliant game set in a fantastic universe, and though it may sound hyperbolic, restored the faith of at least one gamer in an industry he thought he'd had enough of.