Batman™: Arkham Knight brings the award-winning Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for New-Gen platforms, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehi...
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DLC
Batman™: Arkham Knight Season Pass
介绍
Batman™: Arkham Knight brings the award-winning Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for New-Gen platforms, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehicle, combined with the acclaimed gameplay of the Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham and destroy the Batman forever.
Product Features:
“Be The Batman” – Live the complete Batman experience as the Dark Knight enters the concluding chapter of Rocksteady’s Arkham trilogy. Players will become The World’s Greatest Detective like never before with the introduction of the Batmobile and enhancements to signature features such as FreeFlow Combat, stealth, forensics and navigation.
Introducing the Batmobile – The Batmobile is brought to life with a completely new and original design featuring a distinct visual appearance and a full range of on-board high-tech gadgetry. Designed to be fully drivable throughout the game world and capable of transformation from high speed pursuit mode to military grade battle mode, this legendary vehicle sits at the heart of the game’s design and allows players to tear through the streets at incredible speeds in pursuit of Gotham City’s most dangerous villains. This iconic vehicle also augments Batman’s abilities in every respect, from navigation and forensics to combat and puzzle solving creating a genuine and seamless sense of the union of man and machine.
The Epic Conclusion to Rocksteady’s Arkham Trilogy – Batman: Arkham Knight brings all-out war to Gotham City. The hit-and-run skirmishes of Batman: Arkham Asylum, which escalated into the devastating conspiracy against the inmates in Batman: Arkham City, culminates in the ultimate showdown for the future of Gotham. At the mercy of Scarecrow, the fate of the city hangs in the balance as he is joined by the Arkham Knight, a completely new and original character in the Batman universe, as well as a huge roster of other infamous villains including Harley Quinn, The Penguin, Two-Face and the Riddler.
Explore the entirety of Gotham City – For the first time, players have the opportunity to explore all of Gotham City in a completely open and free-roaming game world. More than five times that of Batman: Arkham City, Gotham City has been brought to life with the same level of intimate, hand-crafted attention to detail for which the Arkham games are known.
Most Wanted Side Missions – Players can fully immerse themselves in the chaos that is erupting in the streets of Gotham. Encounters with high-profile criminal masterminds are guaranteed while also offering gamers the opportunity to focus on and takedown individual villains or pursue the core narrative path.
New Combat and Gadget Features – Gamers have at their disposal more combat moves and high-tech gadgetry than ever before. The new ‘gadgets while gliding’ ability allows Batman to deploy gadgets such as batarangs, the grapnel gun or the line launcher mid-glide while Batman’s utility belt is once again upgraded to include all new gadgets that expand his range of forensic investigation, stealth incursion and combat skills.
This season pass for Batman: Arkham Knight features new story missions, more supervillains invading Gotham City, new legendary Batmobiles, advanced challenge maps, alternative character skins, and new drivable race tracks.
The story, the gameplay and combat is as perfect as you expect them to be from an Arkham Batman game. Really satifying stuff here. The only let down for me were the driving issues but even those arent nearly as bad as some have made them out to be. The only thing i truly recommend is that you follow the required specs for this because while its nearly 10 years old at this point, it wasnt overly optimzied for PC. I struggled to run it back when I had a R9280x.
This game first came out when I was a child and it was the first game I ever played all the way through to the end. After revisiting it now to 100% it, I've been made to feel like a kid again. Great game, loved the graphics, the atmosphere overall really makes you feel like the dark knight in a race against time.
Let's get this out of the way first. Obviously, this is the best-looking game in the entire Arkham series, and combat in this game is at its absolute best. But in everything else the game falters.
- The story is just absolutely ridiculous. At no point it feels like a Batman story and it's more akin to something out of a Michael Bay film.
- Characters are outright awful. Batman feels like a complete and utter idiot. The edgelord surfer bro that is the Arkham Knight is one of the most annoying characters in all media and Scarecrow only succeeds at anything because, again, Batman constantly acts like a dunce.
- Combat is at its best in the series. It's the most varied, deep and fun... but there's just so little of it. The majority of the battles in the game are tank battles in the batmobile, and those have no variation at all. The last one of them is just as deep and interesting as the first one, which is none at all.
- I appreciate having the batmobile as a tool... on paper, but the execution is just terrible. The thing is slow, cumbersome and just not fun at all. Using it for traveling is slower and less versatile than just gliding. Using it for puzzles slows the game to a crawl. And as I pointed out before, combat with it is painfully boring.
- Another victim of the batmobile focus are the predator sections. Very few of them and most are in open spaces, which defeats the purpose.
- This is a minor complaint, but character designs have exacerbated the issue from Origins where the push for realism in textures takes away a lot of the character's charm. Batman's mouth looks gigantic, Man-Bat looks just ugly rather than scary and Nightwing's mask is stupid.
- Collectibles aren't as many as in Origins, but they're still too many and passing the 25% mark they're just not fun to collect. And you know a game has ran out of ideas when they add races as challenges.
It's an alright game. It's playable, but easily the worst of the series.