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Barony

已在库内

3.8/5

( 37 Reviews )

3.8

37 Reviews

English
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Barony
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Barony tells the story of an undead lich named Baron Herx, who terrorized the town of Hamlet in a previous life and is now holding out in a vast subterranean complex known as the Devil's Bastion. As a single hero or a group of adventurers, it is your mi...
用户评论

3.8/5

( 37 Reviews )

3.8

37 Reviews

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产品详细信息
2015, Turning Wheel LLC, ...
系统要求
Windows 7 / 8 / 10, Intel i3 3.0 ghz 4 GB RAM, Intel Integrated Graphics, 150 MB available space...
DLC
Barony: Legends & Pariahs, Barony: Myths & Outcasts
Time to beat
11.5 hMain
27.5 h Main + Sides
65.5 h Completionist
17.5 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Barony tells the story of an undead lich named Baron Herx, who terrorized the town of Hamlet in a previous life and is now holding out in a vast subterranean complex known as the Devil's Bastion. As a single hero or a group of adventurers, it is your mission to descend the depths of his abode, confront him in his hellish lair, and destroy him forever. Whether you will simply meet your doom in the dungeons as many have before you or rise to victory against the Baron and his hellspawn is ultimately up to you.

Barony is a 3D, first-person roguelike with cooperative multiplayer that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.
  • Gameplay inspired by RPG classics like Ultima Underworld, System Shock, & Daggerfall
  • Roguelike mechanics such as perma-death, random dungeons, cryptic messages, and more
  • Meticulously narrated action that mimics the insane events one could expect to find in games like Nethack
  • A complex yet intuitive drag & drop interface to manage items and character stats
  • Cooperative multiplayer for up to 4 players over internet or LAN via direct IP.
  • Hundreds of unique collectible items and loot, including several rare and mystical artifacts
  • Chock-full of secret areas, special levels, developer easter eggs, and more
  • Bundled level editor, exposed assets, and simple file formats for easy hacking, modding & tinkering
包含内容
原声音乐(FLAC) 原声音乐(MP3) Barony extended soundtrack (mp3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11.5 hMain
27.5 h Main + Sides
65.5 h Completionist
17.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
发行时间:
{{'2015-06-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
568 MB
链接:

游戏特性

语言
English
音频
文本
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用户评论

Posted on: December 17, 2016

dr_loove

验证所有者

游戏: 336 评论: 9

Classic sensibilities, but no soul.

As a fan of the genre, and of retro-looking 3D graphics, this title caught my eye. But after finally beating the game's big boss I can say that the whole experience was rather bland. The Good: Many of the main staples of rougelike games are present here. Randomized levels. Unfair traps. All kinds of equipment to collect. And lots of dying. I also personally found the graphics to be fun because they reminded me of older games, even down to the stiff walking animations. With the voxel graphics and classical gameplay style it felt like a 2D game that suddenly grew a third dimension. But I know that aesthetic might not connect with everyone. It is also worth mentioning that this game has multiplayer support through LAN and direct-connect over the internet. That's a feature I wish more games of this genre had, but I didn't get a chance to try it out so I can't say whether it really added anything to this particular game. The Bad: Basically this game felt lazy. I'm not saying the game developers actually were lazy, but that feeling was still communicated to me as the player. To begin with items were scattered unceremoniously all across the levels. They were not in boxes or barrels, on pedestals, in chests, or otherwise presented to the player in any kind of interesting way. What's worse is that when I did find chests they were often empty or had nothing of value inside. There was just unblessed bits of armor, a piece of cheese, a decrepit torch, or something like that. It got to the point that I would often ignore chests if I had to do any kind of work to get them, especially on the rest levels between worlds (they were literally not worth the single lever I had to pull to open them). The hunger system of this game also felt tacked-on and unpolished. I understand that the developers wanted to increase the number of tough choices the player would have to make with their limited inventory space, but after a dozen runs it just felt silly to have to gorge on cheese and meat every five minutes. This game is just not expansive enough for thirst and hunger to make sense. It would have been better to just get rid of some of the player's inventory space and the whole hunger system at the same time, if they were trying to make inventory management more strategic. These are only a few examples of the problems I bumped in to with this game's design, and all of it left me feeling a little bored by the whole experience by the time I finished. The Verdict: This game lacks imagination and inspiration in a lot of ways, so don't expect any innovative mechanics or interesting aesthetic style. But in other ways it is also a solid example of a rougelike in the classical sense. There will be tense moments, tough choices, crushing defeats, and thrilling victories. But not much of it sticks after you finish the game because there is nothing to make it a memorable experience. The game is just not robust enough to create the sort of emergent stories that are so important to rougelike games and that make you want to share this game with your friends. To put it another way, this game lacks soul. So for fans of the genre who have nothing else to play I would say that this is a good little title to get you through until something more interesting comes along. I would definitely wait for a sale though. Bonus: I played with the level editor a little bit too. It was mildly fun to be able to build my own maze using the Barony engine, but all I could really do was place enemies and tiles. There was no ability to use any kind of scripting or to place specific items as far as I could tell, so all I could really do was build a maze in the simplest sense.


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Posted on: June 24, 2018

griml0k

验证所有者

游戏: 12 评论: 1

Very enjoyable game!

I like this game a lot. It's most fun when you play with others. Unfortunately the GOG version does not play well with the Steam version due to version inconsistencies. Other than that it really is great fun. I bout this for my wife and I initially, great game for a couple! If you are having trouble deciding, go for it, it's well worth the money! If you want to play with others online though, check and see what version your friends have first.


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Posted on: May 8, 2023

ReverseGripSteve

验证所有者

游戏: 203 评论: 2

A enjoyable product!

I love dungeon crawlers, especially ones that can create a strong feel. This game does an amazing job in maintaining that standard. It's fun to take time and travel around a level just exploring and taking in the scope, knowing you will not see it again due to the random dungeon generator. NOTE: You will see an anti-piracy screen at the beginning of the game, and I agree, a company like this should be protected and encouraged to make games, they decided to place their game on a non-drm platform, which to me shows merit on its own. Recently we have seen a lot of scummy developers (EA) but there is always one diamond in the rough and Barony is that diamond. I highly recommend this game especially if you love to dungeon crawl with friends, or maybe by yourself. Good Luck Adventurer!


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Posted on: August 14, 2023

sumguy720

验证所有者

游戏: 200 评论: 4

HeXen meets Morrowind

The core gameplay is quite fun. I actually love being run down by a mutant spider because I am trying to haul a full set of plate mail to the next level. I like being crushed by traps because I let my hubris get the better of me. I like masterfully hiding in a corner while a half dozen skeletons pour out of the trap I just accidentally walked into. Not much micromanagement to speak of. You set a trajectory for your core stats by picking a class and you don't have to think about leveling up too much after that. Your skills develop based on how you play. Want to be a warrior focused on bows? Just use bows a lot. There's no opportunity cost to experimentation. It's actually kind of nice that you aren't constantly being faced with tactical decisions that could end your run. Want to try a slightly different strategy based on the equipment you found? Go for it. Not working? Just go back to what you were doing before. P.O.B.C.A.K. - Progress occurs between chair and keyboard. On your first run you will likely die to the first thing you see. On your second run you probably won't. The difference isn't that you unlocked some inter-run stat boost or perk that made you stronger, you just got better at the game. UI: The UI was very recently redone and is a lot more polished than what I have seen in old youtube videos. If you see UI complaints in the reviews, they might be outdated. MULTIPLAYER: Important to point out that *as of this review*, the DRM free version of the game isn't going to have the nice fancy server lists you would be getting via Steam or Epic Games. You can still play online multiplayer with anyone (cross platform included) but you need to be comfortable with port forwarding on you router and putting direct IP addresses into the game. This is done via the LAN connection option, not the "online game" option, so don't freak out but set your expectations appropriately. I wanted to play with friends I knew already so playing online was easy enough.


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Posted on: November 24, 2020

mudplayerx

验证所有者

游戏: 179 评论: 31

Meh

I really wanted to like this. What's not to like about a randomly generated pixel dungeon crawl with classes and tons of items? First of all the control layout is bad, and even if you change the keybindings its broken and won't rebind a lot of your abilities. The UI is archaic and unintuitive. Half the time I died it was while fumbling around with my inventory trying to just equip a weapon while something 2 shotted me. Speaking of 2 shotting, basically every creature kills you in just a couple of hits. The hitboxes are bad, the combat is even worse.


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