Overall aesthetic is okay, I guess. Couldn't hack the game play and bugs.
Something is also wrong with the resolution and I couldn't fix it in options. Text is tiny, game defaults in windowed mode, requiring me to lean in to read things and miss prompts. I started skipping dialogue and descriptions and ignoring on-screen prompts, which I never do and also never learned about an in-deptch crafting system because the particulars of ingredients were printed too small. This should be an easy QOL fix from the dev and I'd probably slap another star on.
Ran into trouble with combat a couple of times, got ganked, all acceptable, RPG deaths happen, it's the give-take of more complex gaming systems. No autosave so literally rebuilt my character several times because that's on me.
Then my dog, Jax, despawned. Could not get him to respawn. He didn't die. He showed up on my map. Nothing would bring Jax back.
Ignoring the loss of Jax, picking up and doing BS starter-RPG-hero errands, wandering to do some alchemy in the starter village with some NPC, dig up some dirt, four larva spawn, get stunlocked, spam food items to heal, flee, spider shows up, webs, stunlocked again, devoured by spider. This is in screaming distance of my character's neighbors. That was it for me and Balrum.
Game is janky, I encountered one major bug (Jax!), writing is okay to subpar, difficulty spikes are real, but spawning gangs of nasty mobs on a lvl 1 player out of a loot container is like that one DM who likes to put mimics in starter dungeons with newbie players.
Quit and uninstalled. Maybe would come back to it with some fundamental changes and QOL.