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博德之门:龙矛围攻

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2.6/5

( 296 Reviews )

2.6

296 Reviews

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博德之门:龙矛围攻
介绍
《博德之门:龙矛围攻》(Baldur’s Gate: Siege of Dragonspear )为巴尔子嗣的传奇加入了一个新的章节。在《博德之门》和《博德之门 II》之间发生的事件最终将在《博德之门增强版》25小时的资料片中揭开。扩展你的故事:在《博德之门增强版》(Baldur's Gate: Enhanced Edition) 的《龙矛围攻》(Siege of Dragonspear)资料片中探索新的领域,挑战新的怪物,并赢得新的奖励。将你的游戏导出到《博德之门增强版》中继续冒险旅程。\n探索剑湾:冒险穿越充满活力的全新手绘区域,均以初代《博德之门》的经典风格呈现。\n聚集你的党羽:原...
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2.6/5

( 296 Reviews )

2.6

296 Reviews

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产品详细信息
2016, Beamdog, ...
系统要求
Windows 7, 8.1, 10 64 bit, Dual Core Processor, 1 GB RAM, OpenGL 2.0 compatible, 5 GB available spac...
介绍



《博德之门:龙矛围攻》(Baldur’s Gate: Siege of Dragonspear )为巴尔子嗣的传奇加入了一个新的章节。在《博德之门》和《博德之门 II》之间发生的事件最终将在《博德之门增强版》25小时的资料片中揭开。
  • 扩展你的故事:在《博德之门增强版》(Baldur's Gate: Enhanced Edition) 的《龙矛围攻》(Siege of Dragonspear)资料片中探索新的领域,挑战新的怪物,并赢得新的奖励。将你的游戏导出到《博德之门增强版》中继续冒险旅程。\n探索剑湾:冒险穿越充满活力的全新手绘区域,均以初代《博德之门》的经典风格呈现。\n聚集你的党羽:原班人马回归,再战博德之门—除了尼拉、拉萨德和多恩之外,还将加入四个全新人物!\n额外职业:全新物品、任务和一个全新职业:灵魂召唤萨满!\n剧情模式:难度设定让玩家得以体验故事的全貌,而不必面对满屏的Game Over\n巴尔的遗产:为游戏老手准备的全新超难难度。

© 2016 Beamdog. © 2016 Hasbro, Inc. All Rights Reserved. Baldur's Gate, Dungeons & Dragons, D&D, Forgotten Realms, Baldur's Gate, Wizards of the Coast and their logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission. Hasbro and its logo are trademarks of Hasbro, Inc. and are used with permission. © 1998 BioWare Corp. All Rights Reserved. BioWare, the BioWare Infinity Engine and the BioWare logo are trademarks of Bioware Corp. Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp.

包含内容
Sword Coast Survival Guide
Field Guide
Adventurer's Guide
艺术设定集
Baldur's Gate Siege of the Dragonspear v2.5 for 32bit Windows
系统要求
最低系统配置要求:

Requires the base game - Baldur's Gate: Enhanced Edition.

Requires the base game - Baldur's Gate: Enhanced Edition.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2016-04-01T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
1.6 GB
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用户评论

Posted on: January 10, 2018

paulprecour

游戏: 27 评论: 1

Siege of Dragonspear

Wanted this expansion so badly when it first came out that I pre-paid (for the first time in 20 years) when it was still in beta. I really wish I could give it a clear and unbiased report, but this expansion is just plain awful. please, do yourself a favor, save your money and keep the fond memories of this game alive. Its just sad and pathetic what Beamdog did to this franchise. Would give a 1/4 star if I could.


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Posted on: March 24, 2024

nianiania

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游戏: 572 评论: 112

Don't believe the bad reviews

The DLC is a good continuation of the first game. It basically gives more of the same. The quests are good, it also adds some larger battles, and interesting new companions. Also you can transfer some of the new loot to the 2nd game when you import your character.


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Posted on: February 2, 2025

mm002

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游戏: 170 评论: 2

A properly designed expansion

No real complaints here. Everything from writing to dungeon design is done in the old BG1+2 style. The area art and vistas are especially impressive with a few welcome upgrades to background animations/effects, which I don't remember seeing in the original games. The bestiary is lengthy, you'll be battling everything from dragons and snakes to liches. It's what an expansion to one of the best games ever should be like.


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Edited on: September 25, 2025

Posted on: February 12, 2021

Wizeroy

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游戏: 124 评论: 20

Great game hampered by Poor writing

It's limited in scope adventure which can be pretty enjoyable depending on your expectations. 1. Visuals: Surprisingly fantastic D: Fidelity: It's not at the level of Pillars of Eternity, but this game still performs infinitely better on older systems. Art Design: Some maps look honestly more impressive than what Black Isle produced long ago in Baldur's Gate 2 and that's a high bar. Probably the best looking set of maps in the entire Infinity Engine history. It really helped overall atmosphere and exploration. Character Design: Nothing changed from BG1EE so... 2. Sound: Great, but limited: Music: All tracks are of high quality, imaginative yet still stylishly fateful to original Baldur's Gate. It's quite a feat. Crucial moments are properly underlined, and there is enough room to breathe. The only issue is very limited total amount of tracks which go on repeat too fast. Voice-acting: It's ok, sometimes excellent and fittingly limited. Effects: Same as in the original. Environment: Not much to point out. 3. Gameplay: More of the same with extra challenge A thing worth pointing out is increased amount of enemies in almost every encounter. Entire flow of combat shifts closer to what we saw in Icewind Dale as a result. So more emphasis on AoE spells and less useful single target abilities. Difficulty tuning is also a bit more demanding (especially in first section) which I welcome with open arms. 4. Story: the ugly part 😬 Main Plot: The entire motivation of the whole debacle is questionable. Antagonists goal is forced and the means to achieve it are nonsensical. What's worse certain cartoonishly evil character makes direction of the plot pretty obvious from the start. Side Quest: Few in number, but given how pressing the main plot is supposed to be it's quite fitting. The quality varies between fun and forgettable. Some of those come with dedicated locations and much better stories than the main plot. Writing: It's most often modern, surface level writing popularized by marvel. It lacks understanding of nuance while constantly pretending to be more clever than it actually is. Companions: Safana, Edwin and Viconia act completely out of character. In general evil companions aren't really evil, interesting, fun or faithful to original. Other party members fair slightly better, but they are often written around some quirk rather than personal story. 5. Other: Performance: Still top notch. It runs better than file explorer xD Replayability: There is none. Dialogues often reference what you just said to sell you an illusion of choice. On second playthrough you will sadly see through it. I bet the entire dialogue tree is just a straight line with couple squares on the way. SUMMARY: Despite poor writing I wouldn't call it a waste of time. There is a lot of fun to be had, art and atmosphere to appreciate, monsters to kill, challenges to overcome. If you approach it like an elaborate dungeon run you will have yourself a jolly good time. Frankly if devs involved ever wanted to refresh visuals, sound and gameplay of old-school Baldur's Gate 1&2 I would gladly throw couple bucks their way. But I would never trust writers responsible :x


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Posted on: March 21, 2020

Martinvls

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游戏: 27 评论: 6

Mixed feelings

I am great fan of original games and avoided SoD because of bad reviews, but finally I decided to try it, mostly for extra bard artifacts to us them in BG2. Game surprised me, both in good and bad ways. Good sides: game is not boring. Really, I spent this 20 hours totally engaged in story and gameplay. NPCs - both new and old are great, Beamdog managed to get same voice actors, and good old NPCs match what you'll expect from them - this alone makes SoD worth playing for a fan. Also I didn't encountered any bugs (in 2020 though) Contradictory side: story. Story is pretty good throughout the game and I enjoyed it.. but in the end Beamdog was itchy for a story twist and that twist breaks that seamless connection of BG1-SoD-BG2. Bad side: combat. Combat is weakest part of the game. It is simply not AD&D2, it is combat of consumables. Amount of consumables used by enemies, and amount of enemies simply makes it very tedious to fight in styles similar to BG1/BG2. In the same time combat is not hard (on core difficulty), just use your wands and acid arrows and summons... so in attempt to make game more difficult, Beamdog make it too tedious for "non-consumable" walkthrough (you'll be forced to rest too often), but didn't fixed overpowered wands/potions from BG1. At some point I simply stopped using class spells at all and was just bombarding everything with fire wands while spawning monsters to avoid being hit at all. Corwin in the same time has 100 damage per round output with acid arrows and any "boss" without invisibility just dies immediately. Game is stupidly easy if you play with consumables and barely playable without them.


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