Played for about 5 hours pre released version. Not big into cRPGs. Played Divinity OS2 and this is similar.
Best parts of the game were characters and conversations you are having these were high quality with very good voice acting, stories are intresting and characters you meet. You can decide to help people, lie to them or attack everyone etc. There are few ways of completing certain quests. Every decision and choice depends on roll chance.
Combat is big in BG3 first I struggled with later fights in the game. But once it clicks and you learn what works and what isn't it will become easier and more enjoyable. Seems like a game you will be able to replay few times differently.
Gave 4/5 becasue pre released version was a bit expensive for small chunk of full game. But I suspect full game will be very good if you enjoyed Divinity Original Sin 2 you will enjoy BG3!
Man just give them all the rewards for game of the year etc.
The very much deserve this.
Anyways love the game and put in hours and hours already. I just cant stop!!
To the devs, excellent job and to the people who dont like it, its prolly not the game for you.
You can just go to the pay to win games you used to.
After 150 hours in game, I just have no words...
It pulls you in and keeps you plaing and plaing and plaing. I lost week of my life to one of the best RPGs of all time, BG3 just stomped top 1 of all my favorite games.
Graphics are amazing, story is awesome, no majror bugs during my time of play. Multiple ways to play multiple story paths.
This game is about all i wanted from an RPG and got even more via combat system Larian prepared.
Still only in part one - but already experienced many touching moments ... its years ago that a game touched me that much. In addition, the world is interesting, the graphics are exceptoinal (especially in teh cutscenes), and the gameplay is the opposite of grinding. I didn't believe the gaming-press, but they are right. Don't miss that game. And don't feel distracted by negative reviews focussing on minor points.
The only thing that takes a bit "momentum" is my urge to quicksave too much. With dialogs I try to play all optoins through before deciding for the one I like best ... but the game seems to be too huge for me to be able to play it often enough to see all the twists. And this strategy makes lockpicking-rolls quite useless ... as in the end I will never fail ... but that is just my way of playing, and does not need to be yours.
And again: that is just a "grain of complaine" in a game huge as a beach - it is a great game, and LOTS of fun!
This game is so sorely needed and beautiful. I can't lie - the first two Baldur's Gate games are two of my all time favorites. Pillars of Eternity 1 and 2 are also two of my all time favorites. CRPG's are my thing. But man, it's so nice seeing this game and its characters transcend that particular circle of gaming. It's so wonderful seeing people who don't play these kinds of games get this game and absolutely love it. The new characters are as iconic as we've seen in gaming since I don't know how long. Liarra in Mass Effect?
This game does have issues. There are times when it's faithful reproduction of D&D gets in its own way. The combat is often too hard. And the way the game depends on rolling is in some ways really wonderful, but in others, without a live DM to navigate what's going on in the game and interacting with actual players, relying on a computer rolling system like this game does gets in the way.
The other main critique I have of this game is that the party shouldn't be limited to 4 characters. That does not make a lick of sense. An average D&D game can have a party ranging from 1 to at least 6 characters. I don't understand why games introduce so many playable characters and then limit your party to 4 characters. This isn't the 1990's. And if it were, we probably would have a bigger party limit at 6 characters. That's to say - if the game engine can't handle more than 4 playable characters, something needs to change. There shouldn't be 5 million enemies and 4 playable characters going against them. That doesn't make a lick of sense.
Why are Jahira and Wyll and Minsc and company sitting in camp during the endgame? Even if it was for major battles only, a battle like the penultimate FF7 boss fight would be great. Expeditions Rome does this perfectly in it's major story battles.
But anyway. This game is a masterpiece. It was so beautiful seeing Jahira and Minsc again. So beautiful. It's like going home. And also moving forward. So beautiful.