the most beautiful RPG i ever played bored after a few hours due to the ability to save during combat and during dialog, missing an attack becomes optional the dice becomes purely decorative,
single save mode makes it uncomfortable but you can still kill the process and load before the action
it's not about self control it's about the feeling that you could have tried again so what's the point of accepting negative consequences
if you couldn't save during a dialog that has at least 2 dice rolls in it then the minimum would be you have to roll both again if the second one is unsuccessful
until the devs add a mode that doesn't let you save whenever you want or at least improve the single save mode so you can't kill the process i do not recommend this game
very sad about it and considering a refund and maybe repurchasing it in the future at least at a lower price
I played this game very early, from its first beta (hasn't changed much in 3 years). There are no serious technical issues, its early access, but it has always been playable. The biggest problem with Baldur's Gate 3 is that the campaign is way too overdone for a starting character, its entire plotline consists of engame lvl 20+ content. When we're not drowning in stuff a lvl 1 character should not even know about, we're drowning in the Feature Characters (formerly known as NPCs) and the layers upon layers of story and background they come with. An RPG of this tradition are meant for the player to create a story of their own, not be smothered by the Game Master.
But that is what happens. Baldur's Gate 3 is less like a DnD game, and more like the personal fan fiction of the Larian design staff. They have personally invested so much into these characters that you literally feel like an accessory to their adventures, and your own path is just a theme park ride that they provide to you. This is what happens when a Dungeon Master personally projects too much of their own ideas and personality, beliefs, etc into the game world. That is a form of manipulation, and its offensive to players. A DM who wants to project something should just write a book, not run a campaign.
I could not find a Faerun that has the type of people I have come to know over the decades since its creation. Instead I found a Faerun that is beset with the most unlikely situations, unbelievable behaviors (where are the alignments and racial cultures?), woke politics and over-sexualized characters and situations. Maybe that appeals to new (2020's) DnD culture, but certainly not all, or even half of those involved.
When you cast a timeless genre into a mold fixed by modern, contemporary issues, you date-stamp that game in a way that will make it unappealing to players in the future.
Woke trash that shouldn't be called Baldur's Gate. It doesn't come even close to twenty years old cRPG's. Party members are sick perverts (just like devs behind this 'game') and their skills cannot be used in dialogue. Furthermore, it's a bug fest, copycat lame story and not faithful to D&D rules. Overhypped by fanboys. Witcher 3 and most other games eat it for breakfast.
They started with great promises.
and are removing them one by one.
They will not deliver as promised, i would refund if i could.
Instead they are adding features noone asked about.
Its also not Baldurs gate, its divinity og sin 2 reskinned.
I have been waiting for this game for 3 years. I was hoping for another divinity. You can choose a cunt of your character while thre are 6-years worth dialogues involving "oh I hurt your feelings" issues. Battle system is crap. It is a pitty since divinity shows Larian can do a decent one.