Posted on: June 9, 2025

tismcreature123
游戏: 2 评论: 1
nice YEP !
yep yep yep yep yep yep yep yeP1
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Cross-platform multiplayer with Steam is supported.
© 2020 WIZARDS OF THE COAST. ALL RIGHTS RESERVED. WIZARDS OF THE COAST, BALDUR’S GATE, DUNGEONS & DRAGONS, D&D, AND THEIR RESPECTIVE LOGOS ARE REGISTERED TRADEMARKS OF WIZARDS OF THE COAST LLC © 2020 LARIAN STUDIOS. ALL RIGHTS RESERVED. LARIAN STUDIOS IS A REGISTERED TRADEMARK OF ARRAKIS NV, AFFILIATE OF LARIAN STUDIOS GAMES LTD. ALL COMPANY NAMES, BRAND NAMES, TRADEMARKS AND LOGOS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.
NOTE
Cross-platform multiplayer with Steam is supported.
If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.
Baldur's Gate 3 EULA
NOTE
Cross-platform multiplayer with Steam is supported.
If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.
Baldur's Gate 3 EULA
Posted on: June 9, 2025
tismcreature123
游戏: 2 评论: 1
nice YEP !
yep yep yep yep yep yep yep yeP1
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Posted on: June 19, 2025
Veskern
验证所有者游戏: 237 评论: 5
Herculean Task - fully realized.
Nothing less than the most astronomic achievement in RPG genre since The Witcher III, and one of the biggest and boldest projects in the whole gaming history. But, the combat can be a chore from time to time. Come prepared, even on Story Mode.
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Posted on: July 1, 2025
Koboldx
游戏: 12 评论: 1
awesomeness
best baldurs gate exp i ever had,awesome
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Posted on: July 12, 2025
david3907
验证所有者游戏: 253 评论: 71
Way to easy
Frankly found this disappointing. Graphics are poor with everything having that blureness that modern games seem to favour. Combat is way to simple even on hard level the enemies are no challenge. Ran through basically on automatic with not even having to even heal. Expecting a lot better from Larian.
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Posted on: January 30, 2021
早期访问回顾Raptor_7_7_7
验证所有者游戏: 80 评论: 2
Very impressive so far
This review is based off patch 3 of early access. BG3 already has solved one of my greatest hates in modern CRPGs: item levels. I love that it doesn't matter if I'm level 1 or level 20 (well, 4 in EA): a sword is still a sword. It's my character itself who is amazing, NOT the shiny objects they're wearing. I get driven insane by the whole "this is a level 1 sword, it does 1-3 damage; this is a level 5 sword, it does 30-40 damage". A game forcing you to constantly upgrade weapons through a pointless treadmill is NOT fun. It's just tedious and boring, and removes the significance of when you get a magic item (eg. you find a legendary suit of armour, worn by a great tyrant who terrorised the world... Oh, sorry, it's level 5, you're level 10 now, here's a random common item that's now three times better...). I am so incredibly grateful to Larian for loyally implementing 5e's itemization where the power of the character is based off their own skills and abilities, not their gear. Thank you! I am also absolutely loving the story and characters. The companions are all compelling and I'm really enjoying the narrative - looking forward to seeing where it goes. I love that the game encourages you to actually consider the fact that you're all strangers drawn together by circumstance and that there's no reason for any of you to trust each other. The trust must be built over time. On the negative side, I would really like to see some of the D&D 5e rules followed closer. I think disengage should be a full action, not a bonus action, as it diminishes the rogue's speciality and it removes the risk/reward of whether or not to chance an opportunity attack. I would also really like to see ritual spells implemented along with reasons to not constantly long rest. At the moment, there's no reason not to long rest after every battle, which causes a bit of class imbalance, as wizards can just go all out every fight instead of needing to manage their resources.
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