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博德之门3

已在库内

4.5/5

( 6183 Reviews )

4.5

6183 Reviews

中文(简体), English & 13 更多
Offer ends on: 04/10/2025 09:59 EEST
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博德之门3
介绍
Cross-platform multiplayer with Steam is supported. 召集你的团队,回到被遗忘的国度,开启一段记载着友谊与背叛、牺牲与生存、以及至上力量诱惑的传奇故事。 神秘的力量正在你体内苏醒,而这一切都来源于夺心魔种在你大脑里的寄生虫。反抗吧,以黑暗的力量对抗黑暗吧。你也可以选择接受这种腐化,去成为终极的邪恶。 来自《神界:原罪2》的创作团队所打造的次时代RPG,故事将在(龙与地下城)的世界中展开。 在庞杂的 种族和职业中做出选择,或直接选择一个自带背景的预设角色。去冒险,去获得战利品,去战斗,或是展开罗曼史,这将...
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用户评论

4.5/5

( 6183 Reviews )

4.5

6183 Reviews

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产品详细信息
2023, Larian Studios, ...
系统要求
Windows 10 64-bit, Intel I5 4690 / AMD FX 8350, 8 GB RAM, Nvidia GTX 970 / RX 480 (4GB of VRAM), Ve...
DLC
Baldur's Gate 3 - Digital Deluxe Edition upgrade
Time to beat
72 hMain
114 h Main + Sides
175.5 h Completionist
115.5 h All Styles
介绍

Cross-platform multiplayer with Steam is supported.





召集你的团队,回到被遗忘的国度,开启一段记载着友谊与背叛、牺牲与生存、以及至上力量诱惑的传奇故事。

神秘的力量正在你体内苏醒,而这一切都来源于夺心魔种在你大脑里的寄生虫。反抗吧,以黑暗的力量对抗黑暗吧。你也可以选择接受这种腐化,去成为终极的邪恶。

来自《神界:原罪2》的创作团队所打造的次时代RPG,故事将在(龙与地下城)的世界中展开。



在庞杂的 种族和职业中做出选择,或直接选择一个自带背景的预设角色。去冒险,去获得战利品,去战斗,或是展开罗曼史,这将会贯穿你在被遗忘国度与其他位面的旅途。你可以独自游玩,谨慎地挑选队友,或是以最多四人的阵容进行多人联机游戏。



被劫持,被感染,陷入迷失。你正在向着怪物转变,但这种腐化在你体内成长时,也成为了你的力量。这力量也许能帮助你幸存下来,但接受它的同时也必然会让你为之付出代价。你和你队友间缔造的誓约与同盟,将会是你最强大的力量。在魔鬼与诸神还有邪恶的异界位面力量的争锋中,你将会为被遗忘的国度的命运做出抉择。


由全新的神界4.0引擎所铸就,《博德之门3》将为玩家提供前所未有的自由,在游戏中你可以尽情探索、尝试、和整个游戏世界互动并获得基于抉择的真实反馈。当你在龙与地下城被遗忘的国度中体验史无前例的冒险时,宏大且充满戏剧性的剧情将让你更加沉浸于角色之中。



被遗忘的国度是一个宏大、细节繁多、充满各色各样事物多元化的世界,到处都有等待被你发现的秘密——可互动的空间是探索的一个非常重要的部分。潜行,挖掘,推动物品,攀爬,还有跳跃,这些行动会贯穿你的整个旅途,从大地深处的幽暗地域,到地表城市闪亮的屋顶。你如何在这个世界生存,如何给这个世界留下属于你自己的印记,全部取决于你。


    多人模式可以让你集中多人的战斗力量,也可以拆分团队成员进行各自的任务和冒险。不论是集思广益共同制定作战计划...还是给同伴带来火上浇油的混乱刺激,都取决于你。


    经我们精雕细琢制作出的传奇角色,每一个可玩人物都有他自己独特的世界观、目标和见解。他们自己的故事会与整个游戏交织在一起,你的选择,将决定这些故事的走向会是 —— 救赎、拯救、统治,还是其他终局。


    基于第五版《龙与地下城》规则。你可以体验基于团队战斗的主动权,和在战斗中不同决策带来的优势和劣势。我们增添了战地视角下的掷骰修正,也拓展了环境之间的交互性,增添了新的、更加灵活的战术和奖励,以让你在战斗中尽情展现你的策略和远见。


    你的选择,和你投出骰子的点数将决定被遗忘国度未来的命运。无论你扮演的是谁,或是投出怎样的点数,整个世界和世界中的人们都会对你的故事做出反应。


    无论你在战斗中,还是在战场之外,或是寻找利于自己的布局优势,还是想要完成一场精确的劫掠,逃离某个邪恶的陷阱,你都可以随时暂停你周围的游戏时间!分散开你的队伍,做好伏击的准备,在黑暗中潜行 —— 你的运气,由你自己做主!

© 2020 WIZARDS OF THE COAST. ALL RIGHTS RESERVED. WIZARDS OF THE COAST, BALDUR’S GATE, DUNGEONS & DRAGONS, D&D, AND THEIR RESPECTIVE LOGOS ARE REGISTERED TRADEMARKS OF WIZARDS OF THE COAST LLC © 2020 LARIAN STUDIOS. ALL RIGHTS RESERVED. LARIAN STUDIOS IS A REGISTERED TRADEMARK OF ARRAKIS NV, AFFILIATE OF LARIAN STUDIOS GAMES LTD. ALL COMPANY NAMES, BRAND NAMES, TRADEMARKS AND LOGOS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.

所有成就
系统要求
最低系统配置要求:

NOTE Cross-platform multiplayer with Steam is supported.

If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.

Baldur's Gate 3 EULA

NOTE Cross-platform multiplayer with Steam is supported.

If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.

Baldur's Gate 3 EULA

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
72 hMain
114 h Main + Sides
175.5 h Completionist
115.5 h All Styles
游戏详情
操作系统:
Windows (10, 11), Mac OS X (14.7.1+)
发行时间:
{{'2023-08-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
132.4 GB
链接:

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用户评论

Posted on: August 18, 2023

inemetz

验证所有者

游戏: 30 评论: 1

Baldur's Gate III: Post-Release Review

During the early stage of EA cycle I posted a two-star review here. Then the game got progressively better during the later stages of the cycle. The finished product is a fine game. Surely not the classic to end all classics, as one might imply from the over-hyped reviews, though. Let's be honest: a new BG2 it isn't. When the dust settles, I think that much will be seen clearly. I believe a more fitting description would be a new Dragon Age: Origins of sorts, different universe notwithstanding. The general atmosphere (minus the universe), the presentation, the better parts of the game script strongly remind me of DAO, which by itself is quite a complimentary remark. The mechanics, the combat (though it's a wee bit too easy even on Tactical for an oldschooler like me: for one, I think beating Commander Zhalk in the prologue should not be so trivial), the music, and the visuals/the VO are the main selling points for me. Companions are well-designed, but evil alignment is (again!) underrepresented: two origin NPCs and one Act 2 companion as opposed to a horde of do-gooders. This disbalance is somewhat redeemed by an introduction of The Dark Urge origin, which is indeed very interesting. The plot is passable, decent at times, as long as one is fine with the writing being not exactly Bioware-tier. Mind you, it's surely not horrible, and quite immersive. Just a bit generic and, well, mostly devoid of literary merit. Even so, I suggest focusing on the stronger aspects of this games, of which there is a lot. The bugs: have no fear, in this respect it's a worthy successor of both BG2 and DAO! :) Invisible NPCs and faulty event triggers FTW. This was anticipated, though - hell, I would have felt cheated if it wasn't buggy at times! - and nothing was game-breaking. Larian are quick to patch the bugs, too. Overall, it's a good RPG totally worth experiencing. There is a lot to enjoy in BG3, just don't expect some kind of timeless classic, and you are going to love it.


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Posted on: February 21, 2023

早期访问回顾

krisk27

游戏: 139 评论: 2

Excellent at this point!

The Game will be released later in 2023 and is very polished at this point in time. It has been early access for quite some time and the progress is very visible. Graphics and Sound are excellent and many crucial aspects (like the rolling of dice for certain challenges) are solved in a really great way, allowing for a very hardcore play as well as a more forgiving route. One thing I totally fail to understand is critisism that "this is no BG anymore but Divinity OS 3" This is simply not true. The World, the gamerules, the Character Building, all of this is entirely Baldurs Gate. And on top you get some innovations that made the Divinity Series so awesome to play. +Interactable Terrain +Different groups in one Area with different interests that you can navigate +Playable Characters with unique background stories integrated in the main story It would be crazy and a severe loss for the Game if Larian did not bring the strong points of their previous games into it. A must buy for any roleplayer.


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Posted on: July 18, 2021

早期访问回顾

riddie

游戏: 评论: 1

Mass Effect dialogue wheel in disguise

Remember how deeply Baldur's Gate would immerse you in its world, just through the dialogues alone? How it could create a sense of reality, the feeling of being part of something new, and wanting to learn more about it? That's partly because in the dialogues of Baldur's Gate your attitude sets the tone, and every action grows organically from that. In BG3, you only get to chose the action, and it dictates what stance your character must take to achieve it. Every actor knows that it's not the text, but the way you deliver it that makes the difference. Life is not made up of basic colors, it's the nuances, the subtleties that make it appealing. Moss green, sky blue, alabaster white, crimson red, hazelnut brown. The dialogues in BG3 use the attitude system from Mass Effect. Green, blue, white, red, brown. But make no mistake, they won't ever straight up tell you that. They'll make you think you can order a Tequila Sunrise, but what you'll get is a Bloody Mary. And then it's somehow your fault for not ordering correctly. Know what you are offered with BG3. The choice is yours.


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Posted on: July 16, 2024

SamD

验证所有者

游戏: 40 评论: 3

I really want to like this game...

As the title says I really want to like this game, at least more than I currently do. As someone who played the original saga back around its release and many times since I was exited for this game for largely nostalgic reasons I suppose, and it has been fun to run into Elminster and Jaheira but there is something missing. The fist two games and DLC's were full of humor and whimsy. I find none of that here, just Po-faced companions who take themselves too seriously and seem desperate to bed the player character. I mean seriously, every companion makes a play for the PC at some point and goes away downcast when I reject them, are meaningful friendships not a thing in this universe? Relationships in the party in general seem poorly handled to me. There is no time given for things to build between characters and relationship dynamics just seem rushed to the point where I find myself simply not really caring about the other characters. All their secrets are too easily revealed and this happens way too fast. Anyway that's probably enough about that. Overall I find that the story fails to grip my imagination. Everything of apparent meaning in the game is undermined by an apparent lack of consequences or simply being handed to you on a plate. Romancing companions is pointless as they will all try and jump your bones no matter what you do it seems. There are way to many magical items rendering them valueless and frankly a bit annoying. I get a serious case of choice blindness every time I open my travelers chest. Generally I just find that the story is robbed of meaning by a lack of consequences, cool items and relationships are rendered valueless by being handed to you gratis and false sense of urgency is just an annoyance that breaks any sense of immersion. And do not get me started on the camera and the map. I have never played a game with a more annoying camera and map implementation. Just follow the player character, or the selected character. Oh well, out of space


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Posted on: October 7, 2020

早期访问回顾

H.O.L.Y

验证所有者

游戏: 202 评论: 1

原罪的原罪

这是篇ea阶段的抢先评测,是篇“屁股不正,立场不端”的牢骚,是管中窥豹对一些没希望改动的问题的吐槽。 自古Crpg不过三,博德之门是这样,冰风谷是这样,无冬是这样,辐射是这样,永恒之柱也是这样。这句话还是一样好用。(拥王者出完正义之怒就别买第三部了) 这次炸圈的样子,像级了辐射3发售时的模样。新玩家和“遗老”群体对立严重。 拉瑞安一脚踹开了这个ip二十多年积攒下的粉丝,拥抱了新时代的玩家,上了年纪的老粉们,再次体验了一把买了一盘红色警戒的盘,插上却是蓝色警戒的心情,喷的多一点可以理解。新人习惯了原罪,为拉瑞安说话也可以理解。 但什么是不能理解的呢?不能理解的是拉瑞安为什么要在博德之门这个ip上踩上一脚,用资本把它踩成ceo心中的博德,而不是大多数玩家心中的博德之门。 我作为一个玩了二十年crpg的玩家很不幸被划分到了“遗老”阵营,那对不住了,我要开喷了。 在这部原罪3上,拉瑞安的“原罪”可以说是老病再犯,旧事重谈的。 首先,剧本大纲完全没变,依旧是原罪2的路子。教程随意发挥,然后因一场空难船难流落海岛,结果岛还是那个岛,堡还是那个堡,从解锁链变成了拔虫子,几个队友还是要强行留三个,剩下的破罐子破摔。治好了病,找船离岛,去往下一个城市。从npc的对话来看,这新欢乐堡的人多半是要去博德之门的,中途十有八九又会遇到一两个村庄做些家长里短的事,最后在博德之门城里对上灵吸怪什么的boss。 而拉瑞安自己也知道自己的剧情差,文笔糟,这次原罪3把所有文字过场全给删了,改成了动画和演算,技术力又没法比肩一线厂商,导致过场尬出了几条街,丢了文字的精髓,又没捡到想要的西瓜,可惜,这是一招臭棋,但是却是为没耐心阅读的新玩家不得不下的一步棋。丢失了文字的想象和描述,是远离trpg体验的第一步。 远离trpg体验的第二个昏招,是过于明亮的画面,让整个旅程像极了一场春游,是童话,不是史诗冒险,多了三分随意,丢了七分厚重,没有书卷气,没有现实感。 你以为两招之后,就没了?拉瑞安还有远离trpg体验的第三招,就是沿袭了原罪甚至有过之而无不及的立体式的地形和战场。传统纸笔冒险虽说偶有飞檐走壁的场景,但更多的是平面化的过程,这也是所有crpg为什么不约而同的到了今天依然坚持2d地图的原因,永恒之柱如此,拥王者如此,废土3如此。这是一个触之即死又难以察觉到雷区,你原罪可以重点当战棋来玩,拿一手新奇赢了一部分粉丝,但你这次起的名字叫博德之门,数典忘祖不过如此。 三招落子,博德之门已经不再是博德之门,它是<原罪>的原罪的集大成者。 剧情没深度,文笔功底差,色彩太随意,战斗系统利弊参半吧。 好的地方大致是拉瑞安最不擅长的成长梯度设计,这次大概崩不了了,因为不但有成熟的规则限制,更主要的是,正式版也就开放十级,能崩到哪儿去?(#滑稽). 除了这些明面上一看就没有修改余地的问题。还有一些细节上的问题是有可能在正式版大刀阔斧改动的希望。 比如滚动战斗信息栏ui给折叠起来了,一开始玩就感觉不对劲,玩了两小时,一拍大腿,卧槽,我信息条丢哪儿去了。还有饱受诟病的原罪式的背包系统等等。这些因为还有改善的希望,就不再过多的提了,不妨等正式版再看看。 原罪3是妥协的一作,一向ceo个人风格化的理想妥协,二向市场妥协,三向新玩家群体妥协。如果把它当成13年4e的<剑湾传奇>那样的外传来玩,一点都没什么问题,甚至还挺好玩。 这次它错在了贪心的拉瑞安作为一个比利时远离美式文化圈子的跑团群体想玩一个自己理想的又异于常规的博德之门,错在贪心的威士智看到了原罪系列的销量又动了吃烂钱的心思…… 千错万错,就错在了它叫博德之门。它承载着电子游戏行业一个时代的文化,承受着这部原罪3难以承受的重量。 这才是原罪的原罪。 发完了牢骚,该说点正题,那就是购买建议了 拉瑞安粉丝你别看我,无脑买你的。 crpg粉丝,现在别买,bug多,优化差,还不便宜,质量也堪堪及格。等打折吧,玩是一定要玩的,因为dnd规则的游戏太少了,只是一个它值得你付出多么重要的时间的问题。 如果说这个时代永恒之柱继承的是博德之门的精神,那拥王者则定位清晰的走了冰风谷踢门团的路子,废土从后辈辐射手里接过了曾高举在自己手中的旗帜。如果大家都不带拉瑞安玩,那正如二十年前crpg三线开花的辉煌。 我们需要的不是狗尾续貂的玩意,让原罪滚去战棋类领奖,我们真正需要的是,像异域镇魂曲,灰鹰,奥秘这样让圈子百花齐放的单体作品。 旅行者,有一位传说中的勇士曾说过 别数3


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