《博德之门增强版》(Baldur's Gate: Enhanced Edition) 包含了经典的《博德之门:原创剧情》(Baldur's Gate: The Original Saga)。
《博德之门》自从1998年首次推出之后,受到了全球数百万粉丝的青睐,获得了不计其数的奖项。这款集奇幻、剧情、冒险于一身的经典作品成为《龙与地下城》类电脑角色扮演游戏的标杆。
《博德之门增强版》采用了升级改良版的“无限引擎”(Infinity Engine),包含了完整的《博德之门》《剑湾传奇》( Tales of the Sword Coast)扩展包以及一些从未发布的内容(包括一个新的冒险任务和...
《博德之门增强版》采用了升级改良版的“无限引擎”(Infinity Engine),包含了完整的《博德之门》《剑湾传奇》( Tales of the Sword Coast)扩展包以及一些从未发布的内容(包括一个新的冒险任务和3名新的队友:卡里山特僧侣拉萨德·殷·巴希尔(Rasaad yn Bashir)、狂法师尼拉(Neera)和邪恶的黑卫多恩·可汗(Dorn Il-Khan)。
...except if you haven't played it yet there is something wrong with your life. The second instalment only gets better, right time to play this since BG3 is looming on the horizon.
I loved Kotor 1-2, Shadowrun, and Divintiy: Original Sin 2 these were the only turn based RPGs I actually beat in full, so playing a Dungeons and Dragons RPG from the late 90's seemed like it would never happen. Not until I saw the trailer for Baldur's Gate III; I knew I had to see what all the fuss was about. My first experience with Baldur's Gate was actually many years prior as a wee lad my dad downloaded Baldur's Gate II and I played maybe 15 minutes of it and realized it was trash and never played it again.
I played this game blindly and god damn I didn't put it down for 3 weeks and I beat it. The game is difficult for a new comer atleast and it had excellent writing for the most part. The only gripes I had with it were that magic felt really weak due to having limited amount of spells, though that certainly changed in the Sequel which was masterfully done. This game is not overrated, it's underrated as I had a blast with no prior experience in this series.
This game came out when I was 11. I bought it a year or two after release, but the huge open world and massive amount of content was too much for me to beat back then, and I forgot about the game. When I saw it pop up on GOG, I decided to give it another shot--especially given how I've read about how great it was.
I was disappointed. It's not a BAD game, per se, although it does suffer some from D&D's lack of tactical options at low levels for most characters. Instead, the problem is the writing. I've heard from many people how strong the writing is in this game, but I thought it was, for the most part, laughable.
Dialogue was cheesy. If your met an old lady trying to cross the street with groceries, your options would only be, "Let me carry you AND your groceries across the street, and buy you a whole new bag of groceries to go on top of this one!" and "I'm going to push you in front of a bus. Buhnernuerner!" Spastic evil and ludicrous good, and chock full of humor aimed squarely at 14 year olds.
To make it worse, many of the story lines are triggered by location rather than quest progress. I was confused at many points of the story because of dialogue options and quest trees that referenced people and places I had not visited or met yet, only to learn after beating the game that I would have met those characters if I'd gone in another order--but I still had all the dialogue options as if I had.
Honestly, this is a game that's probably worth a play through. I got about 40 hours out of it for $10 on sale, and I don't feel like I was ripped off. It's okay--but it certainly is not great, though.
I like the new interface and its features, I like many of the fixes, but the main problem is that they didn't just fix some bugs; they went beyond and started to brake things in attempt to make the game "more socialistic". A couple examples:
1. They nerfed the Golems Cave, because in their opinion it was "too cheesy" and broke the balance. What the point? There're still countless ways to quickly gain XP.
2. They tried to nerf and "balance" some mage and priest spells, but the result is even more pathetic. Now when you play a lawful evil mage and cast Find Familiar, you still get an imp with the ability to Polymorph Self, but when it transforms to a bear, it retains the original HP, and you find yourself with a bear, with a bear's strength and damage, which has something like 14 HP. Why even bother and make the stupid "fixes"?
3. They tried to "balance" mind control spells and the result is that now this spells are completely worthless. Mage's Domination, which supposedly do not give a chance to release (ingame's description, by the way), now works like a fist level Charm. Again, why the f*** even bother to do the "fixes"?
4. They consider a player to be an idiot, so now you can't kill many NPCs. Remember Morrowind were you could kill some character and brake the story line? This is the opposite: some characters are simply "immune to death", so you can hurt them, but at a certain point they just ignore your damage and wouldn't die. Again, this only brakes roleplay and makes the game look like a joke.
5. They nerfed pickpocketing, so now there's no point in jesters and "vanilla thieves" roleplaying. You simply cannot shoplift in 95% of shops.
6. Many other similar "socialistic fixes" which destroy several interesting play-styles.
7. In the same time, they didn't fix a lot of real issues. For example, Lycanthrope Island still looks half-finished, you can still throw fireballs into a fog of war, the AI and pathfinder seem to become even more stupid...