Posted on: April 28, 2020

sozcaps
验证所有者游戏: 29 评论: 6
Nice UI changes, otherwise a downgrade
As an oldschool Bioware fan, I gotta say off the bat that I have some axes to grind with this “Enhanced” Edition. The very TL;DR is that EE is mostly worth it for the zoom function and convenient, built-in widescreen. Didn't touch SoD, because it feels like fanfic to me. New items and enemies is neat, though. Basically, EE adds more bugs than BG ever had. The UI can freeze if you kick Haer'Dalis. Unresponsive AI. Farsight leaves enemies blinking in an out of sight. Pathing causing characters to get stuck inside each other, to name some. Even the couple of rushed beta-patches of BG 1 and 2 with game-breaking dialogue bugs had less of these surprises than EE. All the while, instead of patching the bugs, Beamdom have “fixed” Bioware design to make the rules more strict and the game less fun. Bard songs don't stack, rendering them an even more underpowered class than ever. Almost all of the kits are taken from IWD 2 and modder fan sites, and I fail to see what exactly Beamdog are charging for. EE adds companions that modders have outwritten and out-voice acted countless times over the decades, for free. EE adds a widescreen support that modders made decades ago, for free. EE also adds “rebalancing” and tweaking that no one asked for. Extra random encounters with faceless trash mobs are added in, adding no flavor for veterans and unfair ambushes for new players. The NPCs are straight out of fanfiction, acting like parodies of previous BG characters. You can easily find better written AND voiced characters on the Gibberlings Three and Spellhold Studios fan sites. For free. And these NPCs aren't fourth wall-breaking and desperate to be clever instead of just having character. Enchantment spells have been nerfed, because a couple of enemies use these spells. The enemies could have been given their own versions of these spells, but Beamdog opts to just render almost an entire spell school even weaker than before.
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