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Automachef

已在库内

4.1/5

( 7 Reviews )

4.1

7 Reviews

中文(简体), English & 5 更多
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
14.992.24
Lowest price in the last 30 days before discount: 2.24
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Automachef
介绍
欢迎使用 Automachef,这是一个资源管理益智游戏,您可以在这里设计厨房、编程机器并尽情发挥自己的才能!现在,是时候设计未来的厨房了 规划。摆置。程序:设计和建造自动化餐厅,然后将它们编程为运转良好的机器!您是否有事在人为的态度以及知识来管控一个自动化餐厅的世界? 具有挑战性的难题:处理复杂空间、资源管理和场景难题时,稍微调整自己的思维!热狗不够?可以解决!厨房起火了?有你这样的智能厨房,这不是事儿! 多种动脑模式:勇敢接受不同游戏级别挑战,以合约模式在商业世界一路闯荡,或者在沙箱测试模式中疯狂玩耍,直到找回所有能量 魅力无限、古灵精怪:...
类型:
评论
55 %
推荐
用户评论

4.1/5

( 7 Reviews )

4.1

7 Reviews

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产品详细信息
2019, Rhombico Games, ...
系统要求
Windows 7 64-bit, Intel Core i5-2300 or AMD A8-5600K, 4 GB RAM, GeForce GTX 550 Ti or Radeon HD 7770...
Time to beat
25 hMain
35 h Main + Sides
44.5 h Completionist
36.5 h All Styles
介绍
欢迎使用 Automachef,这是一个资源管理益智游戏,您可以在这里设计厨房、编程机器并尽情发挥自己的才能!现在,是时候设计未来的厨房了

规划。摆置。程序:设计和建造自动化餐厅,然后将它们编程为运转良好的机器!您是否有事在人为的态度以及知识来管控一个自动化餐厅的世界?



具有挑战性的难题:处理复杂空间、资源管理和场景难题时,稍微调整自己的思维!热狗不够?可以解决!厨房起火了?有你这样的智能厨房,这不是事儿!



多种动脑模式:勇敢接受不同游戏级别挑战,以合约模式在商业世界一路闯荡,或者在沙箱测试模式中疯狂玩耍,直到找回所有能量



魅力无限、古灵精怪:这些都是我们误入歧途的机器人主角 Robert Person 的特质。他是人类无疑了。切勿提问。

Legal lines update to: Automachef. Developed by Rhombico Games © 2019. Published by Team17 Digital Ltd. Team17 is a trademark or registered trademark of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
25 hMain
35 h Main + Sides
44.5 h Completionist
36.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-07-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
705 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
日本語
音频
文本
评论
66
平均
55 %
推荐
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最有用的评论

Posted on: July 24, 2019

rejzor

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游戏: 437 评论: 20

I'm a master chef !

This game is exactly what I thought it would be. When GOG announced it, I was immediately interested because it looked so similar to InfiniFactory. And I absolutely loved that game. Automachef is pretty much the same concept, but in a fast food chain restaurant. Game gives you a task of making a certain type or shape of product and you have to build a production line for it. Preferably as optimized as possible, so you don't waste resources or take too long to make. I've only completed few missions, but I'm already in love with this game. Best type of puzzle games if you ask me because 2 people won't use same solution for same mission and that's the cool part of these games. There are few minor limitations or annoyances that I'll try to report to developer and get them improved if possible (nothing really big, just some more clicks needed for some things that could be done in less), but other than that, it's a really lovely game with cute graphics, cheerful music and puzzles to engage the engineer in you. Or a chef. :) Highly recommended.


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Posted on: August 11, 2019

M14i3k

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游戏: 330 评论: 7

A very positive surprise!

I am very positively surprised. I bought this game because it was cheap and it looked interesting in the pictures. I was not disappointed. It took me 30 hours to complete the main campaign and it was a really good time. After passing the main campaign, we still have a second campaign in career mode, which allows us to virtually endless fun. A script editor and free build mode have been added for enthusiasts. The game really requires brain use, some levels are really demanding and you have to head well to find the optimal solution. The game suffers from several adolescent problems, but will probably be fixed in updates. Unfortunately, this version is stripped down compared to the Steam version, because in that you can download free DLC with new recipes and levels (from Workshop), and in this version it is not possible. Overall, my rating is strong 8,5/10. I had a great time.


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Posted on: August 18, 2019

FullFrontalYeti

验证所有者

游戏: 189 评论: 6

Ain't no SpaceChem

It is not poorly designed, but it is not the kind of puzzler i like at all. It comes off like it might be a SpaceChem style, lots of ways to solve the problems, and seldom can one way of solving a puzzle make the bell on all efficiency tracking at once. So puzzles are quite open ended and beg to be played multiple times to solve for different forms of best efficiencies. These puzzles however come with constraints that mean each level really does have just one maybe two possible ways to beat them and meet the requested efficiencies. So this is more like putting together a puzzle. You are not solving problems so much as just seeing if the pieces fit right or not. Once all the pieces fit right, you have "solved" the puzzle. Some specific designs that i find really poor here: You get a budget for the parts you can buy and can't go over budget, this is not an efficiency this is a hard stop you can't go past. based on how levels work, this means the budget is obfuscated time sinking. If a level demand is to make X food item, then this means we already know a set of parts has to be purchased no choice about it. So why not start the level with the demand parts already and just a lower budget then? This is not a real puzzle to solve in the way the game is designed, it is just obfuscation that is the illusion of puzzle solving/agency for the player. When in reality it is a no choice situation, an obfuscated direction of just doing what you are told to do, that makes it look like you solved a puzzle of some kind. So after about 9 levels i was done putting together puzzles pieces, and uninstalled this to go find an actual puzzle to solve. However for what it is, if you like this kind of thing, then it is probably a very challenging version of this, put to together the puzzle, kind of game. I just don't get in for these like i do actual my brain solves the problem puzzles.


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Posted on: July 28, 2019

dmsoxid

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游戏: 572 评论: 9

Release your inner perfectionist

This game is a mix between Big Pharma and Zach-like games like Spacechem and Infinifactory. If you enjoyed these games, Automachef is well worth its price. It has the same addictive self-optimisation mechanics that constantly makes you want to improve your score (here measured in efficacy) even though you completed the level already. So far, I played the campaign and the contract mode but there is also a sandbox mode and you can even create your own scenarios. The campaign is certainly the main playing mode, where you learn the fundamentals of the machines you are using and how to optimise your solutions. I think the game has a decent learning curve, especially when you played games like this before. I also liked the humour of your almost perfectly human robot advisor. In contract mode, you "manage" your company by taking contracts and solve the puzzles as cheap as possible to earn more money. With your profit, you can then buy new machines to become more efficient. However, do not expect a management part as in Big Pharma or real simulations. All you do is taking increasingly difficult contracts and upgrade your machines. Although contract mode feels more generic, it is a nice addition to the campain. The graphics are nice and not distracting. The background music is okay but I turned it off after a while since it got a bit repetitive. Unfortunately, I couldn't find a way to change the language settings. That means, you have to play the game in the language of your Windows installation. It is not really a big deal but still a weird design decision (that could be fixed easily with the next patch). Also I didn`t encounter any bugs so far. All in all, I would definitely recommend Automachef to anyone who likes these kind of optimisation games.


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Posted on: August 10, 2019

KobraPL

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游戏: 466 评论: 4

For all fans of Automation

If you like Factorio or any game with production chains, then this one is right up your alley! If you're looking for ways of releasing your creativity and logical thinking, you won't be disapointed. If you like to challange yourself, you strive to perfection, optimizing everything around you... yeah, you get the point ;) There's nothing hidden from you, rules are plain and simple. Levels (me thinks over 40, with bonus ones!) change the way you approach the puzzle. You can test your design without consequences and you learn by debugging and observing your process. This lets you quickly understand what works and what doesn't.


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