Not very intuitive. Very clunky interface. Difficult to figure out. And this review is coming from an old-school fallout1 and fallout2, and fallout tactics player. They should have QA'd the interface and made it more intuitive. I do like the game so far, just wish the interface was easier to use.
I love turn based games
I love stalker and metro series (similar atmosphere)
I love classic fallout games (+new vegas)
I love crafting
This game all in one ♥
I love so much of this game. I got addicted from the start. It feels alot like Fallout-1, but plays in European Russia. It is a more realistic world. I loved the graphics. The humour is rather direct and sometimes weird.
Unfortunately. There is a lot of weakness in this game.
* The combat system is almost zero tactical. It is boring.
* You get almost no hints, if you are "ready" for a certain part of the story line.
* In many dialogs you get a one-time chance to achieve something.
So you need to save before EVERY decision and every dialog. Tedious. Annoying. Horrible game design.
So after having fun with half the story. I simple gave up, cause it became more work than fun.
So sad.
The Fallout series met a grim fate with Fallout 76, but the earlier titles inspired a lot of games, Atom included. The general setting (albeit we are here in post-apocalypse Soviet Union), atmosphere, inventory systems, use of perks, turn-based combat etc.- it all can be found there.
The premises are alluring enough and going on a quest given by an organization created for such dire revents is a great start- which falters as soon as the first foray into the world, were your character is incompetent enough to leave his rifle out of place and gets robbed of his belongings.
Naturally, beginning the game with an AK-47 would have been too easy, but this is just an early sign of poor storytelling.
The sad thing is that with all the quests related to more-ore-less zany quests, you can the potential, but it's badly implemented- all mentioned conspiracies seem to be true but your actions mean little in the grand order or things, and your character has no personal involvement with this world or the main quest.
Unlike Fallout 1, you can sometimes easily forget you have to check for a lost battalion...
Humor is hit-or-miss and companions rarely add anything useful to the events or the dialogs, and are note efficient in combat. Combat system itself is nothing innovative and quite clunky.
The game seems afraid to really explore the ideas it comes up with, giving a general sense of dullness.
One of the most baffling faults shown by Atom is its overuse of references to better piece of media, for the sake of references- no witty deconstruction or commentary, a far cry from Fallout 2's take on the matter.
All in all, including too frequent random encounters on the world map and tedious fights, I would say Atom RPG does not respect your time. It could be more alluring for those living in ex-USSR countries but there are much better alternatives on the indie scene.
In any case, I would strongly advise to watch a Let's Play of the first few hours before buying...