Posted on: August 19, 2020

p1881
验证所有者游戏: 评论: 1
Mandatory MMORPG grind past early game
There is so much to enjoy about the game: - Setting - Graphics - Writing - QoL-features like highlighting useable items, inventory screen which automatically includes companion inventory etc. - Decent crafting system, but relies on save scumming - Plenty of places to explore and fights to fight The bad: - Quest log is often nothing more than a list, with quest categorized under the wrong POI, not getting updated properly etc. - Having to play vendor roulette by waiting 3 days to have a chance to get some decent armor/weapons and enough ammo The worst: - After the early game item progression just stops and you have to grind random world encounters for a RNG chance at money, armor and weapons to even be able to progress further: this isn't like Fallout 1 where you e.g. find the best energy weapon in the Plasma Rifle just in a locker in The Glow or purchase the best sniper rifle in the Hub with money you made natrually on the way there or in the Hub. In ATOM your item progression just stop at roughly the Hunting Rifle from Vault 15 in Fallout 1 and there is nothing but RNG and vendor roulette for item progression. I made several attempts using unarmed, melee and ranged builds, but once early game is over and item progression just stops I hit a wall and leave immediately. Such a shame.
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