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Asterigos: Curse of the Stars

已在库内

3.9/5

( 31 Reviews )

3.9

31 Reviews

中文(简体), English & 9 更多
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Asterigos: Curse of the Stars
介绍
你将扮演希尔妲,一位年轻的北风军团战士,为寻找在亚弗斯这座诅咒之城失踪的父亲而踏上旅途。 游戏主打动态多变的战斗系统、为你提供兼具挑战与探索乐趣的平衡体验,让你既能在这丰富的奇幻世界中探索,发现古老被遗忘的秘密与隐藏的宝物,亦可挑战刺激惊险的关卡并在充满沉浸感的故事体验中做出抉择。 探索以古希腊为灵感打造的美丽城市亚弗斯。 组合和任意切换武器,在战斗中尽情展现自我风格。 对抗主线与支线中有共计超过60种的敌人与22种首领。 决定亚弗斯的命运。 你在《失落迷城》的每个选择都可能让故事与人物产生不同的结局。 寻找超过100种收集物,完成诸多的支线任务,并在多周目模式下重铸属...
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3.9/5

( 31 Reviews )

3.9

31 Reviews

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产品详细信息
2022, Acme Gamestudio, ...
系统要求
Win10 64-bits Version 1903, Intel i7-6700 or AMD Ryzen5 1500X or faster processor, 8 GB RAM, Nvidia...
DLC
Asterigos: Curse of the Stars - Complete Soundtrack, Asterigos: Digital Art Book, Asterigos: Call of...
Time to beat
19.5 hMain
32.5 h Main + Sides
59 h Completionist
29 h All Styles
介绍
你将扮演希尔妲,一位年轻的北风军团战士,为寻找在亚弗斯这座诅咒之城失踪的父亲而踏上旅途。 游戏主打动态多变的战斗系统、为你提供兼具挑战与探索乐趣的平衡体验,让你既能在这丰富的奇幻世界中探索,发现古老被遗忘的秘密与隐藏的宝物,亦可挑战刺激惊险的关卡并在充满沉浸感的故事体验中做出抉择。



  • 探索以古希腊为灵感打造的美丽城市亚弗斯。
  • 组合和任意切换武器,在战斗中尽情展现自我风格。
  • 对抗主线与支线中有共计超过60种的敌人与22种首领。
  • 决定亚弗斯的命运。 你在《失落迷城》的每个选择都可能让故事与人物产生不同的结局。
  • 寻找超过100种收集物,完成诸多的支线任务,并在多周目模式下重铸属于你的命运。




欢迎来到亚弗斯城,这是一座充满魔法与奇迹的美丽城邦,以古希腊和罗马帝国的文化与建筑为灵感倾心打造。 在这座美丽和危险兼备的城市中,有被迷雾笼罩的市集街区、幽暗阴沉的下水道系统,神秘且有奇幻生物出没的城边森林,以及充满闪烁水晶的巨大地下矿脉。





从多项远程与近战武器中挑选并组合出自己的偏好! 天赋系统更让你得以拓展多种多样战斗的可能性。 武器囊括了剑盾、双刃、短枪、战锤、法杖、护腕,你可以使用法杖在远距离狙击对手,而在敌人靠近时立即切换成战锤将来袭者击倒。





亚弗斯不但有惊人美景,这座城市也暗藏了众多可令你血脉偾张的敌人。 共计超过60种的怪物和22个独一无二的首领,每一个都将为你带来别具一格的战斗体验。





你所做的每个抉择都影响深远!你在亚弗斯的冒险行动将一步步揭开这座城市诅咒背后的真相,你可从各种对话事件、探索文件、动画演出,以及希尔妲的手绘图文日志拼凑出亚弗斯的精彩故事与传说。





《失落迷城》的世界充满着各式各样的秘密与故事,有共计超过100种的收集物、许多精彩的支线任务,并包含能继承角色成长的多周目模式!

所有成就
包含内容
内容
Standard Edition
Deluxe Edition
Ultimate Edition
Asterigos: Call of the Paragons DLC
Soundtrack MP3
Soundtrack WAV
Artbook English
Artbook Chinese
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
19.5 hMain
32.5 h Main + Sides
59 h Completionist
29 h All Styles
游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'2022-10-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
10.6 GB
链接:

游戏特性

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音频
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español
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italiano
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Português do Brasil
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русский
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中文(繁體)
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日本語
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한국어
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用户评论

Posted on: July 31, 2023

iriyap

游戏: 258 评论: 15

Leaves a lot to be desired

Gargantuan amounts of incredibly uninteresting dialog that the game is constantly locking you into, half of it not even voiced. I usually never skip cutscenes in video games, but this game broke me. There's just way too much storytelling, and it's the most cliché and unimaginative kind, it's baffling that someone thought a "souls-like" action game needed more cutscenes than a cinematic AAA romp, it's very irritating as you're constantly interrupted. The combat is too easy, even on the highest difficulty setting. The staff in particular completely trivializes the game, it's a strong ranged attack with no downsides, you can lock on or free aim, unlimited use. But the enemies are so slow and predictable you can also just rush in and spam daggers. The enemy AI is very basic and they don't even flinch when you're sniping them from afar with the staff. The level design is a bit on the "copy & paste" side, and combined with the lack of a map or even a compass, it's quite easy to get lost, because everywhere looks the same and there are no notable landmarks. The Firelink Shrine equivalent hub area is a confusing mess of copypasted rooms and hallways, good luck finding the blacksmith. The art style is cute and the game runs well even on low end machines, but the graphics are clearly dated and there's very little vegetation and the environments tend to be cramped. Very basic lighting, the areas are either too bright or too dark with nothing interesting in-between. Awful side quests, awful platforming. You can't retrieve your souls when you die, you just lose them permanently. The estus equivalent doesn't refresh at bonfires, you have to go out and farm/buy more flasks. Regular jogging speed is very slow forcing you to spam the sprint button constantly, there's no fast travel until much later in the game. Overall, can't recommend. Get Kena: Bridge of Spirits instead, it's a similar but vastly better game.


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Posted on: November 2, 2024

liquidsnake66

验证所有者

游戏: 134 评论: 5

Generic Souls-like

This game basically assumes the player wants to play a souls-like game and so it doesn't really have an identity outside of the storyline. If you really love souls-likes and just want more, this might be fine, but its not interesting otherwise.


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Posted on: March 13, 2023

eddee

验证所有者

游戏: 516 评论: 51

What's positive?

Look, I've not played Bloodborne, but I've beaten Dark Souls 1, 2 + Scholar of the First Sin (even the dragon, only exception that bloody white king boss in the DLC fight where things are summoned ad nauseam 4 at a time), DS3, Elden Ring, even Steelrising. I have no idea why anyone likes this game. It's just one of those games I WANT to like. But the combat isn't rewarding for 2 simple reasons. FIRST: Unresponsive! Basically if you don't hit dodge about 2-3 seconds BEFORE you actually NEED to dodge then you can't dodge. You just have to watch your character take a hit. This is INSANELY annoying to not be able to dodge IN A DODGING GAME WHEN I BLOODY WELL NEED TO DODGE!!! Attacks don't work when commanded, either. You must wait for the animation to finish, no breaking. SECOND: NO warning when an enemy is about to hit you. Consider that 1/3 of weapons have blocks or parries, it renders them either a turtle strategy (hold your shield until you hear the enemy hit, then strike and turtle again), and completely ruins parrying. Do NOT expect any nice icons like Steelrising, which I get is an "easy" Soulslike. But here's the REAL problem: there's not any telegraphing, either! I'm not kidding: the TRAINING enemies you fight for about 30 minutes to an hour before you level up enough to fight the proto-boss and even get to the intro logo (yes, really!) don't telegraph, AND THEY ARE SHORTER THAN YOUR CHARACTER! What this means is that the enemy is COMPLETELY BLOCKED FROM VIEW by the player model! So you're guess is as good as anybody's when that hit is coming... The boss fights are actually easier than normal enemies, truthfully. You can see them, and they telegraph. Duh! And magic enemies... they are hard simply because the dodging issue, as mentioned. So you see a glowing red aura beneath your feet, start pounding the dodge button, and then the ground explodes after you have pressed THREE TIMES TO DODGE. Painful to play, needs responsive controls!!


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Posted on: March 28, 2025

Ra9000

验证所有者

游戏: 121 评论: 15

Bad combat

The most worst thing in this game is combat (and it will be a lot in this game) and how anything react to keyboard. It is slow and your enemies sometimes do too many damage, that it is critical when you miss right action, because your moves are like lags in online game. Change a damage type during combat? You have to do nothing (stay at place) and hit a button and wait, while you are attacked. Then enemy do some attack and you have to quickly move away. If you had low HP and you get a hit, you die. The another big problem is, enemies can make same damage to you as you to enemies. That means you can be killed with one hit if you are not careful. Another annoyuing thing is, fighting with bosses are too long. Sometimes it is long even with normal enemies. If you like games to attack with spoon, while enemies have weapons, and you will have to beat it to death with 1000x hits, go for it. another cons: - no real map (however there is one, but as decoration. Not useful. - Journal with haki-baki text, you have to allways hit space to reveal real text you will understand. - limited storage for HP and Mana potions. - skills are too underpowered and too long to cast and they become useless for some type of enemies. After cast a spell (or skill) the mana is not renewed, only when you fight with weapon. - staff as weapon, you can perform 4th attack, (if you spend atribute points into that) becomes useles because enemies are moving while you cast a powerfull spell, but when it arrive, enemy is away from the place where fireball should fall. What a miserable design. Not to mention that the previous attacks, you have to perform before the 4th attack, it force enemy to fight against you (it start moving).


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