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Ashen

已在库内

3.1/5

( 34 Reviews )

3.1

34 Reviews

中文(简体), English & 9 更多
39.9939.99
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Ashen
介绍
Ashen 是一款以多人合作为主的开放世界动作角色扮演游戏,讲述了一名流浪者寻找“家”的故事。 被动多玩家合作游戏 Ashen 采用巨大的开放世界设定,在游戏过程中,玩家有时候会遇到伙伴,类似于《风之旅人》(Journey) 中的被动多玩家模式。你可以跟对方合作,一起对抗邪恶,或者邀请他们加入你的阵营,或者干脆不理会他们,这一切都由你说了算。 与众不同的魂类游戏 Ashen 作为一款魂类游戏,在战斗中引入了耐力的设定,将玩家带入一个处处充满险恶的巨大世界。但它有一个不同之处,那就是,每个玩家的游戏体验都各不相同。无论你是在沼泽地冒险,在峡湾里探寻,还是在古老的宫...
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3.1/5

( 34 Reviews )

3.1

34 Reviews

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产品详细信息
2019, A44, ...
系统要求
Windows 7 (64 Bit), Intel Core i3 @ 3.5GHz or AMD FX-4170, 4 GB RAM, Nvidia GeForce GTX 760 or AMD R...
DLC
Ashen Nightstorm Isle
Time to beat
15.5 hMain
20.5 h Main + Sides
26.5 h Completionist
20.5 h All Styles
介绍
Ashen 是一款以多人合作为主的开放世界动作角色扮演游戏,讲述了一名流浪者寻找“家”的故事。

被动多玩家合作游戏
Ashen 采用巨大的开放世界设定,在游戏过程中,玩家有时候会遇到伙伴,类似于《风之旅人》(Journey) 中的被动多玩家模式。你可以跟对方合作,一起对抗邪恶,或者邀请他们加入你的阵营,或者干脆不理会他们,这一切都由你说了算。



与众不同的魂类游戏
Ashen 作为一款魂类游戏,在战斗中引入了耐力的设定,将玩家带入一个处处充满险恶的巨大世界。但它有一个不同之处,那就是,每个玩家的游戏体验都各不相同。无论你是在沼泽地冒险,在峡湾里探寻,还是在古老的宫殿里肆意掠夺战利品,任何时候,你当前所处的位置都会极大地改变你要探索的世界。这是一个残酷的开放世界,你的目标就是在里面生存下来。



生物 + 战斗
从凶猛的敌人到各种自然生物,Ashen 的世界从来不缺乏危险的挑战。但是,只要你征服了里面未知的环境和生物,有计划地踏上冒险旅程,不盲目行事,你就会获得奖励。这个世界里的动植物不仅稀奇古怪,很多时候还具有致命的危险。无论多么微不足道,每一次对抗都可能会给你带来可怕的后果。



制造力是关键
发现其他玩家时,你可以邀请他们到你的城镇。他们不仅仅是冒险家,还有可能会成为你的得力伙伴,为你带来大量的制造技能,比如打造铁器、寻找食物等等。



故事 + 配乐
A44 的开发团队邀请了著名奇幻作家马克·劳伦斯(代表作《破碎帝国》(The Broken Empire) 三部曲)和著名乐队 Foreign Fields 为这款游戏打造了独特、连贯的叙事和背景音乐。

© 2019 Aurora 44, LTD. Published by Annapurna Interactive under exclusive license. All rights reserved.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
15.5 hMain
20.5 h Main + Sides
26.5 h Completionist
20.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-12-09T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
7.7 GB
链接:

游戏特性

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最有用的评论

Posted on: December 9, 2019

Cal_Neill

游戏: 评论: 31

Pretty, Mediocre Half-baked Co-op Souls

Having "Ashen" on the Epic Games Store, I must admit my disappointment when finding the "passive co-op multiplayer" to be very disappointing and when realising that the game is REALLY short. Firstly, and this is a strong FYI for anyone who is interested in playing this game with a friend: your friend will look like your AI companion based on your tracked quest and will join your game without any sign of notification from the game. This makes co-op really confusing in general. Leaving your game open to public players will allow any player to randomly possess your AI companion and go in-and-out of your game without their knowledge nor yours (so you may think your AI companion is broken as it walks in a completely opposite direction). If there is no player playing as the AI companion, then the AI will take charge, which is sadly very dumb and can get in your way a lot (and it tends to fall off cliffs, killing itself). Luckily, you can disable your AI companion to solo but you will need to annoyingly re-enable it again to open doors that need two persons to open. Secondly, "Ashen" has a pitiful length in comparison to every Souls game (and it plays like an unpolished Souls game): you can finish "Ashen" in less than 10 hours if you're an experienced Souls player, with only one notable dungeon worth mentioning (The Seat of the Matriarch, which is the only difficulty spike in the game and can be ridiculously easy if you turn up your brightness). Most of the difficulty in this game involves out-numbering you with enemies (since the game is designed for a co-op play) and in-dungeon darkness. Otherwise, aside from looking beautiful and having a fitting soundtrack, "Ashen" has nothing new to offer in terms of Souls gameplay. "Ashen" focuses too much on being artsy rather than a game. It is much cheaper on EGS than on GOG: with EGS's asking price, I would have rated this game 3/5, but - for $39.99 - I can't say that it's worth that. So buy it there if you want to try it.


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Posted on: December 15, 2019

WaywardPooch

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游戏: 292 评论: 5

More Than Meets the Eye

While Ashen is usually touted as merely a "souls-clone," a term that leaves a bad taste in people's mouths, A44 takes great strides to separate itself from what came before through clear, refined design choices and a unique aesthetic. This is not a title to be passed on for fans of the action-RPG genre, especially now that it's available on any platform of your choosing, compared to its status on release. The world of Ashen is different enough to immerse you within it. Voice acting is done well for the various characters, and the open-world design allows for enough free-exploration whilst out on side missions that you'll discover new areas on your own as well as via the main story. What sets Ashen apart from Souls is it's ommision of both character attributes and specific weapon types, such as swords and bows. It instead opts for a stone-age fantasy vibe that ties in well with the other aspects of the game, and creates a bigger distinction between bladed and blunt weapons, putting greater emphasis on gear and skill over farming to level yourself up. In many ways, this also serves to hurt replayability if build variety is a concern for you, as at any moment, you can totally shift your style of play to change things up; you are not locked into any style other than the one you are comfortable with. Every weapon is end-game viable provided enough upgrades are spent, and every armor set has its benefits and trade-offs, so it really makes Ashen better suited to newcomers in the genre, rather than catering to the hardcore. Again, I can see this turning off many players, but for me, this served as a selling point rather than a detriment, and kept me interested to the end the game. My first playthrough was completed in slightly less than 18 hours. A hard-mode labeled "Children of Sissna," which limits HP and Stamina, will probably tempt me into another run-through, and with environments this well crafted, I will most definitely revisit Ashen for more runs to come.


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Posted on: December 12, 2019

Llurch

游戏: 554 评论: 7

Light Souls

Ashen wears its inspiration on its sleeve for all to see, providing a compact ‘Souls-like experience that doesn't wallow in oppressive misery throughout. You get the pretentious story, a nameless (and faceless) player character, and wisened NPCs who talk too slowly, However, the AI companions are interesting, provide combat assistance, have their own story arc that'll guide you off the beaten path, and offer a ton of expository dialogue to fill in the lore. Completing their quests upgrades your village and they're also part of the dynamic coop system. You can disable companions completely (unwise for most boss fights), set them as AI-only (good except for one particular dungeon and the final boss), invite a friend to join you (the best option), or let randoms drop into your game if they're at a similar point in the story (wildly varying results). Combat is a melee-centric affair, with throwable spears the only ranged option, with sword-and-shield style or two-handing larger weapons the most common find. Weapon type and armour load affect your attack speeds, jumping, and maneuverability, and several socketable "Masks" are as close as you get to magic, offering up defensive and offesnive abilities like damage reduction or magic missiles. There's a simple crafting sytem for upgrading gear that, coupled with collectibles, is the only way to improve your stats. The world is a linear sequence of interconnected zones (with fast travel) but each is visually distinct and interesting to explore. The traversal mechanics allow for running, jumping, and mantling, so exploring is not a miserably imprecise experience like in the 'Souls games. This comes into play in two of the largest dungeons, Seat of the Matriarch and Palace of Lathyrus, both require careful traversal and cautious combat, but ended up memorable thanks to the unique visual style. Ashen is an impressive indie take on the 'Souls formula, though perhaps too light on content and complexity at full price.


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Posted on: March 20, 2020

peterpjones

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游戏: 165 评论: 3

Brilliant atmosphere, gameplay can be slow, but can also be intense

This game definitely pays (at times, heavy) homage to the Souls franchise, but like other reviewers here, I also think Ashen sets itself apart in important and compelling ways. I played through the game about 8 months ago, then recently came back to it for the DLC. Above all, what struck me most was the way in which the game brings together its music with its environments, for incredible atmosphere and immersion. Every area feels distinct, and what is a fairly mundane colour palatte, and airy musical score in the early stages of the game, grows in vividness and intensity as you move into the mid-game. I will say that the descent beginning at the Henge of the Matriarch is one of the most involved and intense dungeon crawls I've encountered in recent gaming - just amazing (also recommend you commit to the immersion with some quality headphones). In terms of controlling your character, the mechanics for combat do take getting used to - you have to be strategic with your moves, much more so than a Souls game, I find (where reflexes and speed play a larger role). Heading into a difficult encounter, these mechanics can often prove frustrating. You have to kind of game the level design, drawing enemies out, or sprinting past, to then turn and face them under more advantageous settings - not completely unlike some Souls encounters. In terms of replayability, as some other reviewers have mentioned, the skill tree and weapons/equipment are nowhere as deep as a Souls game, a condition that has its charms, but also might affect how quickly you return to the title. Personally, I think I'll come back to this game for the aesthetic and atmosphere, not the gear (or even the bosses, really, like I do with Souls games). The world building is on point; the rest, including the gear, perfectly fits that built world, so I don't take issue with it.


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Posted on: March 26, 2020

iriyap

游戏: 258 评论: 15

Indie Souls

Very beautiful indie souls-like with a unique aesthetic, great level design and very fun platforming. The game can look absolutely stunning at times, each area is unique and handcrafted with little reused assets, the exploration can be very fun with little nooks and crannies everywhere, including completely optional mini-dungeons. But the lack of weapon and enemy variety, rough combat mechanics and simplistic boss fights bring it down a notch. Still, a very fun game, if a bit on the short side (around 20 hours for the whole game + DLC).


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