《Army of Ruin》是一款自动射击游戏。游戏中你将引领传奇英雄击败邪恶军团。
直面浩瀚大军
获取五花八门的致命武器,让成群的敌人在弹指间灰飞烟灭,并与心狠手辣的邪恶将领一决高下!力量尽在掌握
使用每个英雄的独特技能出其不意扭转局势。强化你的饰品和装备,找到顶尖组合,进化武器突破极限!升级你的武器
在任务间隙升级你的技能;获取奖励的同时不断尝试新的组合。解锁全新装备,变得更加强大,然后直面最困难的任务——层出不穷的挑战等你来攻克!酣畅淋漓的游戏体验
《Army of Ruin》专为酣畅淋漓的游戏体验所打造,操作简单,其乐无穷。做好准备,在游戏里尽情畅玩吧!
The game takes the principles of its predecessor and adds way more polish, as well as nicer graphics, much more weapons and many achievements. It takes you by the hand and always gives you a direction in which to move with your next run. Also, as many runs are shorter as in the original, you can easier fit one in your lunch break :-).
I played both games and both are very fine games for one or two matches when you got free time.
- Unlike Vampire Survivors, you don't need to alt-tab and search wiki pages to figure out weapon upgrade combinations, how to unlock characters etc. because it is all contained and shown in-game
- The game runs very smoothly
- The graphics are nice but the art style is quite generic
- Polished feel
- Large selection of weapons, trinkets and charms
- Decent variety of heroes but slightly dull
Such a wonderful version of vampire survivors. I've tried at least 20 and most are very meh and trying to put their own twist on it that doesn't work very well. This is slightly different in that you have waves and a final boss, and you can finish pretty quickly.
24 characters
116 weapons
63 trinkets
15 features
96 achievements (works with galaxy)
Banging soundtrack in FLAC/MP3, only 6 tracks though :/
Really good art/animation, it's like Trine Survivors.
Only played 1 hour so far but I know I'll dump 50-100 hours in this easy.
Have to say I am impressed. The game has great progression and some nice features that aren't in titles like Vampire Survivors. Definitely worth the money.
At first this felt like an immediate five stars. After the first hours the game dropped the ball. It's a fresh take on twin-stick shooting, but the enemies are almost all the same and the challenges are unevenly paced. Still, it's a fun little game for a while.
Pros
+ Solid top-down 2D action with many weapons
+ Aiming not mandatory
+ Mow down hordes of enemies
+ Super large maps. You can keep running to any direction
+ Enemies spawn just outside your visual range. Action never stops even if you outran that one killer mob
+ Two maps change this a bit, being narrow vertically or horizontally
+ So many upgrades! Both in-run and long-term ones
+ Long-term upgrades can be changed any time between missions
+ Lots of challenges. E.g. beat a certain level with a certain character, or without moving, or without taking damage, or with a certain upgrade path maxed
+ Easy to pick up and put down. Good for short casual sessions
Neutral
= Missions are time-based. Every minute starts a new "wave", meaning the infinitely spawned enemies will be stronger. Your upgrade speed depends on kill speed. A fresh take, but creates problems with pacing
Cons
- Most enemies feel like one and the same
- Only six levels, and they feel very similar to each other
- Most tension was lost after early game. Most runs got either too easy or very hard depending on early upgrades
- The enemy spawn system means early upgrades have an outsized effect on runs. Higher damage = faster XP gain = faster upgrade gain
- Fixed 10+min run length leads to tedious challenges. Runs can be mind-numbingly easy, but final boss challenging. Fail? Don't want to retry
- Some background art, obstacles and enemies look too similar. This can cost you no-hit challenge runs
- Some weapons (esp. Toxic Cloud), make it even harder to see near yourself
Better pacing, enemy and level design would make this a classic. It's still decent fun for occasional short sessions, but starts quickly to feel like mowing the lawn.