Posted on: February 4, 2010

Zardus
验证所有者游戏: 432 评论: 5
If you disliked it years ago, give it another try!
I first got and played this game at some point in high school, when it first came out. At the time, I spent about 12 hours on it and my impression of it was overwhelmingly negative. My dude couldn't kill a fly (not for lack of trying), the combat was completely uncontrollable, and I found myself being unable to keep focus on the central plot because of the absolute insane amount of sidequests (if I remember correctly, I spent 10 hours in the first big city alone). That being said, I bought it on a whim here to give it a second chance. I don't know if it's cause I'm older and have more patience decomposing the character creation or if I'm able to focus better on the main plot while doing the side quests or if the various patches radically improved the playing experience, but I almost literally haven't stopped playing this game since GoG released it. I wake up, play Arcanum, go to bed, and repeat the process. It's been like that for a week now with a two-day break for a road trip. It's killing me! The game holds you in that well. The combat is still a problem, though I'm pretty sure I didn't know about the turn-based option (real-time is default) when I played it high school. Playing it turn-based makes it a lot more bearable, almost (but definitely not) to the point of being okay. What keeps it firmly in the realm of bad combat systems is that you can't control your party members *at all*. What this means is that combat will be one of two scenarios: either you're fighting easy dudes and your party will mop up or you're fighting moderate dudes who will gang up and kill your guys while you're helpless to advise with tactics or anything. Forget about chilling on the other side of a choke point and shooting spells or projectiles at the enemies to force them to charge through the gauntlet. What's going to happen is your entire party rushing through, getting surrounded, and slaughtered. And don't even try to think about retreat. Once you're in battle, it's to the death. Even if you try to run, your party's not gonna have anything to do with that. I think the best thing to do with this combat system is to have a party composed completely of tanks who can take the damage that you're going to get whether you plan otherwise or not. The balance is a lot better than I remembered it. I always play thieves and, in a true rarity for RPGs, was finally able to create a viable, successful thief character. Right now I have a techie (gunslinger) thief, which is working out great, and some time down the road I might do a playthrough with a mage-thief maybe. Or maybe some sort of super-evil dude for a change, or maybe a Gnomish mechanic, or maybe.... Despite the combat system, this game gets 5 stars from me. The rest of it is that good. The sheer amount of quests and ethical choices, the awesome plot, and the insanely customizable characters make playing this game an absolute necessity. Even with its flaws, I'd probably buy it at $50 today. At $6, it's almost criminally inexpensive!
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