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Anachronox

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4.5/5

( 155 Reviews )

4.5

155 Reviews

English
6.996.99
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Anachronox
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Welcome to Anachronox, an abandoned alien artificial planet at the centre of the universe, now home to lowlifes, thieves, and scoundrels. Here we join Sylvester "Sly Boots" Bucelli--a down on his luck PI--and a cast of 6 other unlikely heroes on their q...
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4.5/5

( 155 Reviews )

4.5

155 Reviews

{{ review.content.title }}
产品详细信息
2001, Ion Storm Inc., ESRB 评级: Teen...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 2 GB HDD...
Time to beat
28 hMain
31 h Main + Sides
43.5 h Completionist
32 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Welcome to Anachronox, an abandoned alien artificial planet at the centre of the universe, now home to lowlifes, thieves, and scoundrels. Here we join Sylvester "Sly Boots" Bucelli--a down on his luck PI--and a cast of 6 other unlikely heroes on their quest to discover who or what is trying to destroy the universe. They are the only ones that believe it is happening, and the only ones that can do something about it.

This title is a very unique game in many ways. The combination of jRPG style turn-based combat, extraordinary characters with their own personalities, an epic and brilliantly told story, colorful graphics, and absolutely hilarious humor is something very rare. You will travel through galaxies, explore bizarre planets, and journey through space and time. There are no easy choices in this game, no obvious, predictable events, no black and white characters. This complexity made the game well reviewed--it has showed up on PC Gamer's Top 100 PC Games list three times!--and will keep you fascinated and amazed for many hours.

Anachronox © Ion Storm LP, 2001

包含内容
手册 头像 概念图集
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
28 hMain
31 h Main + Sides
43.5 h Completionist
32 h All Styles
游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'2001-06-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1 GB
链接:
评分:
ESRB 评级: Teen (Mild Sexual Themes, Animated Violence)

游戏特性

语言
English
音频
文本
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最有用的评论

Posted on: November 29, 2012

Luk_333

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游戏: 309 评论: 4

We all decided we wanna be there when you get yourself killed!

This is it. My all time favorite game. The best videogame story I’ve encountered. I have completed over 220 games, I’ve went through Planescape: Torment, Psychonauts, The Longest Journey, Chrono Trigger, Final Fantasy 7&8, KOTOR, Fallout 1&2, the Legacy of Kain series, Mass Effect 1&2, Portal 1&2, Sanitarium, Syberia1&2, Vampire: The Masquerade – Bloodlines, Day of the Tentacle, Monkey Island 1-3, The Witcher, NOLF etc., but this right here is the gold standard for me. It manages to mix lots of humor and satire with drama and unexpected & underplayed moments of normalcy, sadness and regret. It makes you care for the characters, the world and even that NPC with one repeating line. One of my favorite aspects, criticized in the reviews at the time, is how slow the epic part of the story starts. You’re a loser, unsympathetic, incompetent, probably alcoholic detective that is scraping for a job on a half-dead dirty planet. You’re not saving anyone, not even yourself, but the first hours serve as a great initiation, a bonding experience that’s transforming you into a somehow normal citizen of Anachronox, one that knows its people, secrets, places and failures and is worried only for his paycheck and the quality of drinks. So when things will start to go crazy (and I mean CRAZY!), you‘ll be doubly surprised: as a player and as a normal inhabitant of Anachronox. While progressing through the game a lot of things will change, but most importantly the characters will change, grow, surprise you and sometimes bitterly disappoint you. But there’s much more to this game than the story. The music is outstanding and I still regularly listen to 6 of the tracks. It usually provides a counterpoint to the mostly humorous story, underlying a sense of sadness visible in every part of the world. The voice acting is top notch and the delivery of cutscenes is still superior to a lot of current AAA games. Technically speaking, because of the Quake 2 engine, the game doesn’t seem released in 2001 (Max Payne! Serious Sam! GTA3!), looking more like 1998-1999, but with a few tricks and a LOT of artistic sense, this is still an immensely beautiful and fascinating game to look at. While the only resemblance that the story has with JRPGs consists in its linearity, the gameplay is much more related to its Japanese source of inspiration: turn-based, action timer, special skills etc. I think it works quite well and is superior to its peers because of the great camera movement. The game has mostly no random encounters (I actually remember only one short area where random encounters happen) and very few zones where you need to fight enemies every time you need to pass through there. Fortunately there’s no grinding in the game and at some points you might even wish for more fighting, to test those cool new attacks. Oh, don’t play the game on Easy, because it will just transform the fighting into a series of impossible to lose cutscenes. :) The game is really easy even on normal, so if you’ve ever played a JRPG or Mass Effect on normal, select the Hard difficulty. I must say that the game is not flawless. You’ll encounter some frustrating moments, strange puzzle logic and technical limitations, but nothing that’s going to do much harm. I love this game. I love everything about it. It’s funny as hell, amazing, surprising, sad, beautiful, humane and full of heart. PS: The soundtrack is available as mp3 tracks in the game folder. Tested the game on Windows 7 x32 and Windows 8 CP x32 with an AMD Athlon II x2 250 and GeForce 460; everything seems to be working fine.


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Posted on: March 15, 2012

Zwarteziel

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游戏: 280 评论: 2

Both humorous and moving

I bought Anachronox a long time ago, in a whim. At first, I couldn't get really into it. I played it for a few hours, then got distracted by whatever interested me those days (probably pr0n). After discovering that a few extraordinary patches were made, I installed the game once more. This time, something 'clicked'. I honestly can't think of a game that had me laughing this hard for years, yet at other moments moving me quite profoundly. (No really, I had savegames with which I could show 'key-moments' to friends - they all were as amazed as I was! ...even though there was alcohol involved). Anyway, since then I've been checking regularly what Tom Hall is doing. Sadly, no other game like this has sprung from the man's undoubtedly brilliant mind. Tonight, I shall grab this version from GOG, shudder while the intro-music plays and lift my glass in salute. Tom, Ion Storm-guys: thanks for everything. (And hint: go the Kickstarter way like Brian Fargo did!)


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Posted on: April 4, 2012

farnicle

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游戏: 评论: 8

Great Story, Disappointing Gameplay

The story is the real highlight of this game, but don't expect much more than a good show as the gameplay is quite poor overall. In fact, someone has helpfully created a standalone movie out of the relevant cutscenes so you don't even have to bother playing it if all you want is the story. But why would you do a thing like that? Well, the first problem is the combat. There's nothing wrong in principle with japanese RPG style combat, but somehow the version of it in Anachronox is like watching paint dry. Literally hours of this very long game are spent pressing attack buttons, waiting for your next turn, then doing it again. By the time I was 80% of the way through the game I started to catch myself thinking "Oh no, not more combat", and at that point I gave up and watched the film. The second, less, problem is the adventure aspect of the game, which is also rather dull. Most of the game's puzzles involve running from place to place talking to people, but since there are no dialogue options (or when there are, they are usually inconsequential) this reduces the puzzle element to 'Go here, click on this person, go there, click on that person'. There are a few puzzles that break this trend, but they are few indeed and still not up to usual adventure game standards. While the dialogue is generally non-interactive, it is at least rather witty at times and I enjoyed it on the whole - again, the writing of this game is far and away its best feature. Sadly though, in the end good writing does not a good game make. I really wanted to stick it out to the end with Anachronox because I enjoyed the game world, the story, the characters and what they had to say. It takes a lot to make me skip the rest of a game like this, but the gameplay was like a chore. I'm not sure I'd recommend skipping the whole game in favour of the movie, but I'd certainly warn any prospective buyers that Anachronox has some serious flaws.


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Posted on: March 15, 2012

Werthead

游戏: 59 评论: 2

One of the best SF CRPGs ever made

Centuries in the future, the human race has begun exploring the Galaxy, using FTL technology developed by a long-dead alien race. These aliens used 'Senders', huge FTL-boosting machines, to transport spacecraft from system to system. At the heart of the Sender network is Sender One, a vast sphere in the middle of which floats the spherical city of Anachronox. The city is built in districts and levels that shift around randomly, reconfiguring like a spherical Rubik's Cube. Sylvester 'Sly' Boots is a private investigator who is down and out on his luck until a new case leads him on a planet-hopping quest which will have ramifications for the fate of the entire universe... Originally released in 2001, Anachronox was the third and final of the flagship launch titles produced by Ion Storm, following on from the appalling Daikatana and the sublime Deus Ex. A computer RPG, the game used the Quake II engine (then already dated due to the release of Quake III) and was critically lauded upon release. Commercially, it was a failure due to poor marketing, but the game became a cult hit and attracted a small but devoted fanbase who remain active to this day. It's hard to sum up Anachronox easily. It's a game with plenty of humour, but it's not a comedy. It's set in an SF milieu, but also features superpowers and magic. It was developed by an American studio but features a Japanese-style turn-based battle system (both Chrono Trigger and the Final Fantasy series are cited by the developers as major influences) and several minigames. This mixing and blending of genres makes it a unique game, not quite like anything else out there, but also contributed to its poor marketing and lack of strong sales. Most of Anachronox is played as more of an adventure game than anything else. You initially control Sly Boots and his AI assistant, Fatima. The game demonstrates its inventiveness and humour almost immediately: Fatima is an associate of Boots who has died, but her consciousness has been preserved as an AI system and placed inside a robot which floats around the environment and is a shaped like a large, metal arrow. Yes, in Anachronox your mouse pointer is a character. This is an awesome idea, and leads to some humourous moments as characters in the city of Anachronox start getting annoyed if you hover your mouse pointer over them, since this results in Fatima's robot body buzzing around them. "Er, hi there. Boffo ship you have here." "I SHALL KILL YOU...WITH DEATH!!!" This is actual dialogue in the game rather than me taking the mickey for once. In traditional RPG style, you soon accumulate a large number of companions, two of whom can accompany Sly at any one time. You can switch between these companion characters at will to take advantage of their special powers in combat, or their knowledge in conversations with NPCs. At several moments in the storyline, the game splits the team up and proceeds down several parallel paths simultaneously, with the game moving back and forth between the different characters and sub-teams to tell the story in full. In terms of format, this style of playing will be familiar from the two Knights of the Old Republic RPGs from BioWare and Obsidian, but Anachronox predates them by several years. One of the highlights of the game's design is that the characters' special powers and abilities in combat are based on their characterisation. For example, Grumpos, the grumpy old man character who reacts to any dialogue options with sarcasm or caustic remarks about how great things used to be, has a special attack that allows him to waffle on at extreme length about various tedious subjects to bore an enemy into a stupor. Combat is played out on a grid which allows characters to position themselves, attack or carry out healing or buffing in a manner familiar from Japanese RPGs. Combat is not a strong focus of the game, however, and a surprisingly small amount of game-time is spent fighting. Battles are also usually avoidable, with lurking enemies visible in the distance, allowing players to choose alternate routes. Combat is enjoyable, especially as its relative infrequency means it never becomes repetitive or tiresome. Something that Anachronox manages very well is tonal variation. The game has a lot of humour in it, but it also has some extremely dramatic scenes and elements of political satire and commentary as well. It moves between scenes of comedy, drama, tragedy, pathos and satire, and handles these transitions well thanks to some great writing, a fine ear for dialogue and the game's constant streak of inventiveness. The planet Democratus and its entire population joins the party, meaning that technically Anachronox is the only RPG in gaming history with 2 billion party-members. It's impossible to talk about Anachronox without mentioning it's most barmy story element. In one lengthy sub-quest, Sly and his team arrive on the planet Democratus, where the ideal of democracy and collective leadership is worshipped but in practice is rather unsatisfying, reduced to a tiny, self-sustaining elite being voted for by a mostly-sheep-like populace who vote on pointless subjects for the most spurious of reasons. The satire here is obvious, but also rather amusing. At the end of the quest, after Sly and his friends have saved the planet from being devoured by a swarm of space-insects, the rulers of Democratus decide to hold a planetary referendum to vote for a suitable reward. Sly and company flee rather than endure the planet's long-winded voting process. Later on in the game, whilst in a bar, the crew are rather bemused when the door opens and the entire planet floats into the room. The populace of Democratus voted to miniaturise the entire planet and join Sly's team. From this point on, the planet Democratus is a member of the player's party and can participate in battles (using a fearsome planetary defense network and its own gravitational field as weapons) as well as conversations. Sly can also seriously confuse and distract NPCs by just talking to them with a 7-foot-wide planet floating over his shoulder. Later on, after a confrontation with the supervillain Rictus (catchphrase: "I SHALL KILL YOU...WITH DEATH!!!"), our heroes are about to die inside Rictus' exploding ship so Democratus reinflates itself to its full size, scattering the party about the planet's surface (and tearing the ship apart and dumping its exploding engine core in a remote area). The party has to reconvene through a series of sub-quests, including a Quantum Leap-inspired quest set in a mountain village and another one where a down-on-his-luck alcoholic superhero regains his mojo by saving a young girl from death. This latter quest has no dialogue and plays out through music and the characters exchanging facial expressions. It is brilliant. Criticisms of Anachronox are mainly related to its age. It's an older game now, so players may find it fiddly to get it working on modern systems (this post may be helpful). The graphics have dated somewhat, though this means even people with bottom-of-the-line laptops should be able to play it with no problems. From a game design issue, the opening couple of hours on Anachronox features a lot of fetch-quests and running back and forth through a re-arranging landscape which can be occasionally frustrating. More seriously, the game ends on a titanic, never-resolved cliffhanger (Anachronox wasn't the first game in a planned series, but actually the first half of a storyline that was broken in half due to length). Surprisingly, the game's creators have not ruled out pursuing a sequel, so have never explained how the cliffhangers was going to be resolved (but have promised to do so if they can't get the sequel made by 2021 at the latest). But that should be no reason not to check out this barmy, inventive, hilarious, nicely-written and finely-characterised game.


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Posted on: December 11, 2012

Doesn't hold up

Some games just don't stand the test of time, and I think Anachronox is one [that doesn't]. I never played this back in the day, so was eager to finally fire it up. I stuck with it for a good portion of time, often feeling like I was slogging through portions of gameplay that were slow, uninteresting, and not fun at all. But no... I must continue! Unfortunately, I just ran out of enthusiasm. As others have said, the story is really great, as is all of the dialogue, weird characters, writing, etc. But the gameplay is just too antiquated, and the 3D graphics aren't as impressive as they may have been (?) at release, so it's not that exciting to look at. I guess I'd still recommend trying it out, but don't go in expecting an incredible game by 2012 + standards... as opposed to other older games that very much hold up in my mind (like Fallout, Tie-Fighter, etc). P.S. I am an old-school JRPG fan too, but was still bored with this system.


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