A decent survival horror experience.
At first I thought: This is really from Frictional Games? The makers of SOMA? Because the introduction is standard, the levels are initially thin and small, and it happens for a long time - "nothing". Only after two or three hours (of around 9) does it start to get interesting. Then the story picks up speed, the physics puzzles are sometimes really cool and the first few bastards enter the floor. If only briefly. It really gets going in the second half of the game, here Frictional is actually doing everything right.
The other, from my point of view very big problem, are the sometimes pitch-dark levels. Yes, there are matches. With a little brain you can find enough of them. But they only burn for a few seconds, maybe ten. In the meantime, the surrounding torches and candles have to be grazed quickly (but please also not too quickly, otherwise the match will go out). Not that it would be light then. The oil lamp? Burns a little longer when the tank is full, but it is not always available, not at all in the last quarter. You may have to drag along walls in order to find an exit someday with luck. In the pre-release version, the status of the light sources was saved arbitrarily or not at all.
Still: When the credits rolled through, I thought "good game". You can tell that the team has invested a lot of passion here. But it can't keep up with The Dark Descent or SOMA. Part of that is certainly due to the setting. Oh yes: The look is a mix of completely outdated (humanoids, outdoor areas) and very appealing (ancient underground systems, Ifrit). The sound, like the entire atmosphere, is perfect.
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