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Amnesia: A Machine For Pigs

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3.2/5

( 124 Reviews )

3.2

124 Reviews

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Amnesia: A Machine For Pigs
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 The Swine are Rising! In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for...
用户评论

3.2/5

( 124 Reviews )

3.2

124 Reviews

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产品详细信息
2013, The Chinese Room, ...
系统要求
Windows Vista / 7 / 8 / 10, High-range Intel Core i3 / AMD A6 CPU or equivalent, 2 GB RAM, Mid-range...
Time to beat
4 hMain
5 h Main + Sides
5.5 h Completionist
4.5 h All Styles
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介绍
不支持简体中文
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The Swine are Rising!
In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into the heart of darkness that lurks within us all.

The year is 1899
Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Step back into the horror
Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.

Think you understand fear? Think again.
A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.
  • Unique game created in collaboration between two independent game companies famous for exploring the outer reaches of what games can be. Fresh and new approach to the Amnesia world while staying true to its origins.
  • Unique physics interaction that has been developed and improved since 2005.
  • Exceptional artwork and environments that run on low system specifications.
  • The darkest, most horrific tale ever told in a videogame. Stunning soundtrack by award-winning composer Jessica Curry.
包含内容
手册 壁纸 概念图集 攻略
系统要求
最低系统配置要求:

Compatibility notice: Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Compatibility notice: Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
4 hMain
5 h Main + Sides
5.5 h Completionist
4.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
发行时间:
{{'2013-09-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.4 GB
链接:

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用户评论

Posted on: June 12, 2016

Gutsripper

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游戏: 598 评论: 1

Great atmosphere but too dark to see it

I loved the first one, I really did. And I also like this one, just not as much sadly. The story is great, the graphics are amazing and the atmosphere is just as good as the previous one in my opinion. Sadly, they took a lot of things from the first game out, things that made the game... a game instead of more of a walking simulator. - No more inventory, so the few "puzzles" there are where you need to get an item it won't be far away because you'll be carrying it all the way. - No more sanity. In the first game if you saw something weird or stood in the dark your mind would slowly go and it was a great effect and added to the game, well that's gone. They probably couldn't use the whole dark/light effect on your mind in this game because there's barely any light anyway. Which bering me to my next point. - No more tinderboxes or oil. In the first you had to be carefull with your lantern and matches. You needed light to stay sane sometime or to navigate easier but not this time. No more conserving oil which is probably best because the game is so bloody dark you'll be using your lantern about 95% of the time. In the previous game you could still kinda see in the dark once the characters eyes adjusted a bit. In this game it's just dark, constantly. Which is a real shame since the environments are actually beautifully made and designed. - Also no more health. You can get damage but this is one of those 'stand still for a second untill the screen goes back to normal and your health regenerates' kind of deals. So they took a lot out but kept some good parts, in the end you get a walking simulator with a horror element. It's still a good game, I liked it a lot, especially the ending. Like I said the story is great and the atmosphere is top notch. I'd recommend this to fans of the first but with a reminder not to expect too much.


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Posted on: July 29, 2024

A.G.B.

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游戏: 825 评论: 84

There's more here to love than to hate

In a number of ways this is a departure from the first. I think it was a wise decision instead of just giving us more of what they already knew for sure people wanted from them. It was basically the culmination of their gradual growth over the first two parts of Penumbra and I hear that the most recent entries in this series are more of that but this and Soma try something different and I really admire that. Also I do think that what they delivered here was legitimately quite compelling. This has by far the least awkward and borderline broken interaction with enemies up to this point. I appreciate that some feel that they're just not quite dangerous enough which is true a lot of the time. It's somewhat like in thief one with some of the smaller enemies. They're incredibly creepy and just based on that you do not want to get too close to them. You can outrun them if they do get close; it's going to take them a little while to hurt you all that much. Honestly dealing with enemies is by far my least favorite aspect of The Dark Descent. They’re impossible to flee if they do spot you, it can be really difficult to tell where they are before they discover you, and I have never been able to get the hiding mechanic to work properly. Overall the narrative is at least slightly over complicated and some will hate that by the end there's still unanswered questions, mystery and ambiguity; I thought it was perfect for this. Let's keep in mind that these are inspired by HP Lovecraft unreliable narrators and uncertainty as to whether something seemingly impossible did happen or if it was someone losing their grasp on reality is a major theme, and this is the best exploration of it of Frictional Games output by that point. I will definitely grant that the puzzles are a step down; there's way too little proper use of the amazing physics engine and I maintain that using the term puzzle about pretty much anything in this game is giving it too much credit - they’re “tasks”.


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Posted on: January 17, 2025

Rubikson

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游戏: 258 评论: 3

The Amnesia Devs did not make this one.

Ok story, fantasticly written, worst Amnesia Game.


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Posted on: May 4, 2025

GammaF88

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游戏: 105 评论: 16

Okay, but there are better options

Ultimately, AMFP just lacks much that I could recommend it for. Linux version ran well after turning Adaptive Vsync off. There's very little gameplay to speak of - puzzles are mostly "find the 1 thing I can interact with to continue", the levels are linear with little exploration, there's no real interaction with the monsters other than turning off your lamp and/or running away, and that's the entire game. It's successfully spooky earlier on, but there's so little danger the tension doesn't last. AMFP sometimes nails the feeling of being trapped in a massive, incomprehensible, terrible machine, but most of the time it just feels like crawling around a bunch of dark, repetitive rooms full of the same pipes, boxes, and clutter; there are a few standouts like the cathedral, but most places feel much like any other place. The slideshow-like conveyor belt sequence near the end felt particularly "video-gamey" and definitely did not have the desired effect so close to the finale. Audio, voice acting and dialogue are good, and the story is serviceable if a bit predictable, and it drags on after the midpoint reveal. I don't regret playing AMFP, but SOMA's better in every way - story, atmosphere and environmental design, actual decisions to make, at least *some* gameplay, and especially the philosophical questions and existential horror that stayed with me long after playing. AMFP, by contrast, is darkness, loud noises, gore, a story of monologues and notes, and not much more. Unlike SOMA, you can get the full experience of AMFP by watching a video, and that's really what kills it for me. Maybe worthwhile on sale for fans of Frictional's other games. Otherwise, probably just skip it.


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Posted on: September 17, 2013

Zelurstak

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游戏: 289 评论: 3

lackluster

Amnesia: A machine for Pigs is lacking in almost all fields compared to Dark Descent. For some reason the great sanity system has been ripped away, the all encompassing colour fog makes everything very flat and dull, level design is even more linear and boring than in DD, and the interesting clutter is missing, now almost everything that you can move is important to you in someway. And AAMFP relies much more on very, very used horror tropes than DD (children crying, singing and playing, self moving cradles etc). Yes, you could say same about DD, but it used them with much better way than a much more boring AAMFP. I think only the musical score was better in AAMFP than in DD and the game got a little better towards the end, but all in all AAMFP was a disappointment.


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