I don't get all the negative reviews...
I honestly prefer this game to Dark Descent. It is darker, more creepy and scary with deeper story and is really, really fucked up.
Sure, you don't have sanity meter or lantern oil as mechanics, but I only saw those as restrictions in Dark Descent. You shouldn't look at monsters or your sanity will drop and then you have to waste oil to restore it. None of those restrictions here. It's kinda lame that they removed all kinds of item pickups here (no laudanum, your health regenerates about 10 seconds after taking damage...). I see it as good that you actually have to carry the items you need to progress by picking them up, not by sticking them in your inventory. Where others see these as "stripped features", I see them as more immersion and less restriction.
[SPOILERS AHEAD]
The game itself is just as scary as Dark Descent, if not more. The story is more mysterious and non-linear, your character develops through it as he remembers more about who he was and what he has done. I thought this game ended when Mandus activated the machine and that it had the same linear story as Dark Descent, but that was only half of the game.
What gave me the most impression about this game is that it is in a darker and more twisted setting. Prepare to see extremely fucked up scenes throughout the game. It is really what I expect from a horror game and they did it well.
The enemies were terrifying, even though most of them were recycled from Dark Descent. You have the usual pig, a kind of brute pig that one-shots you, a water monster that you don't really fight in the water, and the most terrifying - the Tesla, which fades in and out of existence, teleports around and is totally awesome. If you thought this game was less terrifying than Dark Descent, think again. Maybe there are not that many jumpscares, but the chases and definitely scarier.
It is really not right to compare it to Dark Descent though, since it is not even a sequel. All you who expect a sequel go complain about Justine.
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