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Alwa's Awakening

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3.7/5

( 55 Reviews )

3.7

55 Reviews

English & 7 更多
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Alwa's Awakening
介绍
使用你的魔杖,在一个相互关联的巨大世界中展开旅程,你会在那里解决谜题、与敌人战斗并击败头目,帮助解放 Alwa 的国土。在这款既充满挑战,又引人入胜的 8 位机风格的冒险游戏中,利用你的平台跳跃技能,探索并揭开秘密吧。 《Alwa's Awakening》是一款尝试尽量接近真正的 8 位机外观的游戏,它具有可爱的像素风画面,音轨充满了动听的芯片音乐,魅力十足,会把你带回到红白机的时代。操控轻松易懂,游戏很好上手,但要精通可不容易,就像过去的游戏一样! - 充满挑战性的全新红白机风格冒险游戏 - 使用魔杖解决谜题并击败敌人 - 找到并解锁升级道具来升级你的物品和能力 - 在采用真正的“银河...
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用户评论

3.7/5

( 55 Reviews )

3.7

55 Reviews

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产品详细信息
2017, Elden Pixels, ...
系统要求
Windows 7/8/10, 2.1 GHz Dual Core, 2 GB RAM, Intel HD Graphics, Version 9.0, 280 MB available space...
DLC
Alwa's Awakening The 8-Bit Edition
Time to beat
7 hMain
9.5 h Main + Sides
10 h Completionist
9 h All Styles
介绍
使用你的魔杖,在一个相互关联的巨大世界中展开旅程,你会在那里解决谜题、与敌人战斗并击败头目,帮助解放 Alwa 的国土。在这款既充满挑战,又引人入胜的 8 位机风格的冒险游戏中,利用你的平台跳跃技能,探索并揭开秘密吧。

《Alwa's Awakening》是一款尝试尽量接近真正的 8 位机外观的游戏,它具有可爱的像素风画面,音轨充满了动听的芯片音乐,魅力十足,会把你带回到红白机的时代。操控轻松易懂,游戏很好上手,但要精通可不容易,就像过去的游戏一样!

- 充满挑战性的全新红白机风格冒险游戏
- 使用魔杖解决谜题并击败敌人
- 找到并解锁升级道具来升级你的物品和能力
- 在采用真正的“银河恶魔城”风格的游戏中,探索相互关联的大型地图
- 聆听全新的 8 位机风格原声带,有超过 25 首全新原创曲目

© Elden Pixels 2017

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7 hMain
9.5 h Main + Sides
10 h Completionist
9 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2017-02-03T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
104 MB
链接:

游戏特性

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用户评论

Posted on: August 23, 2024

mnietek

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游戏: 549 评论: 80

A bit of charm. Just a bit.

For reference - I'm almost 50 and I've already played quite a lot of platformers. Back in the 80s and 90s. If this game was released back in the 90s for Amiga... maybe it'd have its place. Now... it feels like playing on nostalgia by doing pseudo-8-bit tunes and low-res graphics (like most of those "indie" titles do). As generic as it can be. Maybe it has some appeal to younger people who want to "try some classic platforming but without all the hassle with actually playing classic platformers". Maybe. For me it was interesting for the first 10-15 screens. Just to see what is gonna happen next. Nothing much happened next. So that's that.


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Posted on: June 10, 2025

_xeno

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游戏: 362 评论: 16

not great

it seems the devs wanted to make the game difficult for the sake of retro-difficulty, but forgot to make it fun in the process. backtracking is tedious, as the game is very slow. the main thing killing the fun was how it is never clear whether the roadblock you run against is lack of skill or a missing ability. i beat the first boss and wasn't sure where to go next, as apparently the first gained ability is not the only one focusing on how you get to higher places. other games that focus on ability make it clear, and backtracking can even be fun (look at dark souls). alwa's awakening just makes it a boring chore. i only played about an hour but i'm already burnt out and annoyed. not a great sign.


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Posted on: November 30, 2023

wilkan

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游戏: 509 评论: 157

Good Assets, Lame Gameplay

NOT RECOMMENDED. It simply is not fun It is too difficulty-padded to have any simple appeal. A common player should watch a playthrough instead for max enjoyment of this product. Your main gameplay content is watching your death counter go up i.e. you get nothing. The game is 5 to 8 hours long and the side content is collectables. It is a Unity game. You would think using an existing engine would enable more time spent on making content other than challenge screens and you would be WRONG. The gameplay does not change that much from the start to end. The levels are boring and even when you are moving to the right direction, it feels wrong. As most of the game is about artificially difficult platforming, it is a drag to move around, a feature made worse by the back-tracking-intensive level design. The challenge posed by the game is made worse by how slow you move and the angled projectiles and enemy approaches. There is no practical way to block projectiles in most situations. There is no sense of progress or achievement. (BTW, no achievements in the GOG version and the one in the Steam version are milestone and collectable related, nothing too exciting.) The quality of life features of modern game design are not there. If you miss a piece of information, you will never get to re-discover without starting the game from the scratch. The lack of those features reduces the fun factor. You are better of playing other games with such features. Of the same genre, I recommend Castlevania: The Lecarde Chronicles 1 and 2. They are free fan games.


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Posted on: October 8, 2021

Jorge3596

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游戏: 320 评论: 26

Good simple game.

It can definetly pass as a Nintendo game from the late 80s. It´s extremely well done on it´s own simplicity. The only thing that made me wanna quit was that I couldn´t see items on the map for later collection, backtracking gone wrong. But then I remembered there was an "assist mode" back in the main menu and there you get that option and some useful others. Haven´t had a cheap death yet, most of them have been my own fault. So far the game is fair. One thing to mention is that this game doesn´t really keep me entertained for too long. Maybe cause it feels kinda slow comapred to others (which is also part of it´s 80s style I guess). Usually I just play for around 30 min, die a couple of times and leave it for another day. I´m gonna finish it for sure, but maybe it´ll take some weeks. If you like metroidvanias and retro gaming, this is for you.


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Posted on: August 6, 2021

CalamitousIntent

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游戏: 745 评论: 2

Nostalgia-tripping done right.

Alwa's Awakening hearkens to the glory days of NES platformers. The controls are tight, the puzzles are challenging but accessible, and the gameplay is tough but (mostly) not frustrating. It's like I got a whole new top-tier NES game, made modern. The (minor) criticisms are that the music is great, but a little same-y from location to location, and the story is paper-thin. The ending is a little mysterious but doesn't explain much (but hints at a 16-bit sequel). Overall, though, I would unreservedly recommend this game to anyone who's ever enjoyed an old-school fighting puzzle platformer.


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