The atmosphere and mechanic feels a lot like Shantae on GBC, but this is so much better. What's great about this game is it follows the recipe of a Metroidvania game: 2D, exploration, ability upgrades, hardcore battling and nostalgic graphics/music. If you like one of these games, chances are you will like this one as well, a lot: Shovel Knight, Hollow Knight, Guacamelee, Shantae.
Now the cons.
The ending feels a bit rushed. Reading random posts on the Internet by the devs leads to the fact that they're basically a four-people team, working as their part-time job to create this game, for two years. They didn't have time to make a long and epic ending so that's what we got. I haven't played Alwa's Legacy yet but I wish they address it and make perfect sense out of it.
There are so many fake walls here and there, but not the most of them have a purpose. In fact, I think a well polished Metroidvania shouldn't have a useless object on the stage. If there's a boulder there, it'd better can be turned and drops a coin in front of you.
And this one shouldn't be considered as a spoiler but, of the three magics you possess, one of them never received an upgrade. Imagine your hat got one, your armour got one but never did your shoes. Weird. Not to mention that there are some pit flames of the width of the screen, you would imagine that someday you could ride on your third magic and travel to the other side but no, they did it the lazy way.
And some collectable artifacts does nothing. Full stop.
And there's a not-so-hidden area who has no place on the world map, if I were to nit-pick the game.
The greatest grudge is that you could be trapped in a room in Stone Cellar due to lack of traveling ability. Guess I shouldn't be there so early. But it doesn't lock you in. Load the game and all is fine again. No progression lost.
Overall this is an excellent indie game for a very reasonable price. I would rather play it twice than some $60 AAA title. Absolutely fun experience.
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