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Aliens Versus Predator Classic 2000 features the Colonial Marine, Alien and Predator Campaigns and the frenetic single-player Skirmish mode from the original title: Alien Versus Predator Gold Edition, which was released to massive acclaim in 2000.
Alie...
Aliens Versus Predator Classic 2000 features the Colonial Marine, Alien and Predator Campaigns and the frenetic single-player Skirmish mode from the original title: Alien Versus Predator Gold Edition, which was released to massive acclaim in 2000.
Alien Versus Predator Classic 2000 has been updated to run on modern PCs and laptops using DirectX 9.0c and includes support for Xbox 360 Controller for Windows.
The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.
The game supports Cross-play online multiplayer allowing GOG and Steam users to battle on one server.
Three campaigns: Colonial Marine, Alien and Predator
Includes all the levels from the original AvP Gold Edition plus the Millennium Expansion Pack
Skirmish mode against infinite Alien hordes
Bonus Episodes
Unique abilities, weapons and equipment for each species
Scale walls and elevator shafts as an Alien with frightening speed as you attack and devour your victims
Stalk your prey as the deadly Predator using wrist blades, shoulder cannons and stealth mode
Lock and load as a Colonial Marine using motion trackers, grenade launchers and flame-throwers to exterminate your foes
+Cool nostalgia playing after having seen some of the movies (Alien, Aliens, Predator 1)
+Nice graphics for the time
+Great campaign
+Good unit variety
+Great, well-implemented classes (Colonial Marine, Alien, Predator)
+Great audio
~The game is very scary (may be good or bad depending on your personality)
-No saving, if you are headbitten by an Alien as a Marine it's over, you have to restart the mission
I loved this game when I was a kid. Unfortunately, it's not as good as I remember.
The bad: The graphics, the story, the controls, the gameplay, the movement, etc...
The good: Playing as the marine is actually pretty scary at times.
Conclusion: It's an interesting trip down memory lane, but that's about it. I gave this game 2 stars (instead of 1) for the nostalgia factor.
I like the general atmosphere of this game but the idea to progress further in the episodes only through Director`s Cut difficulty mode is plain bad. That mode makes AVP a soulslike.
Fun game that runs well. Some frustrating level designs can make it really easy to get lost, but the main problems are just the way games were made back in 1999.
As much as people complain about handholding, running in circles for 30 minutes through identical looking rooms while trying to find a wheel to turn really isn't fun. Even saying that I'm still looking forward to trying the Predator and Alien campaigns.
There are few things that I remember from my childhood more fondly than reading AvP comics and my overall obsession with movie franchises that inspired this game. Naturally, because of this, I never missed an opportunity to play any Alien or Predator games that I could find, although the 1999 AvP somehow always slipped my grasp. Sadly however, despite being really excited to finally give this a shot, a brutal reality check hit me in the face faster than a leaping facehugger.
The first major strike against the game for me, is that everything is just too damn dark. Clearly the developers were aiming to replicate the mood of the films, but in this case I feel like they went into such an extreme that it actively hinders player's progress rather than being a mere mood-setter. The night vision mode is supposed to be a solution to this but even that is hampered by even the faintest light source, which immediately flares up the entire screen and blocks your vision anyway. The only balanced option available are the light flares, however, the area that they can illuminate is limited and you can only pop about 5 of them before having to wait for a cooldown.
The second problem is the level design. I tried each of the three available campaigns, and the furthest that I ever got was the third mission of the Marine campaign, because it was the only one where I was able to figure out where to go before I lost my patience. Being lost so often sapped any enjoyment out of the game for me pretty rapidly, and the problem was further exacerbated by constantly respawning enemies that drained my resources until I could either figure out how to progress or die. It pains me because normally I'm very open minded about old games, and dated visuals or mechanics rarely ever bother me to the point where I would stop playing. But I feel like AvP is simply not a very well designed game, and it was definitely a huge disappointment to me, after so many years of hearing good things about it.