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Alder's Blood: Definitive Edition

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3.5/5

( 23 Reviews )

3.5

23 Reviews

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Alder's Blood: Definitive Edition
介绍
You can download a free prologue for Alder's Blood here DEFINITIVE UPDATE 3 new enemy types. Prepare to fight swarms of feral bats, witches of the wood, and elder vampires. 30 new weapons with unique abilities to add to your arsenal. Overwatch added to ease up your ambushes. Snipe any foes runn...
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用户评论

3.5/5

( 23 Reviews )

3.5

23 Reviews

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产品详细信息
2020, Shockwork Games, ...
系统要求
Windows 7 / 8 / 10, 1.0 GHz, 2 GB RAM, GeForce 8800GTX with 512MB of memory or equivalent, Version 9...
Time to beat
18.5 hMain
36 h Main + Sides
41.5 h Completionist
33.5 h All Styles
介绍


You can download a free prologue for Alder's Blood here



DEFINITIVE UPDATE

  • 3 new enemy types. Prepare to fight swarms of feral bats, witches of the wood, and elder vampires.
  • 30 new weapons with unique abilities to add to your arsenal.
  • Overwatch added to ease up your ambushes. Snipe any foes running into your range.
  • Tug of war mechanics. Push a beast into a trap or pull it into the range of ally's overwatch.
  • Rebalance of corruption system. Cursed weapons and items give you immense power but at a cost of slowly losing yourself.
  • New questline: uncover dark secrets of House Blackwell.
  • New hunter skin - hunt in style.

FEATURES

  • Twisted, Lovecraftian atmosphere
  • Complex tactical combat
  • Rich lore and RPG mechanics
  • Diverse crafting: weapons, charms, equipment and usables.
  • Squad based strategy
  • Over 70 missions
  • Clan management
  • Over 10h of gameplay of main-story
  • Over 40h of gameplay if including side-quests.
  • Huge world to explore
  • Unique mechanic: smell and scent




SUMMARY

▏ God is dead, and it was us - who killed him.
Without God - the world became twisted and has fallen into chaos. Malevolent essense bleeding from his dead carcass, gives birth to inhuman abominations that roam the land - hunting and devouring anything human.〞

▏ But the God’s death has also sprouted new kind of life: The Hunters.
They look like humans, but they are not. They are so much less, and so much more. The meaning of their life is to vanquish the ever growing Darkness and to protect humanity - at all cost.

▏ Each clan of Hunters has their Chief. You play as one of them. As the Chief - you manage your clan’s camping, shifts, equipment, resources, crafting, trading, travels and most important - the Hunt.



▏ Hunts are main source of field experience for Hunters under your lead, and reward for a successful Hunt - your funding. Extremely difficult and dangerous, as the spawns of Darkness takes various shapes - each one more deadlier than the other.

▏ On a Hunt, there is no place for blind bravery or brute force - those will only lead to your end. Instead, the key tactics are stealth, paying attention from where the wind blows, traps, ambushes and swift, accurate strikes. There is no room for mistakes and each - is being paid with life and blood.

▏ Only carefully threading your actions, strategies and wise management of your scarce resources - does give you a chance of survival.



Then something happened.
An old friend, but with a stranger’s face.
Blind eyes, that saw something they weren't supposed to.
Silence, replaced by whispers.
Whispers, replaced by screams.

And the curtain of this wounded world
...is about to fall.
所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
18.5 hMain
36 h Main + Sides
41.5 h Completionist
33.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2020-04-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
479 MB
链接:

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最有用的评论

Posted on: April 12, 2020

demonbreather

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游戏: 46 评论: 11

6hr Impressions

I could eventually really enjoy this, but not in its current state. It runs fine, but really needs a few quality of life features like tooltips (please guys, just plaster everything with tooltips and comparison windows, and add an option in the menu to disable them for more experienced players). I'm also not a fan of the way corruption is playing out. Frankly, I don't really enjoy the idea of just churning through dozens of dudes over the course of a campaign. I'd much rather have some characters I care for that will be along for the whole duration if I play well. You can change their voice and appearance, give them different portraits, but why bother, when every monster they kill brings them one step closer to being inevitably recycled. Knowing every soldier is doomed from the start makes me not care, makes me not want to invest any of my personal time or in-game resources into improving them, and it just seems like corruption will be the largest source of frustration for me. I just picture my campaign focusing entirely on stealth while skipping as many "kill all enemies" missions as you can get away with. So, stealth chess with stink lines, spending money on nothing except food. I don't mind supporting the team, AB is a cool idea, especially if your interests include some blend of Darkest Dungeon, XCOM, Bloodborne and the old pen and paper RPG Deadlands, but after 6 hours of play, I'm probably going to put it down and wait a few months to see what kind of improvements will be made over time.


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Posted on: May 5, 2020

dnich1123

游戏: 105 评论: 1

This game seems to be misunderstood...

I'm rather enjoying this game. To me, its somewhat reminiscent of Banner Saga and Darkest Dungeon if they made a Deadlands game. Its definitely an Indie game, so don't expect something super polished, but it's a refreshing concept and I think the execution is sound. That being said, I don't know how many people will read this, but I feel like it's only fair to the devs to point this out. The comments you see about burning through "dozens of characters" and "knowing every soldier is doomed from the start" are misleading. It's entirely possible to play the game and not lose any characters (there's actually an achievement for it.) There are mechanics that you can use in dire circumstances that do have long-term negative effects on your characters, but the game makes it very clear that you should only use these in emergencies. Also, in missions where you're not required to kill things or only to kill certain things, murdering all the enemies on the screen will also lead to corruption. The game is a STEALTH RPG, and is meant to be played slowly and cautiously. Bottom line, don't let the reviews deter you from this game. If it looks interesting, try the prologue (its free.) Wait for it to go on sale if you're still on the fence. Regardless, it's definitely worth trying out if you like turn-based, tactical RPGs set in darker/post-apocalyptic settings.


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Posted on: April 11, 2020

AmonAnon

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游戏: 293 评论: 4

Great Potential

There are still a few bugs, which are more or less disturbing. But it has a great potential and an interesting premise. It is a post-apocalyptic steampunk setting and the art design seems to scream "I loved Darkest Dungeon" - which made me very curious. I don't regret buying it and recommend it to everyone who loves to play an X-Com/Phantom-Doctrine-Style Game in a Darkest Dungeon optic and a grim atmosphere!


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Posted on: April 12, 2020

GerardDG

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游戏: 236 评论: 54

Hate randomness and timers

I admire what Alder's Blood is going for and I hope to see more from this dev. To be clear, Alder's Blood does not offer the worst examples of randomness and timers I've seen. But to me, they are without a doubt the worst elements of Xcom-like turn based squad management games. Others have already completely destroyed this concept for me. Dealing with dice rolls and arbitrary time restrictions is not strategy! Timers and random chance are a fake way to create engagement, for those that have no better ideas on how to make their gameplay in depth or interesting. This is not to single out Alder's Blood, I understand that these are genre conventions. But games like Mechanicus and Hard West offer much more interesting alternatives to random damage. And titles like Sanctus Reach or Templar Battleforce generally spam more enemies at you instead of imposing timers (though I still dislike timed reinforcments, I do prefer this solution over other penalties or a simple fail state). My issues with the genre aside, Alder's Blood can have a frustrating interface. Enemy detection for instance requires constant mousing over instead of simply showing. Trying to select another hunter will sometimes cause the selected hunter to walk to his ally instead, depleting his stamina and paralyzing him for the next turn. Trying to activate objectives from afar causes your character to walk over, which is a problem if you're not sure if your character is adjacent to the objective or not. Especially combined with the aforementioned enemy detection issues, this can cause your hero to start walking, get exposed and get killed. Instead of activating the objective safely, as you thought he was going to do. Someone less frustrated by similar issues in previous games in the same genre would have enjoyed this game more. As it stands, 3/5 is all I can give this.


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Posted on: June 17, 2022

Mikeavelli

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游戏: 110 评论: 3

Finished game. Meh.

The atmosphere and writing is great, but gameplay is a muddled mess. Game contains a ton of options for engaging in combat, and then actively discourages you from engaging in combat by having no rewards for doing so, making your Hunters very fragile, making stealth an overpowered option, and slowly corrupting your Hunters if you do decide to kill enemies. As a result the best way to play the game is to... Not play the game. Get a single hunter with high stamina and movement + low scent, and just run past all of the enemies on every map. You can beat the whole game like this. You get a lot of people frustrated with playing the game like a normal X-Com clone for obvious reasons; the game mechancis punish you for doing that. But playing the intended way is just a complete waste of game mechanics. Anyways, story good, would have liked to read it as a novel. Medicore as a video game.


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