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It is the year 2227, and the gigantic interstellar factory ship, Toronto, cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttlecraft, the pilot, Tom Driscoll, unavoidably crash lands. Against all ex...
It is the year 2227, and the gigantic interstellar factory ship, Toronto, cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttlecraft, the pilot, Tom Driscoll, unavoidably crash lands. Against all expectations, he survives to discover his craft has landed in a world rich in flora and fauna, and inhabited by intelligent beings. How could the data on the planet of Albion have been so wrong?
Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises in this turn-based, tactical RPG. Experience its vast beauty and strange cultures… but beware of its many hidden dangers! You, and the companions you acquire on your journey, will experience countless adventures together and your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly put to the test. But most importantly, your resolve in battle will determine not only your own fate, but that of the entire world.
Role-playing adventure with an engaging storyline and interactive dialogue
Turn-based, tactical combat
User-friendly and intuitive interface and navigation
20 years on from playing this game, it popped back into my head and I imediately searched for it, and apon finding it here, felt compelled to write a review.
That's how good and how memorable this game is. Give it a go for the story alone.
If you've never played it, don't be deterred by its old graphics, Albion is for sure a classic RPG that is quintessential of dungeon crawlers from the early-mid 90s. It has a very engaging story and plot, and unlike many modern rpgs that give you too many quests to tick off your list, Albion restricts you pretty much to one main quest, which actually works better to give you a rich, story driven gameplay experience.
Filled with amazing and diverse environments on an alien world, it's still the best game I've played that manages to mesh the science fiction and fantasy genres in an interesting and cool way. I first played this game around the time it came out in the 90s when I was a young kid, so needless to say, I was terrible at it and didn't actually finish it until several years later. It has elements of most rpg games: you will encounter multiple characters whom will join your party, use various weapons and armour, magic casting, etc. The combat is a simple turned based process which can make for some challenging gameplay at times, furthermore, to a new player it can be a difficult and sometimes unforgiving experience overall, which is typical of a game made in its time.
The graphics are fabulous in that they have a classic 90s style with lots of great sprite work. The gameplay perspective alternates between two types as the player progresses, a top down and a first person view, the latter however is VERY outdated.
Given its age, this game obviously has a number of issues that make it quite inconvenient to play at times, in contrast to what we're used to with more modern rpg games. The first issue that I find most frustrating is the lack of an auto save option, because I've had a couple game crashes, so I had to switch back to being in the 90s and habitually saving. The aforementioned first person dungeon crawls, while I can't say are unplayable, can be a little nauseating to turn around in or navigate through, but you'll probably get used to it.
I first played a demo of Albion back in 1994. I only got to play it briefly, but apparently it made an impression on me, because I remembered the title and the premise 25 years later. Finally, I remembered it again the other day and decided to give it another try.
I'm so glad I did. The game has held up remarkably well over the past few decades. This is likely due to the loving detail and creativity with which Blue Byte crafted the game's world, story, and characters. I've never played any game quite like it; its unique design decisions, such as the hybrid 1st person / top-down perspective, and the richly detailed and immersive hybrid fantasy/sci-fi world, made it a pioneer in its time, and make it an enjoyable, unique gem with remarkable staying power today.
If you want to be surprisingly swept up and immersed in a 25 year old game that makes you feel like you've really crash landed on an alien world, give Albion a try. You'll be glad you did.
I played this game when it was first out, and was stunned. To this day I'll occasionally bring it out and re-run it.
The storyline was quite simply immersive and detailed, drawing your in and suspending disbelief.
Like a good book, you pick this up and (as long as you aren't put off by the dated controls and graphics, which come with the territory of its age) will not be able to put it down at the end of the day.
I remember playing this as a young'un. It was the 'missing' third part of the amberstar trilogy. After Thalion went the third episode of the trilogy just never seemed to come. Then this appeared out of no where. The name was different but oh the gameplay was so similar to the other two it was clear what was behind it. Still holds up ok despite its age. I only wish GOG would get amberstar and the English version of ambermoon (which was only released in German, however there is a free English amiga version somewhere but would pay for it to be released ready to play somewhere.) released on here, immediate buys from me. I saw on one persons low review on how hard it was to get money, well thats what these games where like, you had to play, but if you where clever or just lucky enough certain things would happen.