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Akalabeth: World of Doom

已在库内

3.3/5

( 80 Reviews )

3.3

80 Reviews

English
免费
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DRM FREE. 无需激活或联网验证即可开始游玩。
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Akalabeth: World of Doom
介绍
'Tis said that long ago peace and tranquility covered the lands. Food and drink flowed freely, man and beast lived in peace, gold and silver abounded – it was the Golden Age of Akalabeth. Mondain, second born of Wolfgang, a great king of old, wished to gain his brother's inheritance and so he used...
用户评论

3.3/5

( 80 Reviews )

3.3

80 Reviews

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产品详细信息
1980, Richard Garriot, ...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
2 hMain
3 h Main + Sides
4.5 h Completionist
2.5 h All Styles
介绍
'Tis said that long ago peace and tranquility covered the lands. Food and drink flowed freely, man and beast lived in peace, gold and silver abounded – it was the Golden Age of Akalabeth.

Mondain, second born of Wolfgang, a great king of old, wished to gain his brother's inheritance and so he used his great powers for evil, creating deep dungeons guarded by daemons and Balrogs. Now blood flowed freely in Akalabeth, and foul creatures soon came to roam near the surface. Mondain cast such sickness and pestilence upon Akalabeth, that both man and beast lived in constant fear. Thus was the Dark Age of Akalabeth.

There arose from the land a man, pure and just, to battle the Dark Lord. British, Champion of the White Light, did battle with Mondain deep within the labyrinth of dungeons, eventually driving him from Akalabeth forever. British of the White Light was proclaimed Lord British, Protector of Akalabeth. Alas, much damage had been suffered unto the lands. The Revival of Akalabest has begun.

'Tis thy duty to rid Akalabeth of the foul creatures which infest it, whilst trying to stay alive!

  • Developed in 1979, Akalabeth is the first game made by the legendary creator of the Ultima Series, Richard Garriot. 
  • Designed by the teenage Garriot in Applesoft BASIC for the Apple II, Akalabeth is one of the earliest known examples of a computer role-playing game, and is considered by many to be "Ultima 0." 
  • Featuring 10 different monsters, procedurally generated dungeon crawling, and wire frame 3D graphics, Akalabeth was highly advanced for its time and is still widely regarded as one of the most historically significant RPGs ever created. 
包含内容
手册 壁纸 Akalabeth 1998 (Windows) Akalabeth 1998 (Mac) Akalabeth 1998 (Linux)
系统要求
最低系统配置要求:

此游戏依靠DOSBox运行。
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This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.

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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
2 hMain
3 h Main + Sides
4.5 h Completionist
2.5 h All Styles
游戏详情
操作系统:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.11+)
发行时间:
{{'1980-01-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
15 MB
链接:

游戏特性

语言
English
音频
文本
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
  2. This is the best version of this game you can buy on any PC platform.
  3. We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Changelog (13 November 2024)
  • Validated stability
  • Verified compatibility with Windows 10 and 11
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用户评论

Posted on: October 10, 2022

JMayer70

验证所有者

游戏: 504 评论: 211

As a historical artifact, interesting,

but as a game. Just utter kack! That's about all there is to say. I would have been 9 or 10 when this was released, it would have astounded me then. But 42 years changes a lot of expectations. So barely 60 seconds of playing this was more than enough for me. At least you are not paying for it. Just take it as a gaming history lesson!


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Posted on: December 9, 2024

aerierb

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游戏: 347 评论: 19

Historically significant

Akalabeth or Ultima 0 is one of the earliest examples of a role playing video game, just for that is worth checking out. Like many games that are more than 3 decades old it can look "unplayable" until you learn about its quirks, some of them due to limitations, some of them due to decisions made while treading new ground. And once you "get it", you realize is a fairly short and simple game with charming mechanics from way back then, monsters that flee in order to recover, hp increase instead of experience/leveling, insta death the moment you don't have any food, a copy paste world and thankfully for those who don't want to grind, a game breaking mechanic. It's a quite limited game for obvious reasons so under that lens you can forgive almost everything, only real gripes were how easily you can die right at the start without even getting to explore around (makes the game look unplayable) and getting stuck in a dungeon due to secret doors and not being able to find stairs with ease (makes the game look broken) -1 because I can't really recommend this and -1 because of the issues


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Posted on: September 16, 2025

Dehds

验证所有者

游戏: 208 评论: 5

An Ancient World of Pain

This is the oldest game I've seen officially available and was quite curious to try a game that's two decades older than me. At first it was pretty rough - the food mechanic (i.e. actions available, which includes every single step) and it was easy to get lost, since the whole place is just white lines that form corridors and there's no map, so you have to remember your pathing. The combat was actually fair. The early monsters were easy to tackle and there was a normal difficulty curve. However, I didn't go through the whole "normal" journey, because after getting lost a few dozen times I decided to research how the game works and discovered that there's a pretty easy way to become overpowered as a wizard, which resulted in beating the game without further assistance afterward. It was a unique experience to play something as old and see where some games have evolved from, but it should still be approached with the understanding that it's a game older than half the current human population.


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Posted on: March 9, 2019

GodLord

验证所有者

游戏: 199 评论: 1

Grat old game

back then it was really good game, now its terrible, when u forgot about games like this one, and u want to come back to see how you started (into games) it will makes you bored… its good but still its kinda first step of the video games so...


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Posted on: August 28, 2022

A bit messy

The GOG release of this classic doesn't really do it justice in my opinion. The original version (I guess a close resemblance of the 1980 release) lacks sound, the impressive title screen and a functional questing system. The quest system not functioning correctly makes the game incompletable and needs fixing ASAP. There is however a 1998 version that comes with the purchase. Yes, the horrible quest bug is fixed and sound effects, even music is present. Still no impressive title card. But what is missing is the randomly generated overworld and dungeons, this takes away a very key aspect of the game. You can choose a seed for the overworld and dungeons with the lucky number, but some of the seeds are very awkward, forcing the use of a magic amulet to get to lower floors. Although the save feature is a god save (it's Q by the way, it's not speciified in the Introduction). Overall the game is playable, but has just been messily ported with both versions containing bugs that either break the game outright or sacrifice an integral part of the game. Since it is quite fun and proves to be a good time waster and considering it's a 1980 game, it's truly revolutionary, just needs the bugs fixing and it could be great.


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