Quality of Life features missing
The game is a reasonable attempt at a "ship combat and trading" game. What irks me are quality of life issues. For example, you find yourself cruising between ports at various distances. You can try and carry fuel for "cruise" mode to go quickly between them, or plod along at your regular speed. But you go through fuel so fast, that to carry enough to be worth using cruise mode for more than escaping (more on that later), you'd have no space for anything else. You can accelerate the game up to 10x speed, but to be useful, you'd need 20x speed to avoid the headaches.
Then there's the pirates that spring out of nowhere, everywhere, including forces much stronger than you. There's almost as many pirates willing to engage you as there are vessels that don't want to engage you. If you take down the pirates, they get stronger, so you are disincentivized to do so.
In combat, there are "riders" that are supposed to be little fighters, except they are so overpowered that a force that carries them can take out a far superior force, just by forcing you to spend all your effort trying to forcus on them -- except you can't select your own targets, it's whatever targets the computer picks for you.
Hey, maybe we should target the riders trying to flank us before they can. Nah, we should totally aim for that half-dead gunship that could barely touch us even if it was at full power.
As others have said, quests tend to be "go fetch", and the plot is thin at best, really barely enough to give an excuse for the fetch quest. Yes, some quests are "fetch this enemy and sink their ship.
Reasonable, but nothing astounding. Add quality of life features to make the game less irritating and I'd add a star.