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Multiplayer notice: Currently, the multiplayer options available are: Hotseat, multiplayer over VPN, Play by Email and Online Multiplayer. All modes except Hotseat require a unique CD key, which will be located in your game shelf (open your library via website → select the game → More → Serial Keys), and an on-line account with Triumph Studios.
Copyright © 2014 Triumph Studios B.V. Age of Wonders III, the Age of Wonders III logo, Triumph Studios and the Triumph Studios logo are trademarks of Triumph Studios B.V. All other trademarks and copyrights are properties of their respective owners. All Rights Reserved.
在游玩 Paradox Interactive AB 发布的游戏时,您 (i) 同意受到用户协议的约束,并且 (ii) 确认您已阅读并理解隐私政策。
Paradox 用户协议
Paradox 隐私政策
在游玩 Paradox Interactive AB 发布的游戏时,您 (i) 同意受到用户协议的约束,并且 (ii) 确认您已阅读并理解隐私政策。
Paradox 用户协议
Paradox 隐私政策
Game length provided by HowLongToBeat
Posted on: May 30, 2018
Thereunto
游戏: 18 评论: 1
My Disappointment is Easily Patched
There are some quick easy improvements to the game that will change my impression from a 2 star to a 5 star. 1) Add more keymapping functions/options such as a key for "previous army" 2) Add more mousemapping options to allow the click commands to be like classic AoW1 (left click selects army AND initiates movement, right click to unselect) 3) Include tech trees and "build paths" for towns: instead of having to reselect each step of a build ("store house", "bath house", etc.) show the end result and the milestones toward the finished product. Allow the player to select the finished product and let the city automatically figure out everything between. Add visual previews for what the city upgrades do: if I want to develop an additional hex of domain around my settlement or increase gold per turn, when I hover over the option show me a preview of the upgrade on top of the city. 4) Add a feature to play in classic low-graphics 2D sprite mode. Fix the stitching problem with the main menu panorama (witnessed issue on three different computers). The above are quality-of-life, non-functional changes. Here are recommendations for functional changes: 1) If I want to move a unit and the AI is moving something at the same time, so long as there is no conflict between movements, don't make me wait to move! The game isn't lagging in a computational sense but I absolutely feel the lag of waiting on hidden movements before seeing my spell cast or my units move. Fix it. 2) Do something about the AI stalemate where the solution is just to build city after city and wait 200 turns for your economy and research to out-pace the AI. 3) Allow your leader to be a functional melee super-weapon (as per classic AoW1) 4) Fix the necromancer imbalance and give some love to dreadnaughts and halflings Overall the game is enjoyable but just shyly of creating a remarkable experience that I would recommend for others to jump into as well. Small changes would completely change this!
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Posted on: September 18, 2024
stevenpieters80
验证所有者游戏: 1031 评论: 1
Always creashes to desktop
Always crashes sometime after loading the game. Reinstalling did not work
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Posted on: March 18, 2017
LancelotvomSee
游戏: 105 评论: 3
Looking deeper behind the scenes...
Is it true that you don't get all perks if you refuse to use DRM / creating an account? I buy games on GOG because I am a voluntarist. Liberty and a free independent mind are essential for any human being and I refuse any kind of slavery or making us dependent of others, trying to rule and control us by forcing us to create acounts. I love the idea of GOG, because they give us part of our stolen freedom and independence back by providing DRM free games. If I buy a game than I want to own it and play it the way I want to, whenever I want to without any cencorship, without being pushed around by any company trying to boss me around. I want to buy and own a game, but not only to rent it and to be pushed into agreeing to stupid disrespectful inhuman conditions of slavery forced on us by steam, origin, ubisoft and co. I always pay honestly for games and never use illegal copies. But I love GOG and DRM free games because I consider myself a free sentient human being having an independent mind. The whole system we live in is getting worse than in George Orwells novella. The idea and spirit behind GOG is a sign of resistance. I want to support this idea. THIS is the reason why I buy my games here on GOG. If a game tries to push me into creating any account or gives me disadvantages if I refuse, than I avoid it, no matter how beautiful it might be. Hence before I make a decission whether I might buy this game please tell me: Will I get all funcions, all perks and the complete game without any need of cerating any account or being online? I want to be shure. Thank you for your response.
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Posted on: September 17, 2014
gloweye
验证所有者游戏: 评论: 1
Clear Up
This game is a rather unique Turn Based Strategy game. There is the overworld map, where you manage your empire, cities, magical research, spellcasting and troop movements. For a battle, there is a seperate combat map, where the turn-based system allows for complete control over every unit. Most units fit into one or more categories, and all have different strengths and weaknesses. Some of these are along the entire race or class of the units you fight with, some depend more on their role, like the obvious weakness of cavalry vs pikes. At the start of the game, you choose your starting race and your class. While you can control cities of multiple races, your research is limited to your class, making for a very different experience depending on which class you choose. There is the Sorcerer, who prefers to magically summon troops in addition to his racial units, and uses devastating spells in battle like Chain Lightning and Chaos rift. There is the Arch-Druid, who summons creatures from the wild, has access to excellent archers, and uses the forces of nature to achieve his goals, from summoning swarms of insects to accelerating destructive processes to disable enemy machines. There is the Rogue, who depends on stealth and precision strikes in combination with happiness (de)buffs to cripple his opponent, before moving in with high-damage units. There is the Dreadnought, who builds legions of machines to help him achieve his goals. There is the Warlord, who trains his troops to unparalleled skill, and overpowers his opponents. And lastly, the Theocrat, who heals his forces, converts hostile forces, and uses magic to both enhance his own forces and smite the infidels. Overall, a varied and strategic game allowing for many hours of gameplay. Also, the rather small game studio offers great technical support, and listens to their buyers, and reads their own forums.
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