Posted on: July 27, 2024

dnovraD
验证所有者游戏: 评论: 77
Bereft of depth, full of charm.
The idea behind Afterlife is that it's supposed to be an afterlife for a simulated planet. I'm sure you readers could think of games to make distinct comparisons to. Unfortunately, it doesn't live up to that, being hogtied to a single mechanic because the publisher wanted to sell strategy guides instead of games. It all lies in the soul rate, and expanding as quickly as you can. There's no real strategic zoning, and most ploppables can be placed arbitrarily. The thing is, the tutorials cover only the most basics, because anything more advanced was meant to sell a strategy guide.
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