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AER

已在库内

3.7/5

( 88 Reviews )

3.7

88 Reviews

中文(简体), English & 9 更多
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AER
介绍
远古的诸神已被遗忘,失陷于世界分崩离析之时,只在天空中留下零落的岛屿。这个神秘世界里充满无尽的天空、多姿多彩的岛屿和失落的古代遗迹,然而这些都面临着陷入黑暗的危机。受神祝福的少女奥珂(Auk)拥有一项罕见的天赋:她能变身飞鸟。跟随着她踏上穿越诸神之地的旅程,揭开那不为人知的秘密,它将助你拯救现实。跃下悬崖,变身飞鸟,探索世界。 一个自由探索的广阔世界,每个角落都隐藏着秘密。 一次充满奥秘、谜题和神庙的朝圣之旅。 充满活力的超现实简约艺术风格,为你呈现难忘的游戏氛围和画面美学。
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评论
39 %
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用户评论

3.7/5

( 88 Reviews )

3.7

88 Reviews

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产品详细信息
2017, Forgotten Key, ...
系统要求
Windows 7 / 8 / 10 (64-bit), 3 GHz Dual Core CPU, 4 GB RAM, GeForce GTX 560 / AMD HD 6870, Version 1...
Time to beat
3 hMain
4 h Main + Sides
4 h Completionist
3.5 h All Styles
介绍
远古的诸神已被遗忘,失陷于世界分崩离析之时,只在天空中留下零落的岛屿。这个神秘世界里充满无尽的天空、多姿多彩的岛屿和失落的古代遗迹,然而这些都面临着陷入黑暗的危机。受神祝福的少女奥珂(Auk)拥有一项罕见的天赋:她能变身飞鸟。跟随着她踏上穿越诸神之地的旅程,揭开那不为人知的秘密,它将助你拯救现实。
  • 跃下悬崖,变身飞鸟,探索世界。
  • 一个自由探索的广阔世界,每个角落都隐藏着秘密。
  • 一次充满奥秘、谜题和神庙的朝圣之旅。
  • 充满活力的超现实简约艺术风格,为你呈现难忘的游戏氛围和画面美学。

© 2016 Daedalic Entertainment GmbH. AER, the AER-logo and the Daedalic-logo are trademarks of Daedalic Entertainment GmbH, Germany. Developed by Forgotten Key. All rights reserved.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
3 hMain
4 h Main + Sides
4 h Completionist
3.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.10+)
发行时间:
{{'2017-10-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
750 MB
链接:

游戏特性

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最有用的评论

Posted on: October 30, 2017

Chillax and Soar

My daughter and I played this together. Chillax is a chic word at her school these days. It fits this game perfectly. This unstressful game is about a girl named Auk who can shape shift into a bird. Visually, it is beautiful. The polygonal art style renders into objects what looks like chisel marks in a wood carving and it fits the Native American motif. The music is soothing and ethereal. The lore is impressive. But is it fun? In a muted way, yes. So what is AER? For starters, it's an adventure game that uses device-manipulation puzzles that require no inventory. Most of them come with clever visual cues. Although easy, they feel tangible and satisfying and they often move some monolithic objects. Second, AER is a platformer. In indoor areas, where you can't fly, your progress often requires that you complete 3D platformer runs. They are always fairly easy but still entertaining enough to make you feel as though you've accomplished something. Third, it's a flying simulator. And here AER excels. AER requires that you jump to start your flight and then hit another key to sprout wings and soar. The two step process really makes it feel as if you're making an effort to take off. When in flight, the game requires you to flap your wings to speed up and to climb faster. This give you the sense that you are powering your flight. My daughter often plays AER just to fly around. BTW, you can't die in this game so crash landings are safe landings. Fourth, AER is a spiritual story and exploration game. It gets a little too metaphysical for its own good sometimes and is a bit humorless but it is interesting and deep nonetheless. Final thoughts: You can always determine what to do next by talking to NPCs. The game illuminates the next goal in any sequence. You won't get lost. If you want a game that delivers a sense of wonder, a few relaxing hours of game play, and a chance to have a waking-state flying dream this may be for you. Good game to play with your child.


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Posted on: October 27, 2017

TravelDemon

验证所有者

游戏: 502 评论: 5

Good Game, Perhaps Overpriced Though

Aer is a game of pure exploration. There are no enemies. There are no Game Overs. There are no upgrades. There aren't really puzzles (there sort of are, but they are so minor and simple and sparing that its hard to think of the game as having puzzle elements). The entire quality of your experience is going to be determined by how comfortable you are with this fact. The whole game world is open to you from the very beginning to wonder in. In this way it reminded me of Shadow of the Colossus a little; both games give you free reign inside their worlds. Particularly of note, the flight in this game is as exuberant as you'd imagine from the trailer. The soundtrack and art are both very suitable for the calm tone that this style of gameplay facilitates; the show is stolen, however, by the wonderful lore that suffuses the game. Forgotten Key has cultivated an original, beautiful mythology here, an accomplishment I applaud them for. Too many games today, I feel, take their setting and lore from preexisting materials, e.g. classic mythology, d&d, mad max, cthulu mythos... So to create something completely original that works as this does is a noteworthy accomplishment. There is also that same strain of wistful melancholy in this world that SotC has in it's own. One significant problem with this game though is that you don't get the same sense of weight to your journey as in SotC, and while the myths they've built are beautiful, I never felt I was really partaking in them myself. Also, since there is nothing to find in the way of upgrades or collectibles, the outlook that the journey itself is the reward is all but obligatory. If the prospect of walking around islands you know are empty just for the sake of having walked there doesn't appeal to you, or if you're a player who is always trying to rush from one game to the next, you might find this an unengaging, even tedious experience. Keep in mind the game is also very short; I completed in about 4 hours.


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Posted on: January 6, 2019

LittleCritter

游戏: 评论: 89

Skyward Sword Light

There has to be a name for these kinda games. Games like Journey, Abzu and the newly released Gris. Not quite a Walking Simulator but it's all about exploration. There are no enemies, no real quests and barely any puzzles aside from very rudimentary flip switching. You can explore the map to your heart's content from the get-go. Too bad that there isn't much to find. Since there aren't any enemies or upgrades to be found, all you'll run into is bits of lore. My only highlight was stumbling unto a circle of singing frogs.... And you can't even pet any of the animals you meet! What gives! I wanna pet the blue deers, dammit. The map is quite tiny. The story is just a very basic fantasy fairytale, the sort I've seen a million times before in other games: Humans are mean, corrupt world, great cataclysm occurs, new chosen one is to bring balance to the force, etc. Graphics are OK, though I really tire of these polygon vector graphics you see a lot in low budget 3D games. Music is fine I guess, I barely noticed it. I'm very I glad that I got this game gifted for free, it doesn't feel like a full commercial release, more like a mildly above average student project.


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Posted on: May 26, 2018

omega64

游戏: 1704 评论: 16

It's a start

Aer is a platformer where you can turn into a bird and fly. The problem that instantly shows itself is that you can only turn into a bird outside, forced to do platforming in caves/dungeons. The platforming is fine, but it feels disappointing that the flying wasn't made use of in the dungeons. The dungeons have very simple puzzles which only avoided boring me due to the short length of the game. The ending is terrible, when you get there you will see a cutscene of a fight with the final boss starting. Then it fades to the credits. I suppose they planned to make a sequel. This ending was especially annoying due to the dungeon preceding it just being a walk through the dark following a light with no interactables or puzzles. If they do make a sequel I hope they take advantage of the flying. Even if the game looks really pretty, I cannot justify recommending it on that basis alone.


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Posted on: March 19, 2019

calraith

验证所有者

游戏: 237 评论: 1

Relaxing game

I really dig this game. Explore on the ground and in the air with no fear of enemies or attack. There is only one physical attacker in the entire game, encountered at the end, with a predetermined result played as a cut scene. This is a game of exploration played without timers. The dungeons have no lethal traps or bottomless pits, and you can fall for a half dozen stories without fear of death. The dungeon puzzles are mostly flip a switch that opens a door or extends a bridge somewhere. Graphics are not exactly cutting edge, but they're good enough to tell a story. The game is short, but there are lots of exhibits and side stories to discover. I do wish the developers had provided an epilogue to the main story for a more satisfactory ending. In a way I guess the frustratingly abrupt ending serves to emphasize that this game provides more value in the exploration than in the linear progression of levels or the achievement of beating the game. It's about the journey, not the destination. Can't say I agree that that's good enough reason for the devs to half-effort the ending as they did though. I would've knocked off a star for this, but I think the game's overall rating is lower than it deserves.


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