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Advent Rising is a third person perspective action adventure game in which you play as Gideon Wyeth – a rookie space pilot. Having a loving fiancee and a promising life he is chosen to participate in one of the most important missions in the history of...
Advent Rising is a third person perspective action adventure game in which you play as Gideon Wyeth – a rookie space pilot. Having a loving fiancee and a promising life he is chosen to participate in one of the most important missions in the history of humanity – first contact with an alien race. Although the humans were greeted with honor, the aliens also gave them a warning – there is another vicious race, known as “The Seekers”, dedicated to eradicating the human species. Soon after receiving that information the invasion and Gideon's adventure begin.
In this game you will witness the advent of humanity as written by a master of science-fiction - Orson Scott Card. With 12 unique weapons and 8 superhuman powers you will not only crash through hordes of aliens but also watch one of the best stories ever told in video games! What else do you need to get convinced?
A sweeping and evolving plot written by award-winning sci-fi author Orson Scott Card
A great variety of gameplay styles from TPP action-adventure to vehicular combat
Fast-paced combat with futuristic weapons and awesome psychic powers
手册(38页)
艺术设定集
comic book
"making of" video
头像
高清壁纸
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I see why this game was not a huge success. I finished it and was kind of sort of fun, but the story was incredibly weak and cliche, the graphics... mediocre, and the action repetitive. Not really recommended.
The music, voice acting, graphics, all work together to create an awesome story. I'm glad I own it on GOG, so that I'll own the game forever. It probably won't appeal to a lot of peopple now, but sci-fi like this isn't made anymore.
...There was Advent Rising. A similar premise - humans are begrudgingly welcomed into galactic relations with arguably more advanced alien races - only, this story was written with Orson Scott Card on board. Planned to be a trilogy, most critics didn't care for it, and sales were low, so the sequels were never made. However, I absolutely loved every inch and second of this game. I think if this game had had Mass Effect's production values, but kept its story and especially the awesome combat engine, this would be the series we would have all been talking over and debating for the last five years instead.
Originally played this on XBOX. While working at video game store upon its release, most people complained about the targeting system. On the XBOX version you can adjust the sensitivity for target flicking. After that little tweak the game play become smooth. It amazes to see negative reviews for games that about something that can be fixed by messing with a few setting, maybe 5 minutes tops. Sorry for the rant, this game is definitely worth $6.
Advent Rising is a textbook example of what happens when a game dev dreams just a little too big. The end result is an unpolished, buggy muddle that you somehow wind up loving for its ambitions. I can safely say this is one of the only games in which I went from somehow storming the beaches at the alien equivalent of Normandy to boss fighting a giant gorilla, in the same level. Also the end boss is after the end credits for some hilariously inexplicable reason.
The game's story is nothing to really write home about. It's standard Orson Scott Card fare--if you like that, then you'll enjoy Advent Rising's story. Otherwise, it can best be summed up as "rocks fall, everyone dies" followed by "and now you are Space Jesus." ...Like I said, standard OSC fare. It also tends to bring up a lot of questions it presumably would've tried to answer in the planned two sequels, but...well. Oops.
As for the bugs...well. There were crashes, my character repeatedly insisting on targeting a wall, enemy AI taking a cue from lemmings and jumping headlong into lava for no apparent reason, a female NPC suddenly turning into a different male NPC mid-cutscene, and my personal favorite, the time I wound up hanging on for dear life to thin air. (I'd been clinging to the edge of a bridge, which then exploded. At which point apparently the protagonist decided obeying the laws of gravity was for suckers. Bless.)
On one completely positive note, however, the soundtrack to all this madness is fantastic.