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Abandon Ship

已在库内

3.6/5

( 7 Reviews )

3.6

7 Reviews

中文(简体), English & 9 更多
24.9924.99
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Abandon Ship
介绍
扬帆,起航!跨越形形色色的生态群系,邂逅各种各样独特而充满故事的岛屿。每个地区的主题都各有不同:在闹鬼海域里与幽灵船战斗。在蜘蛛群屿抵御巨蛛的侵袭。前方海域还有更多其他的挑战:毒气,冰川,食人族,以及更多其他的挑战。 与敌人的海船,要塞以及海怪发生激烈的战斗,你需要运用最佳的战术,用枪炮和智慧战胜对手。天气和环境也会对战斗产生影响:潮汐,闪电,火山爆发与暴风雪,这些都会成为影响决策的额外因素。 《荒舟》(Abandon Ship)演绎了一个奇幻背景下的大航海时代,画面呈现犹如一副经典的海军油画。 在这样一个世界,生存条件十分严酷。你麾下的角色会永久死亡,但...
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用户评论

3.6/5

( 7 Reviews )

3.6

7 Reviews

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产品详细信息
2019, Fireblade Software, ...
系统要求
Windows 7 64-Bit, 2.2GHz Processor, 4 GB RAM, Intel HD Graphics 6000 or equivalent, Version 11, 10 G...
DLC
Abandon Ship - Artbook
Time to beat
25.5 hMain
28 h Main + Sides
-- Completionist
25.5 h All Styles
介绍



扬帆,起航!跨越形形色色的生态群系,邂逅各种各样独特而充满故事的岛屿。每个地区的主题都各有不同:在闹鬼海域里与幽灵船战斗。在蜘蛛群屿抵御巨蛛的侵袭。前方海域还有更多其他的挑战:毒气,冰川,食人族,以及更多其他的挑战。

与敌人的海船,要塞以及海怪发生激烈的战斗,你需要运用最佳的战术,用枪炮和智慧战胜对手。天气和环境也会对战斗产生影响:潮汐,闪电,火山爆发与暴风雪,这些都会成为影响决策的额外因素。

《荒舟》(Abandon Ship)演绎了一个奇幻背景下的大航海时代,画面呈现犹如一副经典的海军油画。



在这样一个世界,生存条件十分严酷。你麾下的角色会永久死亡,但游戏的旅途并不会因为船只损毁而结束。你扮演船长,只要船长还幸存,希望就仍然存在。

在船只损毁后,你可以驾驶救生艇逃走,也可以在船只搁浅后,独自逃入水中,你还是可以把握住机会,杀出一条生路,重回巅峰。



战斗既充满策略,也不乏野蛮。每一场战斗都会十分惊险,你们行走在失败的边缘。你必须充分运用你所掌控的一切来赢得胜利的机会。



你可以在你能够获得的各种不同的船只上部署和安装数十种不同的武器和升级。你可以捕获敌人完好的船来改造自己的船。谨慎决策,你可以选择结盟,也可以树立敌人,你可以伸出援手,也可以施加报复。

在游玩多局故事,完成几百克苏鲁教派的主线故事后,游戏会解锁自由模式:该模式下,你可以重建祖先的辉煌遗迹。该模式也会穿插一些流程较短的剧情:例如,为了拯救你名为教会之剑的姐妹作战,在这个故事中,你需要和你的兄弟姐妹竞争,获得最高的排名,来赢取终极武器:克拉肯。

Abandon Ship is a registered trademark of Fireblade Software Ltd.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
25.5 hMain
28 h Main + Sides
-- Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2019-10-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
5.4 GB
链接:

游戏特性

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中文(简体)
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polski
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Português do Brasil
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最有用的评论

Posted on: March 9, 2020

arkan01d

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游戏: 368 评论: 21

Not A Roguelike

I'm pretty sure the majority of players will say this game is FTL with pirate ships. That's not an unfair assessment, but I think the comparison is a little short sighted. To me it felt more like Ironcast mixed with FTL. This game is also not a Rogelike. You do have to manage your ship and crew, but there's a whole storyline that goes with the game. Loss of your ship doesn't mean gameover. I'm also pretty sure that the devs made the game to, 'feel' like you're in dire straights more than try to kill you. Once your ship's hull get's to around 30% you seem to take less damage. Also your crew is a lot tougher to kill than FTL. You don't really have those crazy scenarios where everything goes wrong and you enjoy watching it all burn. Instead combat is more forgiving. The game also gives you choices to fight or run and there's no real penalty to running. So the game's more about playing it through to the end and experiencing the story. To uncover the mystery of the protaganist and the cult that's chasing him. To give an ellision of desperation. For what Abandon Ship does in those reguards I think it's a great game! The $16 price tag is fair, but for $25 it's a little iffy to recommend. Don't think of this game as a Roguelike and you'll have a good time.


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Posted on: March 8, 2020

GerardDG

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游戏: 236 评论: 54

A worse FTL

I want to be kind to this game, it's a genuine attempt to make something new, a seafaring version of FTL. There are a few mechanics to differentiate it from FTL and the graphics and setting set it apart well enough. My biggest gripe is probably that it does not benefit at all from the roguelike format and there is no reason to limit saves. Death is just a boring loss of progress that you have to farm back. The game is linear, there is no replay value, not in the roguelike sense of trying something different next run. You won't be playing this across multiple runs to experiment with different ships or new unlocks. The game also isn't short, it's not like you can knock out a full run in an hour or so (as is common for roguelikes). Why would you implement a tedious loss-of-progress system in a game that does not have the other mechanics to support it? It's a wierd decision, I think they just use it because FTL has it. So I want to be kind, I admire the attempt, it's not a straight clone. But I can't reasonably rate it more than 3/5.


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Posted on: February 17, 2023

tegstewart

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游戏: 166 评论: 2

Good Combination of FTL and Sunless Sea

I've seen people compare Abandon Ship to FTL, but it reminds me a lot more of Sunless Sea. There are elements of both here, and it's mostly well put together, but there are some flaws. AS has a lot more mechanics than either FTL or SS, but more isn't always better, and the focus seems to be have been on graphics rather than interface. I'm going to start with criticisms, but I wholeheartedly recommend this game. FTL is split screen and zoomed in, so you can clearly see what is going on. AS is isometric, and zoomed out without any camera controls, making it hard to see what crew are doing and making it hard to target enemy crew. It also makes moving on the map tedious, as you can never see enough South of you. Camera controls would enhance the experience significantly. The narrative is much deeper and richer than I expected, but doesn't have Sunless Sea's frankly ludicrous level of detail. A lot of similar themes are present, and the tone is equally dark, but it feels a little superficial in comparison. Some of the mechanics aren't really meaningful. Supplies and morale don't go down over time, so it's easy to keep both high, and I've never experienced any consequences whatsoever. The feeling of pressure food and terror adds to SS is absent, and the cult timer which tries to emulate FTL's incoming fleet mechanic progresses too slowly, and isn't really much of a threat anyway. I never felt tension outside of combat. All that said, it's a good game. It's mechanically sound, the story and music really draw you in, and I never felt like I was being forced into a specific playstyle. The criticisms frustrate me not because they ruin the game, but because they hold it back from being truly spectacular.


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Posted on: February 5, 2024

evilprotoss

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游戏: 2996 评论: 6

unable to progress

an interesting looking game that i was looking forward to trying. I played the tutorial and was enjoying what it had to ffer. that was until i encountered a game breaking bug where the screen simply fades to black after existing the tutorial area. my internet searching indicates this bug has been around for over 3 years and the workarounds listed online failed to resolve the issue. an game where you cant even exist the tutorial due to game breaking bugs that have not been patched out after 3 years is a hard pass for me. shame, it seems so interesting......................


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Posted on: August 24, 2024

Ravise

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游戏: 222 评论: 52

Interesting setting PARALYZED by saves

Okay, comparison to FTL is somewhat in order. Ship and crew, upgrades, permadeath... While FTL forces you to run the gauntlet, and has very explicit ending, Abandon Ship carries a story that takes a long time. You can - and will - make mistakes stemming from not knowing the mechanics, but the game very effectively punishes you for exploring the mechanics. You need to invest heavy amount of time to progress the story, but all your effort can be gone in a fingersnap. All while you keep caring about your ship and your crew. The mix of story and permadeath is very strange to me. Like, you want me to sail through the story, or you want me to run it again and again? FTL is definitely on the long end of permadeath-gameplay I can tolerate, and Abandon Ship is well beyond the limit. When I die, and I'll die, the game is going straight out of my PC, never to be touched again. And given the story, setting and various management mechanics, it's really a shame. You have limited ability to create manual saves at will, though you need to find a special in-game item for that. From the in-game description, diving for the save item can be quite risky, and I have no idea if attempt to get the save item can in fact _hurt_ your progress. I have seen devs take strong stance explaining that fear of losing progress is what they wanted to create - and I can only admire them for their firm belief. Well, not only that, I can also hate their guts for the same. What am I supposed to do? Snapshot a VM to get functional game saves? Some games where one dies often use the respawning to advance your gameplay - you earn a bonus to this and that, and after a while, you can move past the obstacle. Some games give you the choice of living or dying while noting important hangs on the outcome. Others save your progress, so you need to pass each obstacle only once. This game does neither. This game is built as if it hates the player.


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