Posted on: September 8, 2024

maxav
验证所有者游戏: 423 评论: 7
Cinematic without direction
A Plague Tale: Innocence is a game that tries to invoke the spectacle of a Hollywood action film through linear setpieces and slow, dialouge-heavy walk-and-talk sections. This is an effort that, in priciple, I have no problem with. Not every game needs to conform to a certain style of play, and a focus on story over control is as valid a design choice as any. However, if a game wishes to emphasize its cinematic elements, it needs both the direction to make use of games as a seperate medium to film and the commitment to being a game that only appeals to a select few. A simple example of how Plauge Tale tends to fail at both can be seen in the crafting system. Here we have a system that really serves no purpose in the grander design of the game; a tacked on and cumbersome mechanic that only exists because this is a video game and video games have crafting mechanics. Already annoying to interact with on its own, the crafting system also directs the player's eye downward to look for materials, often drawing away from the grand spectacle that is the entire appeal of the game! When not distracing from its own best qualities, Plague tale can really stun with beautiful visuals and fantasticly designed locations, a few of which do make great use of the intamacy with the protagonists that is inherent to the medium of video games, such as a truly haunting level where the player must cross a field of bodies in the aftermath of a war. Unfortunately, the act of playing these levels can be frustrating enough to undo the magic, with the game being all too eager to kill the player for stepping the slightest bit off path during an action scene, which can send one back through minutes of what amounts to just holding the thumbstick forward. If the idea of the game sounds cool enough to you that what I've written hasn't turned you off, you'll probably like it, as the game can get quite impressive when its at its best. I did like it, just found it could have been much better.
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