Game is built well and graphics look decent. Story and characters are really good. But, it would have been better if more movement mechanics were there like Jumping, sliding etc. would have made it more realistic.
This game reminds me a lot of Hellblade: you don't need an astronomic amount of money to create a great story, compelling characters and offer a great visual design. I love games like this one, that offer "short" but memorable experiences, instead of dozens of hours completing filling content that gets repetitive really fast. I'd love to see more games of this kind in the future, and I recommend it to everyone who enjoys good storytelling and characters rather than playability (it's not bad, not even close in my opinion, but obviously not it's best feature).
In this review, I didn't really talk much about the game itself, as I think the experience is much better if you go "blindfolded" and play it. I'm almost 100% sure that if you are the kind of gamer I mentioned before, you won't regret it.
Everything in this game shows its small budget, and yet I totally enjoyed it and think this kind of game is essential. Playing A Plague Tale reminded me a lot of Hellblade: Senua's Sacrifice, another AA game I deeply liked, and of Terminator Resistance, which I'm really eager to play.
It's gorgeous, sound design and music are excellent, gameplay is a bit simple (puzzle adventure mixed with stealth at the beginning, and lethal stealth at the end), and it's basically a 10 hours corridor. I have rarely or maybe never played a game that recreates Middle Age so well, either in character or world design. And those rats…
It feels like those linear story driven solo games we had a lot in the early 00's, and that sadly disapeared with the X360/PS3 generation. Maybe that's why I liked this game so much, considering I was a teenager at that time, and I played a lot of these solo adventures.