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Bioengineer Bent Svensson had to resign from researching alternative ways of generating energy. Now, the former workaholic lives a secluded life in the remote forests of Norway. His early peaceful retirement is invaded by Fay, a young woman claiming to...
Windows Vista / 7 / 8 / 10, 2 GHz (Single Core) or 1.8 GHz (Dual Core), 1.5 GB RAM, 3D graphics card...
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Bioengineer Bent Svensson had to resign from researching alternative ways of generating energy. Now, the former workaholic lives a secluded life in the remote forests of Norway. His early peaceful retirement is invaded by Fay, a young woman claiming to be a time traveler from the future. She tries to convince him that she's here to prevent the climate cataclysm from happening and, according to her, Bent's research is the last hope to achieve just that. However, his results are on the verge of falling into the hands of a reckless energy tycoon who cares for nothing but his own profit. Together, Bent and Fay now have to put an end to the imminent global catastrophe.
A New Beginning is a cinematic adventure-thriller done graphic novel-style. In this charming and witty adventure, Earth is on the brink of impending climate disaster. It's essential to travel the world in order to spare mankind and save the whole from this terrible fate.
A masterpiece, written by the creators of 'The Whispered World', 'The Dark Eye: Chains of Satinav', 'Harvey's New Eyes'.
A fully fledged adventure-thriller, tackling on the contemporary issue of global warming.
Unique graphic novel style with an hour worth of animated comic cutscenes.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
An old cliché goes like this: "the only down-side to it is that it ends." When it comes to this game, those words ring true.
In fact, not only does it manage to maintain a finely-paced, balanced mixture of situational problem-solving and an ever-present sense of menacing urgency and inevitable tragedy, but one gets the sense - 'hey, this stuff is important, why is this conversation not taking place in real life?'
The underlying message might at times be obscured by the strong story, only to resurface again and again in different renditions. After having finished the adventure, a sense of urgency lingers on...
Buggy, to the point of giving up at the end of chapter 2 due to a progress-breaking bug.
During chapters 1-2 I found a decent if not too original premise, large exposition dumps, mediocre voice acting and dialogue, decent but not spectacular locations/art.
A sci-fi adventure focused around climate change. It was dramatic, exciting and generally involving. I throughly enjoyed it, apart from a few bizarre language mistakes and typos. All these negative reviews seem harsh in my opinion. I got it on sale and got way more than my money's worth.
I was somewhat disappointed that despite of the SciFi story most of the game takes place in the late 80s. Still, I kinda liked the story and the two main characters - unfortunately most side characters are stereotypes or annoying or both.
Graphic style is OK, but it's quite obvious that animations were reduced to a minimum. And the existing ones aren't great either. Besides, the partly sketched backgrounds make it hard to make out smaller objects.
Which brings us to game design: as to be expected, there are a lot of "distract person to get item" puzzles. And a lot of "I am a game designer, what do I care about physics or common sense" ones (like antenna cables setting things on fire). As there is no way to highlight usable objects and it's impossible to detect them visually, there's a lot of searching for usable stuff. Furthermore, several objects have multiple examination options like "look at" and "read" where in 99.9% of the cases, using them will repeat exactly what you heard when you took the object, yet there are a few cases where only reading/looking makes it possible to continue. The inconsistency is the problem here.
Worst of all are the mini-games which are puzzles of varying stupidity. Admittedly you can skip them, but this somewhat shows that the designers messed them up so badly that they added a skip button instead of fixing them. E.g. the bomb defusing and turbine activation show strange detail behavior which hints to either bugs or stupid design. Worst of all is the binocular puzzle which is simply utter crap.
Last but not least, for a "final cut" version which was released in 2010, there's a ridiculous amount of bugs and glitches. There are audio hiccups, spelling mistakes, nonsense text either spoken or as subtitle and dozens of cases where suddenly the wrong language is used. I had everything from German, Spanish, French to Russian. Where Cyrillic script is especially great to read.
Still liked it but it's not really a great game and needs fixes.
A bad game with ridiculous characters and massive technical issues. I'm glad it crashed before i wasted more time on it. Would have asked for a refund if it weren't for it being too late. Not because I want to money back but because I wan't the developer not to have them. Awful game.
If you like games and environmentalism then get yourself a book by E. O. Wilson and a game and enjoy them separately.