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Always offer patches -- stop forcing us to download the whole game repeatedly!

Added by Shadowcat's avatar Shadowcat Shadowcat's avatar Shadowcat Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.

Far too often, games are updated and no patch is provided. Instead, users are forced to download the complete installer for the whole game in order to get the update.

This is unacceptable, and the situation is rapidly getting worse -- games are frequently more than a gigabyte in size (even old games regularly utilised multiple CDs at this point in time), and some modern games are many gigabytes! It is unreasonable to require people to repeatedly download files of these sizes in order to get updates.

Many users have slow internet connections and capped monthly bandwidth allocations. Downloading a large game can use a very significant proportion of a user's internet resources. Finding that you then need to download the whole thing again to get the new update is absolutely infuriating -- especially if doing so isn't actually an option.

Back when the GOG catalogue consisted only of old games which were never going to be updated, and which were often very small in size, this problem was less obvious. Today, this is a huge problem with GOG as a game delivery platform, and I see it over and over and over again. I find myself unwilling to download updates for games I have purchased, in case they get updated again!

I feel that the common excuse that "too much has changed" between versions to provide a patch is misleading. Most of a typical game's size comes from its audiovisual assets, and the chances of MOST of a games audiovisual assets changing from one version of the game to the next are virtually nil. I don't believe this excuse holds up to scrutiny.

I suspect the more likely issue is when game assets are bundled into an archive format as one large file; but that is not a new approach, and small patches used to be provided for such games. Patches which knew how to update a large archive file with a small number of modified assets. This is an old class of problem for game patching, and solutions have always existed.

The other problem I can see is that (when patches are provided) GOG likes to have only one single "universal" patch at a time, rather than allowing cumulative patches to accrue. Cumulative patches enable each new patch to be as small a download as possible, whereas a single "universal" patch will get bigger and bigger with every update. If any one of the patches was very large, then ALL subsequent patches are forced to be very large, even if the newer changes are very small. This is also unreasonable. I realise that simplicity is the intent of the "universal patch", but it comes at a heavy cost.

I do accept that it's a difficult problem, and that the problem can vary from game to game, but it's a problem which needs to be addressed. GOG simply must be capable of providing patches -- and small patches for small updates.

Of course, wherever possible, the developer should be urged to provide the patches themselves, and GOG should ensure that it always takes advantage of those patches. I get the impression that this is no longer something that all developers do themselves, however, so it is an area which GOG needs to invest in, so that they can provide their customers with a good update service.

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Blutwurstritter Blutwurstritter Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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I also agree. Call me paranoid but i get the impression that this is an attempt to push people to use gog galaxy. At least they could provide a patch archive. I was stuck multiple times at a game version which i could not patch although there were patches available to do so. The patches were simply no longer accessable on gog and were replaced by a new version but existed before. Stop pushing gog galaxy please and provide the alternative way via a patch archive.

Sep. 22, 2017
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I notice that I can switch game versions through Galaxy, and the game is upgraded or downgraded quickly. Which means that patches either exist or are generated when requested. I don't see any reason why the same thing should not be possible with regular downloads: user requests a custom patch from version x to version y, and the site generates a temporary exe to download.

Sep. 21, 2017
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zelo86 zelo86 Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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Same problem here, have to re-download some games (Titan quest Anniversary Edition, for Example) to get the lastest version. That's Annoying!! Please GOG consider to solve that, which is a problem (at least for me)..

Aug. 5, 2017
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X3TC was a 9.1 GB redownload due to no patch (and I would've liked to be informed without checking the forum too).

Jul. 3, 2017
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Victor Vran added to games that don't get patches.

Jun. 21, 2017
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Totally agree, this is beyond ridicolous. 33 Gb to update TW3 from 1.31 to the last version? Give me a break.

Jun. 13, 2017
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Yes. I have noticed this trend and it is becoming annoying. I have already found myself skipping new releases for a few months until I am sure that the heavy patching period is over because of it. <br /> <br /> My bandwidth cap is smaller than the download size for some of the games here. When I bought Wither 3 I had to save up my entire monthly internet until the last day of the month so that I could download half one day and the other half in the new month. <br /> <br /> Please stop doing this.

Mar. 28, 2017
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dremulator dremulator Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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i agree with shadowcat we should always be able to download patches instead of the whole game, reason i say this is because i will be giving my isp the heave ho sometime next month (financial reasons + isp putting prices up again and again), and using my mobile for the internet instead, problem with that is, no.1 i only get 1gb of data per £10 or 12.41 US Dollars credit, so any updates have to be small or the cost will be ott <br />

Feb. 28, 2017
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This is something I fully support. A patch should always just update the assets that have changed and should be able to do so from any other version. It's not something that's hard to do with the utilities available and there are even some that can update a couple of changed bytes in multiple GB files. <br /> <br /> It's even desirable to have a base game that can be patched to any version required. For instance there are interesting bugs in Deus Ex I wanted to try but the exact version would be hard to track down. There are also situations where never versions are incompatible with a person's system but older ones work. <br /> <br /> I realise there are still situations where this would result in large downloads but as has been said these involve content assets which is very rarely the case.

Feb. 9, 2017
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Add latest INSIDE & Shadow Warrior2 to the "full patch" DLs too.

Dec. 9, 2016
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Titan Quest, screw you for doing this too!

Dec. 1, 2016
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The Witcher 3 is the last big tittle that I'd bought from GOG, I do have slow internet connection and I hate GOG update system. <br /> Steam FTW!!!!

Dec. 23, 2015
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HaggisBumfart HaggisBumfart Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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Only thing I see about this is if they release multiple patches before you update, the latest patch may not work meaning you'll either have to download multiple patches and run them one after the other (which may not be too big an issue) or you just redownload the game. <br /> <br /> But I do like the idea of being able to get patch updates, so I'll vote for it.

Apr. 29, 2015
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MiteshMS MiteshMS Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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I completely support this. <br /> <br /> Not only will this help users a lot. It will save GOG tons of bandwidth.

Apr. 25, 2015
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ShedoSurashu ShedoSurashu Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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Steam handles this the same way I think how Galaxy will handle it. But reliance on clients like that isn't very GOG-y. I support the idea of cumulative patches that are small. It makes things easier to update and would probably put less stress on GOG's servers than people constantly re-downloading gigaybytes of data for new updates.

Apr. 24, 2015
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